Well, since it runs just stellar in AoC with shadows on max, then it would run even better in AO. That people turn it off first is in general just one of those "I like it better without shadows than I do with antialiasing" even though proper shadows are the one, biggest impactgiver on visuals. Far beyond everything else. Always something that wonders me that that's what people are willing to turn off.
Ah, balance, something we always knew was not going to be present in the engine upgrade for AO. There was always going to be the clash between more modern features and geometry from 1999. And the inclusion of better this or that would make the differences stand out even more. Which was one of the reasons stated for not wanting to upgrade things. Technically it easily matches Cryengine 1 for detail, because, really, that again is you talking about resources when it's not resources that are up for debate, but the engine update. How are the shadows wrong? Yes, they may be a bit too sharp from some objects, but that's just how things like that work. They are not present now, and they look rather a lot better than not having anything at all.
The water in AoC looks stellar compared to anything that is currently out in games, except perhaps Crysis 1.
Yes, I remember perfectly, but it's obvious that you don't. It was said repeatedly that it was a renderengine update. There wasn't even going to be new textures or anything, just some updated rendering and maybe a few free effects, like the grass and horrible reflective water seen in the initial video released way back.
But yes, you're right in saying that it was "people" who started thinking all this stuff, because there was never anything from FC about how this would be the new coming of a technological messiah, as it seems you have somehow turned the expectations into. If you go back and read, you'll also find that there's never been any raving from my side on how this would be any technological rebirth of the PC platform and how this would totally transform the game from something dead to something vibrant with millions of players. Because that would be completely unrealistic.
But, they did say that. Like I said, initialy there weren't even going to be new resources. And well, with new ground textures and the AoC grass, you'll be rather far beyond how Far Cry 1 looks.
I don't know what you're talking about here. I guess you didn't see the video of the character walking through the grass in Tir. Or see the grassmapping that is in Age of Conan. It's not like the grass in OA, or other places in AO, which is done by manually placing each sprite. A grassmap is just painted over an area and then generates a field of grass depending on whatever parameters are set for it.
I never played it, naturally, Korean grind games are not for me, I just looked at a bunch of videos and screenshots, and those on youtube looks exactly like the screenshots and videos on the game's site. Sorry man, it just isn't up to par technologically with what AO presents with the new engine. Geometrically, it's better, but it can't hold up to what is on display with AO's new renderer.
Also, I guess you didn't see the rendershots of the buildings from a while ago. Naturally, they have to look exactly the same as they do now only more detailed.
You can't ever see anything like that. I played a bunch of the new MMOs that let you design your billlions of settings, like AoC, and APB with their millions of settings for how you want your character to look. And in all my time playing that, I can't think of any point in time when I ever actually looked at my own character, or looked at any of the other players in a way that would ever highlight the extreme granularity of details. Highlighting characters uber customization in an MMO always felt stupid to me. Noone's ever going to see what you made, the only one who will is yourself oggling your character during the design phase.
You specifically said in your post that I quoted that you were expecting a graphical revolution, a completely new approach to realtime 3D technology, where we'd go beyond the way of displaying 3D that we do now, with flat surfaces upon which we paint bitmaps. I don't know where you got anything like that from, or where you got any of the "AO will be a completely new game, not just a render upgrade with some new resources done by a total of 3 guys" which was never ever stated anywhere on the forums. Renderengine upgrade, to let the game handle new hardware and not die because people are no longer able to run it. Renderengine. Not the entirety of the graphical resource library.