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Thread: Client Side Data - Preference Folders : Post Server Migration

  1. #41
    Quote Originally Posted by Taymo View Post
    Prefs are not very large. ~1MB per char should be the maximum, even with a full bank of backpacks. So in sum ~10MB per account with 8 slots should be enough.

    Have you ever looked inside the prefs folder? There are only some XMLs and text files.

    Everyone claiming their prefs are large, you guys keep the chat logs, those are blowing up your prefs. Delete them and your prefs for a char should drop below 1MB.
    AO generates and leaves behind a lot of unneeded junk other than the chatlogs, which, over the years, can accumulate to thousands of files taking up dozens of MBs per character. So prefs can (and do) grow quite large, but most of that is not actually needed and could be removed, except it's not the easiest to do so.

    However, because of what's actually causing this, it would not happen if those files were stored on server side (too) since then the server would have the means of immediately and reliably removing them as soon as they are no longer needed. (TBH, the game could remove them even now from the local storage, but for some reason, it does not. Sometimes it even adds to them for no apparent reason, unnecessarily creating newer versions of already existing files, bloating the fileset further.)

    But keeping the server and local prefs instance in tight sync would indeed require more data to be transferred both on the server and between the server and the client. So both methods have some inherent downsides.
    Last edited by Honorbound; Jan 18th, 2013 at 09:25:04.

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