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Thread: Agent Wishlist - May 2, 2013

  1. #1

    Agent Wishlist - May 2, 2013

    After talking with you Agenty dudes ingame, through the forums, and in my head, I've updated our wishlist. I've copied some formatting and content from Ebondevil, who wrote up the previous version.

    Please see discussion thread at https://forums.anarchy-online.com/sh...sion-All-Parts.
    Feel free to necromance it or PM me with info.

    How to use this List:
    Please be aware that the list has been prioritized so far to the best of my ability and I will be reading feedback to re-prioritize things as often as possible to meet everyone's desires. The list is currently prioritized in two ways, Firstly each heading is listed in order of priority and Secondly the items under each heading are also listed in order of priority.

    What if I can't find something on the list that I want added?
    This list is a community concerns/wish list and is never set in stone. Feel free to add whatever you like. To get hold of me, feel free to send a Private Message, post in the discussion thread, or /tell Srompu ingame.

    Links to Old Listings:

    1. Rifles:
    • We'd very much like better rifles. Our damage is poor, even when compared to support professions.
      • Better crit damage on rifles to take advantage of our crit buffs. Our critrate is high, but does little.
    • Alternative PvP rifle options which are independently viable with pros and cons. For example:
      • Give HloA a damage upgrade, keep the dodge buff, and keep the short swap time.
      • Give Razorback Gargantua a damage upgrade and keep proj damage.
      • Give Cobra Mk 6 a massive crit.
      • Give Silenced Kyr'Ozch Type 3 a +100 aao Glory proc.
      • Give the Rebuilt Perennium Sniper a root proc or something.
      • Give the Longshot a damage boost and let it check 70% dodge.
      • And so forth
    • Enough damage that the De-taunt Nano Formulas become useful.
    • Alternative choices to the Perennium Rifle and Special Edition Kyr'Ozch Rifle for lower levels.
    • Lower weapon attack/recharge time on some of the older weapons, e.g. the Joy of the Hunt/Race.
    • Option to diversify weapons using Ranged Energy and Bow, among others.



    2. Benefits to not FPing
    • We should be able to be assassins, but it's extremely difficult to perform this role. Poor damage, low AR, and slow perks each contribute.
    • Please give us the option to do massive damage with minimal defenses. This could be done by modifying existing buffs to check whether we're Mimiced, and offer additional boosts if not.


    3. Perks
    • Please remove Stun requirement from Death Strike, and reduce or remove the 15% HP requirement on Death Strike/Assassinate to make them more useful.
    • Allow The Shot to be used without a fighting target like most other AI perk specials. Could use a boost to the debuff too.
    • Almost all our perks are slow, many are poor damage, and some are useless. We'd love some speed increases. I've included a list of the worst offenders. Our only profession-specific fast DD perks are concussive shot and pinpoint strike.
      • 3 second execute:
        • Armor Piercing Shot
        • Find the Flaw
        • Silent Plague
      • 5 second execute:
        • Assassinate
        • Death Strike
        • Snipe Shot 1
        • Snipe Shot 2
        • The Shot
        • Pinpoint Strike (with the chain required for reasonable damage)
        • Shadow Killer
      • 6 second execute
        • Called Shot
        • Shadow Bullet
      • 8 second execute
        • Night Killer
    • Our perk Attack Rating lags behind most professions, both artillery and support. Bullseye helps, but isn't usable much outside duels. As a pure Artillery profession, we would like a boost, please.
    • Increased Range on perks, preferably to work based on current Weapon range, being required to stand closer to mobs (people) due to perks is annoying and makes us vulnerable to AoE effects (and dying).
    • Please tweak Sharpshooter and Shadowsneak perk lines to make them viable. We lose vital perks and attack rating by deperking Assassin, Black Ops, or Infantry.
      • More critical increase and aimed shot in Sharpshooter
      • Raise the damage of Snipe Shot 1 and 2
      • More concealment and rifle in Shadowsneak
      • Raise the damage of Night Killer and Shadow Bullet
    • More passive defence against regular damage and against the multitude of crippling de-buffs, preferably through profession specific defenses, e.g. Bail nanos.
    • Emergency Defence to help survive multiple opponents for a short duration (possibly a Perk Special), such as absorbs or reflects.
    • Access to Pistol Mastery SL-Group Perkline.
    • Access to full Ranged Energy SL-Group Perkline.
    • Don't require us to wield a rifle to use our damage perks. At the minimum, let us use our damage perks with other ranged weapons. Give us more options, please.
    • More stuns/snares on Perks.
    • An upgrade (or new) of earlier perk lines with some sort of resistances against roots/DoTs/debuffs


