Please implement these changes to improve PvM and mission play. If they cannot be implemented in PvP due to balance issues then don't change them there. If the programmers can identify PvP areas, which they obviously can, then they can code different attributes for different areas of the game.
1. Let us delete missions.
2. Stop fall damage when zoning in a Yalmaha.
3. Allow us to retain control of Yalmaha after zoning.
4. Remove timer on equipping and unequipping of yalmahas
5. Remove distance cap on Nanos.
6. Do not cause NFs to break root.
7. Return Tab-Target to its former functionality, i.e. allow us to tab-target any MOB within range, even if we can't attack it from our present position.
8. Allow us to cast/shoot through closed (not locked) doors.
9. Place a distance slider on missions.
10. As was promised, insure that even missions give all greens and that fully clearing the mission area and completing the required action (killing named, finding object, placing item on object, or returning requested item) results in a token. I just completed an even mission which was a mixture of grays and oranges. Now, I understand that, to an engineer, if a person has one foot in the fire and another in the ice, that person is, on average, comfortable. However, for the rest of us an even mix of grays and oranges is not the same as all greens.
Thanks in advance for your attention and cooperation.
p.s. I invite other players to add to this list in the interest of improving gameplay.