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Thread: Modified Wishlist Discussion: All Parts

  1. #21
    -
    Increased Range on perks, preferably to work based on current Weapon range, being required to stand closer to mobs due to perks is annoying and makes us vulnerable to AoE effects.
    i find that more important than down the list. very annoying indeed.

    -fix for rifle skill at least (and aimed shot) also has high piority imo.

    - i find a fix for deathstrike should be top of the list, the shot from sneak after that. those are reasonable and quick changes.

    - aimed shot: well. the problem really is that every one has it, not that we dont have something else imo. but yea, asking for something new is a lot more likely to happen that for fc to decrease the as madness.


    thats it for now. kudos srompu, nice list. some points are quite experimental though really boils down to what other profs will get. atm i think agents arent half bad, they are just very vulnarable to opponents that are more than 1 you yourself arent really helping with the crying haha.
    Last edited by Xootch; May 3rd, 2013 at 05:46:29.

  2. #22
    Ok, making some tweaks to ordering. If anyone else has other thoughts, drop 'em here.

    I QQ sooooooooo much. All day erryday. Ask anyone.

  3. #23
    Confirmed

    WhyCantWe "Belp" BeFriends
    Hate "Belph" Shade
    "Belph0" Mk2
    Care "Calming" Bear
    Quote Originally Posted by Ashford View Post
    I think your cute <3

  4. #24
    Quote Originally Posted by srompu View Post
    I QQ sooooooooo much. All day erryday. Ask anyone.
    Nah, but you're a pain to kill.

  5. #25
    "Our Rifle, Aimed Shot, and Fling Shot skills are blue, blue, and dark blue, even though they're our main weapon skills. Please consider changing these to make them easier on our IP. Also, it would be nice if we could raise Fling more per level.
    Our Sneak Attack is light green, please give us something useful for it. Maybe add an attack on our rifle that uses it"


    If I should put all my "feelings" about your thread away, I´d suggest you should consider giving up something while asking for gaining -xy- (For example - Get green AS, but make sneak go dark blue - yes this would nerf your swap option for PE, but then again, it should be imo considered as something extra for a toon to do)
    Last edited by Anarrina; May 4th, 2013 at 03:32:45. Reason: removed non-constructive comments
    "Having a real life makes you a really bad player"

  6. #26
    Quote Originally Posted by Pintsize View Post
    "Our Rifle, Aimed Shot, and Fling Shot skills are blue, blue, and dark blue, even though they're our main weapon skills. Please consider changing these to make them easier on our IP. Also, it would be nice if we could raise Fling more per level.
    Our Sneak Attack is light green, please give us something useful for it. Maybe add an attack on our rifle that uses it"


    If I should put all my "feelings" about your thread away, I´d suggest you should consider giving up something while asking for gaining -xy- (For example - Get green AS, but make sneak go dark blue - yes this would nerf your swap option for PE, but then again, it should be imo considered as something extra for a toon to do)
    Many of the main issues on the current wishlist have been around over a decade. Skill colour and IP allocation for Rifle/Fling/AS has been on the wishlist since 2008, I believe. The thread where it was discussed in that context is http://forums.anarchy-online.com/sho...d.php?t=527806. It seems reasonable given many other professions have green primary weapon skills. If people don't think it's a good idea, I'm happy to remove it. This is a thread for the Agent community.


    There are a couple reasons I haven't included nerf requests.
    The main reason is nobody has asked for them.
    The reason I haven't added them myself is I don't think there's a need (170 excepted). For example, at TL7, Agents take out Keepers pretty reliably, if a tad slowly. I support Keepers getting the changes they need to kill Agents. However, I don't think it's right to ask for, say, lower hp in order to let Keepers make the kill. It would make Agents too squishy.


    If there are specific things people feel need nerfing, I'm happy to include them. Do you mean specifically that PE swap is overpowered, or were you making a more general comment on the format?
    Last edited by Anarrina; May 4th, 2013 at 03:33:01.

  7. #27
    No need to be emotive, I like agents as a prof and I wish they got some love. Have no intentions to laugh at U, since at one (actually two) points of my AO career, I also played an agent.

    But, sheesh, let´s be real and be able to give up stuff while asking for some. otherwise it would eventually end up with others screaming for nerf again.

    So, to clarify myself - Ask for love, but keep a common sense. (screw any 2008 or w/e crap reqs)

    PS: no, not stating that swapping PE is overpowered. calling for (l) see above.
    "Having a real life makes you a really bad player"

  8. #28
    Quote Originally Posted by Pintsize View Post
    But, sheesh, let´s be real and be able to give up stuff while asking for some. otherwise it would eventually end up with others screaming for nerf again.

    So, to clarify myself - Ask for love, but keep a common sense. (screw any 2008 or w/e crap reqs)
    I think I see what you mean. I guess there's another side to everything expressed in the wishlist.
    Other profs have wishlists, and I imagine as they get what they need and become more powerful, Agents will be weaker in those respects. So, although there may not be obvious nerfs (although I'm sure there will be), we'll certainly lose a bit. Hopefully it matches up to produce some sort of overall balance.

    I think that, done reasonably, the wishlist items won't cause PvP imbalances. They boil down tomore stopping power, making perks and nanolines useful, making us useful for teams, and small tweaks to dumb things.

    If I've worded anything in a way to ask for godmode, I can definitely scale it back a little.

  9. #29
    Constructive criticism it appropriate here. Snarky comments about the lack of common sense are not actually constructive. Please alter your behavior accordingly.
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  10. #30
    sadface about one thing: even it´s true that it would make your prof alot more enjoyable to play, I´m sure it wouldnt help u get teams.