    4. Extension/Modification/Addition of Nano Formulas
    We have several nano formula lines which aren't used and/or need a scaling fix.
    • Our DoTs are poor damage and high nanocost, so rarely used. They could use a damage boost, and perhaps have a debuff added.
    • Our main damage buffing line gives +19 damage for 43 NCU. Please make it worthwhile, and maybe merge it with the Executioner line.
    • Merge the deroot/desnare lines.
    • The Waves/Blast and Shock nanolines would like a couple adjustments
      • They have slow cast/recharge times.
      • They have very high nanoskill requirement, making them a large IP sink. If they could be lowered that would help a lot.
      • Also, the Blast line only detaunts, and doesn't do a very good job at it. Could we get a pvm-oriented proc, or a stun or something?
    • SL evac nano formulas:
      • Could use longer duration, reduced requirements, and better scaling. The top nanos aren't much better than the bottom ones, and require heavy IP investment.
      • Could have fear resist added to them, with the same reasoning as the current root/snare/stun resist.
      • Have them remove debuffs when used.
      • Reduce or remove the crippling penalties when used.
      • Maybe have them refreshable at a large nanocost.
      • Could possibly make a matching offensive version, giving us a window to kill or be killed. Could even combine the offensive and defensive effects.
    • A passive-aggressive aura debuffing things like critdecrease and perception, so we can have some effect while sneaking.
    • Team auras buffing agenty things like concealment and critical chance.
    • Improved Death's Gaze with lower NR check and faster recharge.
    • We offer minimal benefit to teams. Allow our profession-specific buffs (+damage, +crit, etc) to affect our team so we can be useful for teams.
    • Extension of our Rifle buff line past Unexpected Attack, with self-only modifiers.
    • The Ruse of Taren toolset would like to see an extension with added mods
      other than conceal, particularly AAD on Ruse 1-3 and an increase in the AAD on Ruse 4, around +100 AAD for Ruse 1, going up to +400 AAD for Ruse 4, addition of perception would also be nice.
    • More access to the un-castable buffs which are set (such as the NCU line of a fixer, and Motivation Speech Lines of Bureaucrats).
    • Extension to the Team Concealment buffs, with the addition of perception.
    • Change True Professions Nano Skill requirements:
      • so it is usable from level 100, it is a time saving tool, not an end game powerful war tool.
        or
      • to around 1257 BM, 1257 PM, 1257 SI (that's 1397 BM, 1397 PM, 1397 SI in Mimic), more in-line with other Agent Dust Brigade nano formula rewards.
      • Make it terminate when entering the Battle Station. When an Agent enters, he has all his buffs wiped but can't recast because the True Profession lockout stays.
    • Sureshot line being modified to a long term buff instead of a short term buff, possibly an Aura that affects the agent's team to a lesser extent.
    • Remove nanorecharge from Sureshot Line.
    • The Agility/Sense buffs are still outdated and would like a twink to it for higher levels, the (Lesser/Greater) Predator Buffs helped, but more extension would be nice.
    • The de-taunt nano formulas currently have a 12 meter range. Could they be raised to for example 25 meters? That way they are still useful to us as a ranged profession, and we can use items to get it to 40 meters if desired.
    • Lower Nano Skill requirements on the Detaunt Nanos so they can be of use at lower levels where there's more need for them.
    • Extension to the AoE Snare Nano Formulas to be useful in both PvM and PvP. The current top one rarely lands.
    • A Skill Lock Modifier Buff.
    • A -%healmod debuff.
    • Allow Agents to use Mutate Form to equip breed-locked armor and items.
    • Access to buffing nanos for which there's no reason to restrict access to, like Engineer tradeskill buffs, or Enforcer Weaponskill buffs.
    • Nano Formula disguises that help mobs not aggro Agents.
    Last edited by srompu; Feb 18th, 2015 at 13:07:15. Reason: They ain't be know 'bout my perks

  2. #2
    5. Assorted Wishes
    • Our Rifle, Aimed Shot, and Fling Shot skills are blue, blue, and dark blue, even though they're our main weapon skills. Please consider changing these to make them easier on our IP. Also, it would be nice if we could raise Fling more per level.
    • Our Sneak Attack is light green, please give us something useful for it. Maybe add an attack on our rifle that uses it.
    • Root/Snare Removal Procs could do with a significantly increased execution chance, since they're an instant effect as opposed to a long-term buff.
    • Increase the Quality Levels available for the Agent Undercover kit so level 201+ Agents can use them.
    • Drop the Psychology requirement on the Repressor and give it a much larger detaunt, so that it's worthwhile. Perhaps consider making it a Special QL item?
    • Virus scanners removing other hostile debuffs. The new kits help a lot with this, but neglect the crat tapes and doc de-init procs.
    • Add Full Auto, Sneak attack, Dimach, and Iggy's Triple to the Cobra, that my enemies may be no more.


