Server Migration
Next step is testing the orgs to make sure all that data got properly moved (and fixing any issues that come up)... and then, we all migrate to a new server!
City Changes
Genele has written up changes she has made to player cities during the migration, which I've listed below:
First, some of the bigger changes:
- All outdoor cities will be disabled, and players will not be able to purchase them after the migration. Organizations who own outdoor cities prior to the migration will be given a voucher.
- The rationale is that we plan to do a massive overhaul of outdoor cities in the future, and this wouldn't be possible if the existing system was in use.
- Serenity islands will be closed down, due to the size of the city plot. All medium city buildings will be removed, so a medium city plot will no longer be needed.
- Coast of Peace, Coast of Tranquility, 3 Craters East and 3 Craters West have been closed.
What's new:
- Two completely new instanced city playfields will be added to the game: a large plot, and a small plot. The large playfield is a mountain-top, and the small plot is a desert oasis. The entrance to these cities can be found in ICC HQ in Andromeda.
- The Oasis is intended for organizations (or 1-man operations) that want to absolutely minimize upkeep costs at the expense of restrictions on number of buildings.
- The Mountaintop should have enough space for all buildings and will be the city choice for most organizations, but has increased upkeep costs.
Each beneficial building you place in your city will increase the monthly upkeep of the city. So we've moved to a different model here in terms of "how much does your city cost" to better reflect usage, and offer meaningful choice in terms of what buildings an organization decides to build. Because of this change, the base upkeep of the city plots have been reduced. This change will allow small organizations to afford a large city plot and they will be able to place more beneficial buildings as they expand and can afford a higher upkeep.
Specific changes to buildings:
- Social buildings will not increase the monthly upkeep of the city.
- Some buildings will be removed completely: Markets, the large ECM Tower and Medium HQs.
- All beneficial buildings will become nodrop and will be sold in new vending machines in the tower shop. New social buildings will also be sold there.
- Some city advantages will change:
- Guard House provides Heal Delta at all the specified Quality Levels.
- Landing Pad provides Vehicle Air and Run Speed at all the specified Quality Levels.
- Swimming Pool only provides Body Dev.
- Organization Headquarters no longer provide Run Speed.
- A punching bag has been added to the Notum Silo.
- The grid house now allows you to enter the grid.
And yes... seasonal content it's coming. Our winter holiday content was patched into the game at the same time as the Halloween content, so sometime next week we'll turn it on (doesn't require an update). There will be a whole post about this.
Next monthly update will be second week in January, due to the holidays.
Cheers,
Ilaliya