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Thread: Visited live in the new engine today

  1. #41
    OA looks okay, but I am sure everything will look better with the legacy ground textures.
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  2. #42

    Funcom employee

    Quote Originally Posted by Boltgun View Post
    OA looks okay, but I am sure everything will look better with the legacy ground textures.
    The ground textures are the same, but there's an issue where a too low mipmap level is selected.
    This causes them to look blurry.
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  3. #43
    I like it. Good work dev team.
    The obvious issues everyone is shouting about I think is probably in the list of To-Do's still.
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    Quote Originally Posted by Lazy
    clearly, it's all because arbalest is clan-only. all the omnis pvpers went clan for arbalest and all the omni pvmers went clan for the 35% xp buff so now the ratio of clan to omni is 9:1 herp derp clan favouritism herp derp devs are clan.

  4. #44
    Don't be afraid of making things dark and gloomy, that's what the light sources are for. I would love to walk around bor at night in dark alleys.

  5. #45
    Quote Originally Posted by Veridio View Post
    Don't be afraid of making things dark and gloomy, that's what the light sources are for. I would love to walk around bor at night in dark alleys.
    Imagine being able to do that? Creeping around in the dark, and falling over Leets.
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  6. #46
    Quote Originally Posted by AlphaTrion View Post
    Imagine being able to do that? Creeping around in the dark, and falling over Leets.
    so much awesomeness/spookyness could be applied to "abbandoned" research labs. flickering lights and silent humming of medical saws.
    Last edited by Otansaanpas; Apr 20th, 2013 at 11:54:04.
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  7. #47
    I want this. Please let me download the engine in it's "current" state. I will send you gifts.
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  8. #48
    I dont want to be a {Edited by Venachar: Profanity removed} about it but it's such a small improvement over the current graphics and textures that I barely even notice the difference and tbh if this is it... it's prolly not even worth the time.
    But I hope it just looks bad on the screenies and in reality it looks awesome.
    Last edited by Venachar; May 5th, 2013 at 20:18:22.
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  9. #49
    Quote Originally Posted by Darkripper View Post
    I dont want to be a {Edited by Venachar: Profanity removed} about it but it's such a small improvement over the current graphics and textures that I barely even notice the difference and tbh if this is it... it's prolly not even worth the time.
    But I hope it just looks bad on the screenies and in reality it looks awesome.
    small improvement? change from vertex to pixel lighting alone makes a HUGE difference!
    You hit Tarasque with nanobots for 18280 points of melee damage.
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  10. #50

  11. #51
    Wow, looks like a big improvement to me. Pretty lighting!

  12. #52
    maybe more people will hang around outside the walls of bor seeing as it's so beautiful in the valley

  13. #53
    Quote Originally Posted by Jihnna View Post
    Now post them with AA/AF.
    I concur.

  14. #54
    Quote Originally Posted by Tinker View Post
    maybe more people will hang around outside the walls of bor seeing as it's so beautiful in the valley
    the beauty of nature tends to die a bit when its covered in people...

    And I don't just mean ingame..
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  15. #55
    Quote Originally Posted by Haquihana View Post
    the beauty of nature tends to die a bit when its covered in people...
    I have heard of this thing called nature... is it a new chewing gum?
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  16. #56
    Haven't played since... idunno. New engine done yet? Should I come back or stay on the other side of the galaxy?

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