    6. False/Assume/Mimic line:
    • Increased access to nano formulas available through mimic, access to more RK nano formulas and access to some SL nano formulas, allowing for any Mimic to be a viable option in teams.
    • Remove the Affected by True Profession nano from our NCU when entering the Battlestation. All our other buffs are cleared, and the only way for us to fully buff is to terminate to remove this lockout.
    • Addition of Mimic Profession: Keeper & Mimic Profession: Shade.
    • Addition of Visual Profession tag on items in game to save the need to cross reference with Auno or AOmainframe when selecting Items.
    • Profession specific benefits for individual Mimics, e.g. additional AAD on Mimic Fixer, addition heal effeciency for Mimic Doctor etc.
    • Ability to completely redo Quests to gain other professions Nano Formulas.
    • Composite False/Assume/Mimic profession, to allow the use of multiple other professions at once, e.g. False Support Profession, False Artillery Profession, False Control Profession.


    7. Nano Support (Cost/Range/Delta/Init/Skillz/NCU.)
    • More Nano Init. is a must!
    • Because we spend a lot of time in mimic, we tend to be low on nanoskills. It would be great to get some lowered reqs and/or more nanoskill support from equipment. Access to the Nano Controller Unit would be nice.
    • Some NR buffing would be very welcome. Agents are very vulnerable to hostile nanos, and perking NR kills our nanoskills (see previous point).
    • More Nano Delta would be nice.
    • Agents often suffer from lack of NCU due to number of buffs we access and lack of NCU support in our toolset, so more NCU.
    • These could be available by making other professions' toolsets more accessible.


    8. Aimed Shot:
    • Everyone has Aimed Shot now. Please give us something unique, like a secondary attack or increased damage cap.
    • Reducing the ability by other professions to execute high or successful Aimed Shots, possibly using a combination of Concealment and AS as an attack skill against a perception defence check, including the removal of the requirement to be hidden in PvM to use it.
    • The availability of Aimed Shot in PvM through repetition without concealment, or at least a similar attack.
    • An increase to the current 13k cap.
    • A small chance of instantly killing a monster (not a boss) with an Aimed Shot.



    9. Conceal
    • Increased Sneak speed, walk speed is painfully slow, a faster speed for higher concealment would be nice.
    • Maybe making the Cloaking device a regular buffing item, allowing fighting for agents while wearing it.
    • It's what we do best, why not do it again!
    • Suggested Mechanism
      1. When trying to reconceal in combat, your concealment skill is temporarily reduced by 250 points.
      2. Then your concealment skill is checked against the perception of anybody fighting you.
      3. If all checks are successful, you are taken out of combat and get hidden.

      • Concealment would recover with similar speed as skills recover after dying.



    10. Symbiants
    • Access to more Symbiants:
      • Access to the Support or Extermination Symbiants.
        or
      • Possibly making all Symbiants wearable with False/Assume/Mimic Profession
    • Changes to some of the Artillery Symbiants, especially the Left-Arm. Additions of AAD, NR and HP in appropriate places would be nice.


    11. Graphicals
    • Alternative looks for the Perennium Rifle aka Dildo aka Waterbong.
    • PvP titles change based on our current Mimiced Profession (similar to our Title Level titles).
    • An option to decide whether you want Size modifiers to effect your look (allowing the user to decide whether they want to shrink with Ruse of Taren, grow with Challenger or not).
    • New/Different traces on our rifles.
    • Fix the Cloaking device so other people will see us Semi transparent when using it.
    • Ruse/Meld Nano Formula Line giving the same effects as a Cloaking device, making us semi transparent.
    • An option to remove the Night Vision effect from items like The HSR Detective because my eyes bleed.
    Last edited by srompu; May 8th, 2013 at 20:59:42. Reason: Crats got 99 problems but NCU ain't one, hit meh

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    <Reserved for things that get changed>

  4. #4
    <Reserved for proposed/pending changes>

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