I've been doing the Scheol Yuttos quest lately on a lowish alt with a friend, and it occurred to me that there are a few improvements that could be made in the way many of the quests in-game work.
First of all, level-appropriateness.
I enjoy doing quests on a team of characters that are actually the level the quest rewards seem intended for, and I dislike having to beg/bribe 220 help for low-level quests.
The Scheol Yuttos quests and the Ado Brain quest are good examples - the Yuttos quest has a reward that can be used by anyone around level 120+, and yet as part of the quest line you have to kill your way through enormous numbers of mobs in the Scheol catacombs, kill a Temple boss, and kill the Firekeeper. I don't think even the most well-twinked team of 120s could manage it, and the chances of actually finding a team for it are remote anyway.
If anything the Ado Brain quest is worse - a reward that's usable at lvl 132, and the quest has a number of bosses that not even the best team of 132s could manage.
By the time you can finish this quest without 220 help, most profs don't actually need the reward any more.
I think they're great quests, otherwise - but I would love to see the bosses gimped down to a level where there's actually a chance of killing them yourself in a low-level team.
Also, it'd be REALLY nice if the existing quests were changed to be team-friendly. I'm talking about every quest where you have to farm for a particular item that's a random drop off mobs - if you get a team of 6, it'll actually take you 6x LONGER to do it in a team because you have to farm parts for everyone. And often they're a rare drop too, which makes a very frustrating experience.
This does nothing but discourage team play and frustrate everyone - the kills would be so much faster and easier and more fun in a team, but people won't team since they only end up competing for the drops.
And often the drops seem quite rare - I once had to kill over 200 Brimstone Demons for the Anansi quest before I managed to find one for my quest.
If those quests were changed to "kill x many of the kind of mob that currently drops the item, and it spawns into the inventory of everyone in the team" I think you might see an increase in teaming activity
Another thing to make the quests team-friendly would be to allow teammates to enter the same mission instance and complete the objective together in the quest stages that require you to get a mission key - like killing the Custodian for the Ado Brain quest. I know you can copy your key and help each other out that way, but why not just send everyone into the same one in the first place, like a team mission?
This might be complicated in the "find item" missions, but there should be a way to work around that - maybe make the item spawn in all teammates inventories as a mission reward once someone completes the objective.