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Thread: Zone boosts when using zone specific Sanctuary Key.

  1. #1

    Zone buffs when using zone specific Sanctuary Key.

    What if equipping a sanctuary key boosted your run speed(and swimming!) by 500-2000 (depending on the zone) and pacified non-sided mobs.
    You would have to equip the appropriate sanctuary key to the zone. And for the love of god don't add Sanctuary keys to the funcom store.

    I suggest this because the xan civilization quests are ridiculously long and hard enough, whether with a level appropriate team or even a geared 220 escort.
    This would also make the ely to ado/pen run a whole lot easier, running around underwater or swimming through the Adonis Sea a heap less painful. And if you put the time and effort/money in to getting the Inferno Sanctuary key, making runs to missions would be a synch.

    I believe this would improve peoples feelings towards exploring and trying new things such as dungeons, groups of mobs (you wouldn't get gang raped all the time and could outrun the bastards), trying all the quests that would otherwise be far too much hassle for next to no reward which would also introduce people to more of the story line and give them a better understanding and appreciation of what SL holds.

    P.S. Who is the dbag that added the Disgusting Parasite to all the underwater gates in Adonis?
    P.S.S. Add a Nascence Sanctuary.
    Last edited by CivilGuardian; Apr 12th, 2013 at 23:24:31.

  2. #2

  3. #3
    bump , very good idea
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  4. #4

  5. #5
    or sl-mounts w swimspeed and runspeed...z00m! =p
    Disclaimer: My posts should not be read by anyone.

  6. #6
    SL-only manned exploration rovers. available in QL1-300

  7. #7
    Last bump and I will let this die.

  8. #8
    Maybe if your toons weren't in med-suits they'd be fine running across a zone or having to dodge a single mob. I've never had a problem on any semi-geared toon.
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