Im telling you.
Noobs are probably the people who work hardest to equip their toons as they level. The fact that most of them fare so poorly is a tribute to how broken the gameplay in AO is.
And if you think that vets are all dedicated twinkers that keep their toons superbly equipped as they level you need to buy yourself a clue or even a backpack full of them.
Vets know what they need to do to the last detail; noobs need a helping hand as they have simply insane willpower :3
Vets know what they need to do to the last detail; noobs need a helping hand as they have simply insane willpower :3
I assumed it was the same room, which is bad, I should have double checked. I still believe the one I am thinking of is the correct one but it may not be.
You are looking at the wrong mob to compare XP, especially considering the exarch is 56 and the heckler is 80.
The reason I killed the exarch with my 60 soldier is simply because I knew it would be in level range and I could easily test the difference from live server and test server XP gains. The characters who are leveling in TOTW should be approximately 25 to 35, maybe higher if they are leveling at the legionnaires but that spot is not supportive of multiple teams. What you should be looking at for the purposes of leveling at ranges appropriate for nascense hecklers are these examples I quoted above.
There are more mobs from the alpha bio constructs on the path to the beta bio constructs for killing than there are in any heckler location. In addition, the respawn times of hecklers are 10 minutes while I think these mobs respawn sooner (needs verification of course). These mobs are also much easier to kill than hecklers, and even have the possiblity of dropping valuable loot such as Grid Armor Disks and NS I disks.
The cyborgs are also a reasonable place to level and the mobs are plentiful.
Honestly, if you have a character or team capable of killing nascense hecklers you should be capable of killing the level 90ish mantis's in smuggler's den as well. I could not test their XP but I would imagine it to be a considerable amount.
WTB alappaa kite paying 10m/clear
How about pe demons? Do they get a bump? War academy too I hope!
Can this change please be applied to all indoor monsters? Including RK missions. Now that token guns/packs are available, only blitzers do them and even then, it's for items; not xp.
I'd imagine that is a much more difficult task, also those indoor monsters are outdoor monsters as well. What you end up doing is just turning all of RK into a massive kite hill.
Boosting XP from dungeons is a good change and boosting mission solo/team XP rewards would also be a good change. Unless something like putting a cap on the number of mobs which can take an AOE hit from nanos is implemented, boosting outdoor RK xp is not really a good idea.
There was a time when out door was the best (and only) xp around. The same holds true with SL.
I think down the road some outdoor rk mobs and rk mish rewards/mobs should yield better XP. Not necessarily the best xp, but comparable xp to other sources.
Rajib - 220 Shotgun Doctor | Businessraj - 220 Shotgun Trader | Nanquan 210+ MA | Blasi - 209 ME Keeper | Rajliana - 200 bow MA ++++++
WTB Red and blue teams in BS. Thanks Michi!
Rubi-Ka is an ideal Planet for colonisation, but its Notum will make it dangerous if it falls into the wrong hands. I fear for it. Unknown 28703AD
Making outdoor mobs give more xp and mission/dungeon mobs give better loot could be a way to create variety ingame. And allow for people with different objectives to play the way they prefer. Outdoor mobs with worst loot and a bit more xp for people interested in leveling fast and indoor mobs with less xp but better loot for those wanting to progress slower but better equipped.
..are they nerfing the insane hp on dungeon mobs? Like the borgs with their over-the-top health.
Mantises with 12k hp at lvl 100 is a bit harsh imo.