Hi
I'd like to propose a change to the mechanic behind inferno missions. More directly the sk reward system.
While it is true that its hard to get a team going, I think it is safe to say its not always because you lack people, it is because you lack one person. That being the 220 who has to drag you along.
With the release of LE and the new research grind, I do agree that it made sense having a system that scale reward based on level of the mission puller.
Now years later with a lower population, and less 220s who still need to get LE70.
The system is counter productive, it stagnates leveling because everyone is waiting around for a 220 to come along.
Yes you might say: "Just get the highest one to pull then" I won't say it is a fact, but it is damn near a fact that people won't do a mission if they know a 220 will give more sk.
So the question really comes down to this, what is easier to change? The system or the way people think? I'd say the system is easier, feel free to disagree.
My initial proposal is to keep the scaling system up to level 210, and from 210 -> 220 it is the same reward no matter what level pulls the mission.
That way people won't feel constrained to waiting for a 220, since a 215 pulling will give them the same reward.
For those saying: "oh but this will make it to easy to level" It won't make it easier, it will increase the availability of missions and possibly even make people put more effort into gearing up their toons.
It will allow people to level instead of sitting around for 3 hours waiting for a 220.
I don't see how that is a bad thing.
TL;DR
Change the reward system so that from level 210 -> 220 there is a flat reward, enabling people to do inferno missions without having the "Must have a 220" syndrome.
Darkempire