    Cause-
    people better play with crat/doc dualled so they multiply efficienecy (of drop, creds w/e) than filling the team spots up with 4 shades for DD thus making everything x times faster (example)
    "Having a real life makes you a really bad player"

  11. #31
    Change critprocs to 100%, not 20-35%. More dd from consentration and sureshot. Increase cap on as + reusable in pvm.

    Merge tts and ua. Make sureshot a teambuff and tts-critpart a aura so we can get some teams.
    Last edited by leetlover; May 5th, 2013 at 04:11:50.
    Disclaimer: My posts should not be read by anyone.

  12. #32
    Quote Originally Posted by srompu View Post
    [*]Please tweak Sharpshooter and Shadowsneak perk lines to make them viable. We lose vital perks and attack rating by deperking Assassin, Black Ops, or Infantry.[list][*]More critical increase and aimed shot in Sharpshooter[*] Raise the damage of Snipe Shot 1 and 2[*]More concealment and rifle in Shadowsneak
    Perks from shaddowsneak debuff AC, I think the debuff could be twinked tho in both duration and powah.


    Bail nanos.
    resist fear plz

    [*]Emergency Defence to help survive multiple opponents for a short duration (possibly a Perk Special), such as absorbs or reflects.
    A conceal usable in combat that aborts and block the agent from attacking during the duration and after a time pops the agent out of sneak again with conceal-skill locked for a while. That would work I think.

    [*]Access to Pistol Mastery SL-Group Perkline.
    lol, it says in the description that this profession specialise in rifle.





    [*]More Nano Init. is a must!
    but why? agent isn't a caster-class/assultdoctor.

    imo, more profession-locked armor should be fp'able instead of adding caster/support stuff on agentgear.




    [*]Alternative looks for the Perennium Rifle aka Dildo.
    plz, looks as a waterbong lol. could remove level-locks on several rifles btw.
    Disclaimer: My posts should not be read by anyone.

  13. #33
    Quote Originally Posted by leetlover View Post
    resist fear plz
    A conceal usable in combat that aborts and block the agent from attacking during the duration and after a time pops the agent out of sneak again with conceal-skill locked for a while. That would work I think.
    Check.

    Quote Originally Posted by leetlover View Post
    lol, it says in the description that this profession specialise in rifle.
    but why? agent isn't a caster-class/assultdoctor.
    These are in there because several people have asked for viable weapon alternatives. I don't think they mean to make us as good at pistol as with rifle, but to have some possible ?pvm? options.
    Because of an ineffective agent-specific toolset, most agents use mimic to access other professions nanos. Because of the mimic debuff and so many people having extra debuffs, it seems many would like more nanoinit to keep them viable. It's possible this won't be needed after the rebalance® soon™.

    Quote Originally Posted by leetlover View Post
    imo, more profession-locked armor should be fp'able instead of adding caster/support stuff on agentgear.
    I'll add this. It certainly would be more in character to access stats this way.

    Quote Originally Posted by leetlover View Post
    plz, looks as a waterbong lol. could remove level-locks on several rifles btw.
    Updating description.

  14. #34
    Quote Originally Posted by srompu View Post
    I'll add this. It certainly would be more in character to access stats this way.
    On that note, if agentgear had more perception I would lub them vewy long time

    Quote Originally Posted by srompu View Post
    Updating description.

    Disclaimer: My posts should not be read by anyone.

  15. #35
    This is a really small thing but the thought just occurred to me so I might as well post it.

    Quote Originally Posted by srompu View Post
    An option to decide whether you want Size modifiers to effect your look (allowing the user to decide whether they want to shrink with Ruse of Taren, grow with Challenger or not).
    Is it possible to make Ruse apply transparency to the character mesh, in increasing levels so that Ruse 4 looks closer to fully invisible than Ruse 1? Just asking because the new fixer GA mesh makes me wonder if it's possible to apply that kind of semi see-through effect elsewhere.

    If it's possible, then I think transparency would work better than -%scale on Ruse. The higher level my agent gets the more silly she seems to look. I'm playing an agent, not a borrower.
    :E

  16. #36
    advys have to endure morphs to get their full potential, enfos get large and tiny in cycles and agents get small.

    be grateful, it does have advantages. it happened quite a few times i won a city pvp fight cuz the other guy couldnt tab/click me fast enough. even used shrink bracers for this sometimes before the better bracers and ruse4 made it ig.

    i was against social in fights and i am against splitting shrinkage from ruse. but i dont care much. wont be the end of the world. i just dont understand you guys. you wanna buff and equip and no one to see. what's the rational of that? you guys to shy to represent?

  17. #37
    Quote Originally Posted by Xootch View Post
    i just dont understand you guys. you wanna buff and equip and no one to see. what's the rational of that? you guys to shy to represent?
    Eh? Not sure if I understand you correctly but surely being tiny is no more conducive to being seen than being semi-invisible. At least the latter gives people some idea of what you look like, depending on how transparent we'd want Ruse 4 to be.
    :E

  18. #38
    Quote Originally Posted by Ahndracorvid View Post
    Is it possible to make Ruse apply transparency to the character mesh, in increasing levels so that Ruse 4 looks closer to fully invisible than Ruse 1? Just asking because the new fixer GA mesh makes me wonder if it's possible to apply that kind of semi see-through effect elsewhere.

    If it's possible, then I think transparency would work better than -%scale on Ruse. The higher level my agent gets the more silly she seems to look. I'm playing an agent, not a borrower.
    I've been asking this for shade myself. I'd rather us not have the same exact thing considering how much better concealment you guys have throughout the levels;p
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  19. #39
    Bumppp! Funcom will look one day!

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