Many professions have more than one weapon route that's practical for them. With some classes it's because all weapons are equally expensive for them to equip, with others it's because they get more than one cheap line. Adventurers are a good example of this. 1H-edged and pistol are both viable routes for them to take, but the only startup option is the pistol.
What I'd like to see is a choice of startup weapons. Some of them are already fine - the soldier's startup rifle is pretty much perfect for a backyard weapon, for instance - but some of them definitely aren't and a choice could improve people's situation so much. Offer each profession a targeted choice of weapons on character creation. Obviously all should be in usual ballpark for damage-over-time for this class of weapon.
- Adventurer: Solar-powered Pistol, Cheap Carbon-Plastic Survival Blade.
- Agent: pretty much OK with the current rifle (but see below)
- Bureaucrat: likewise, OK with the SP pistol (but see below)
- Doctor: as bureaucrat
- Enforcer: as well as the current baseball bat, Big Stick (2h-blunt), Dull Carbon-Plastic Spear (piercing), Cheap Carbon-Plastic Survival Blade (1h-edged) and Cheap Carbon-Plastic Katana (2h-edged). Update Thug's Delight while you're at it.
- Engineer: as well as the current pistol, add in Cheap Solar-Charged Grenade Launcher. Make it slow, with higher damage but the same average output over time.
- Fixer: no problems I can see with the current SMG.
- Martial Artist: Jab of the Snake, Solar-Charged Carbon-Plastic Bow (bow, aimed shot, fling)
- Meta Physicist: no changes required
- Nano Technician: no changes required
- Soldier: perfectly fine with the current rifle. Currently it's the best backyard weapon anyway, so no need to muddy the waters.
- Trader: OK with the current shotgun.
Of course, people make mistakes and one of the purposes of the training grounds is to allow people to play around with their character in a consequence-free environment, so it might be helpful to add in a weapons shop in the backyard that sells all of the above for a nominal fee. I'd suggest about cr25-50. There's a building process for solar pistols in 14.6 and an upgrade process that turns them into a buffing pistol, so perhaps a level cap on the shop would be appropriate.
Finally, I'd say that the solar pistol could definitely do with a fling IMO. It's pretty much useless ATM.
Cheers,
~R~