Can I have the Oct 5th rollback t-shirt you're about to introduce? Please?
Can I have the Oct 5th rollback t-shirt you're about to introduce? Please?
Solweintraub - Engi - 220/30/70
Byteflush... - Advy - 150/04/14
Means.
Can we please get a grid directly to John Smith, who as you may know, hands out the Battlestation dailies, so that we can skip the cesspool that is known as Borealis?
(To the tune of The Star Spangled Banner)
Oh say can you see
That there's nothing new here
Just some more of Means' sighs
Proly a pic of a Tir highrise
And the engine's not done
It's been 3 years of our whines
And Kintaii's unjust bans for Funcom's biggest fans
Gave proof through the night, that FC just don't care
Oh say will that rebalance ever see light?
And from Rubi-ka 1!
Here til the servers die.
The patch Means referred to setting this cap was in 2002 which was SL release time. So lets look at what mobs would have under 1213 inits. Well basically all RK content pre-SL. Any new RK mobs in the 210 and under range most likely. Though I bet Mercs get a boost from this.
As for SL content. Well I suspect SL mobs in the 180-200 and up range to all get a boost. Specifically side mobs since they tend to buff themselves up. So with all the power out there today we will have players in the 120+ range running into mobs with inits that now work over 1213. Yes I am thinking Ely hecks at 180 might get some effect off this. Hecks from Ado up most likely as well.
But since we don't have those numbers it will be a go hunt and see.
Lheann
President of When I Grow Up
Lhisa - MA - RK1
MaxKillz - Enf - RK1
Namaru - Enf - RK1
"If you find yourself loosing a fight, your tatics suck."
hearing that inits debuffs are overpowered by means itself is a bit scary, specially when knowing theses facts:
that bureaucrats are one of the less played prof (4 to 5% population)
takes repetitive cast to reach total debuff, witch in pvp is too slow.
Isnt debuff nanos been already done according to actual init cap?
If the mobs attack faster will they slow em more as well?
Can i hear a fresh explanation about that OP situation thats been there for so long? Can i have one example?
I havent heard people complain like "Hey did u see how much he debuffed inits on that soldier or agent''
Isnt FA, burst etc instant OP?
Why don't make these nanos according to level like the others with total init debuff so it gives a chance in pvp.
THis ''stackable'' feature is rather unique for something that much important for pvp aspect.
WTB point of view of bureaucrat professionnal on this.
Prosthetics:: 220/23/48 Doctor -Now Atrox and loving it!
Slaveofhate:: 214/22/56 Shade -Progress (still)
Otdude:: 150/9/35ish Soldier - Froob-to-paid
Incellie:: 131/0/0 Meta-Physicist -Froob-to-paid
Whoa, a good FWM. What is this world coming to?
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Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics
This 100%
Sounds like a typical FC fix, i.e one that doesn't take in the larger consequences. From this point on any complaints will likely be answered 'It was broken before, now you are all screwed over because its fixed, live with it'
*Watches balance fly out the window*
ALTS: Alienhunter, Moonglum, Quellist, Quellcrist, Jesharet
i am just talking about nerfing on pvm whats the main reason why people roll bureaucrats and spend millions creds getting red tapes.
To Gatester thanks for the quote but that seem to be opposed to your post
"Means: Ranged professions enjoy a significant advantage everywhere and more so against pet professions."
Kira "twichy" Lii
Dragon - Yours is not the path of force, though force is often needed to clear the path.
DDAC
So thats why those adds inn DB on test a while back seem to be on speed, your screwing around again. Wtb Patch Crash Helmet, we might take some fall damage?
and patch notes where it should be.
Andvord, 220 Adv (retired)
Knekt, 220/30/70 Keep (retired)
Haavarst, 220/23 Crat
Delifix 217 Fix
Delivio 215 Shade
Dilek 174 Doc
Delisol 165 Sol
Clown 126 Trader TL4 twink project
Hannibal 22 Enf
My impression of a lot of FC's AO fixes is that a) FC staff didn't understand the chain reactions caused by a fix because a lot of the core of the game was frantically cobbled together, undocumented, during launch, but b) FC did test the consequences of their fixes and tweaks along the way before they implemented them - they fudged a lot. This mob init factor may be one of those deliberately fudged things.
I've noticed peculiar things - like inits in one skill set affecting my defenses in another - for years. I am concerned that in fixing this undocumented feature (especially since it doesn't show itself till it's on live) that FC may be opening up an unexpected can of worms... like it was intentionally balanced with the present configuration once upon a time. If mob inits are up does that mean their defenses are down - as with agg/def - or do they just attack faster? I know the logical answer (mobs will just hit faster) but the question is 'how will the change actually manifest?'
Still worth it to fix it and see - just because - but I think FC should be ready to either address the side implications or reverse the 'fix' quickly.
So the ridiculously easy content that is basically the entire game past lvl 150 is considered totally balanced and so hard that mobs dealing, what, if we go on the high side and say 25% more dmg, will make it impossible? I doubt it. Maybe now the various sectors will be slightly challenging.
Especially since he said that the mobs were balanced on a server where the inits were correct.
Thor Mastablasta Hammersmith - Level 220, AI 30, LE 70 Clan Atrox Nano Technician - Setup
The Red Brotherhood
I'm a Nano-Technician, don't ever expect me to fight unbuffed, alone or fair.
Means: about f'ing time :P
Satenia: heresy <3
Znore: Mastablasta <3
Kinkstaah: I have agro from many mobs ;(
Madarab: we are aoe class, we are supose to use pistols
Marxgorm: the NT toolset does not fit into my raiding tactics