Originally Posted by
Gatester
It's not just breaking 300k on an agent that is important, its doing it in a setup that is still considered viable. There is maximum potential damage, and there is maximum viable damage. For the sake of argument I do want to find the potential, but I also want to find the maximum viable damage.
A setup that causes the agent to die to a single AOE nuke from beast, or 2 hits from a mob, is hardly considered viable when he is also supposed to be in a setup that would potentially do enough damage to pull aggro.
It is kind of like twinking a character. Sure, each of the items you plan to equip are possible in the individual slots, but taken as a whole, a process that eliminates options as it progresses, some things are simply not viable.
Sadly, it is that gap in understanding that makes providing data to players such a difficult task. A true DPS profession is one that can still survive while producing those levels of damage.