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Thread: Friday with Means - August 19th, 2011 - Progress

  1. #21
    First page

    edit: DOH!! So close, yet so far.
    Last edited by Gunfytr; Aug 20th, 2011 at 21:04:57.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  2. #22
    First.
    Colawren - Gimpest stripped adventurer on RK1.
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    Proud member of Forsaken and Unity of the Rose.

  3. #23
    Sounds like a major milestone on the engine progress! Glad to hear such a big aspect has been resolved, thank you Parsed for your awesome work.

  4. #24
    new icons look super seksy. glad to hear about bs changes. the ones you listed are ones everyone was griping about, and I think everyone can agree needed fixing. the biggest fix that is still needed, is the crappy handling of bugged bs rounds. I think most can agree, that the round should not start until enough people click "yes". if after 1 minute there are not enough, just send everyone that clicked yes a box that says "there were not enough combatants, invite will be sent again when enough combatants are signed up" or something logical like that. thats the biggest gripe people have with bs atm, it needs fixing at some point.
    wtf happened to my avatars eyebrows?

    I used to listen to Dubstep in the 90's... every time I connected to the internet.

  5. #25
    I really like the new nano icons, we will surely get used to them pretty fast and some of them describes the nano very well.

    It's interesting to read the updates being done to the engine, nice to see more and more things falling into place.
    As said earlier I'm really looking forward to both new engine and rebalance, but until then I enjoy the game and work on my chars.

    As for the changes to battlestation means said: "hope this is a step in the right direction".
    He didn't say "these are the only changes we'll ever make to battlestation ever"

    This was a useful and nice FwM, quit your whining allready.
    220/30/70 Martial Artist
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  6. #26
    Really nice looking icons
    Andvord, 220 Adv (retired)
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    Delifix 217 Fix
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  7. #27

  8. #28
    So.... how come the yalms, and mantas got nano icons? I thought they were equipped and not cast.

    Liked the fwm
    Last edited by Kotts; Aug 19th, 2011 at 17:28:18.
    Point Blank

  9. #29
    My issue with battlestation is the sometimes very long waits and when finally started only one side shows up. Maybe this is more of a problem with level 100 or less matches.

    Maybe adding schedule where I can signup for schedule match would help.

    Other than gaining a level from the daily mission, promote the other rewards for participating. I know paid accounts earn points for getting armor. What other benefits,titles,...?

    Maybe a chance to win something that gets mailed to you? Most competions give an award/prize.
    Last edited by JungleGeorgeRK2; Aug 19th, 2011 at 17:10:23.

  10. #30
    Looking good!

    One gripe though:

    Quote Originally Posted by Means View Post
    2. Repeated trips to the Decontamination room (repeated death inside 90 seconds) will result in a longer "respawn time" of about 36 seconds (about 16 seconds longer than normal.)
    What if you get mega unlucky and each time you step out of Decon you get instagibbed by a full end-game char with Mongo Rage? 20s sometimes seems long enough, adding an extra 16 on because you got unlucky doesn't seem too nice. I know it's a sort of failsafe to people suicide running for points, but still.

    Also the new icons look fantastic, great job guys.
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  11. #31
    It is nice to see a FwM with this kind of information. Hopefully this information can reduce the QQ in this thread so that it will remain open for the entire week.

    Quote Originally Posted by Traderjill View Post
    I guess I'll express an unpopular opinion.. but it is my opinion anyway.

    I'm tired of the icon changes. Some of them, when they were a replacement of an overly used icond, were great. But the more recent changes seem like changes just for the sake of changing.

    I personally don't have an issue with the existing nano icons. Maybe they aren't perfect but they've been this way for many years and I know what I'm looking at without even thinking at this point. I'm all for useful change but who exactly is this helping right now? Its not like there's some huge influx of new players to impress so why not leave things as they are and roll out ALL of the icon changes at once (in sync with the new engine) instead of constant shock/change on icons every 2-3 months.

    Maybe its my old age but these minor icon changes are annoying.. especially after waiting so long for changes to take place that actually do matter.
    You're not the only one that wishes they would have done it in one big nuke, versus a year's worth of DoTs.

    I feel that some of the items icons that were previously changed do not look as much like the actual item as the original icon. That being said, I like the appearance of the majority of these new nano icons. There are a few that might represent their name on Earth, but absolutely do not represent the theme of the game. The eagles & the body parts (muscle men, lips, arms, etc.) are the first ones that I noticed felt out of place. Either do silhouettes of body parts or detailed body parts. Having them mixed doesn't look right for some reason... maybe it is because of how thick the outlines are on the detailed one? I dunno. They just seem "off".
    Maybe™ is the new Soon™.
    Quote Originally Posted by Means View Post
    At heart I am a vindictive, heartless, ruthless bastard and behaving in any other way is an effort for me.™
    Quote Originally Posted by Means View Post
    Our goal is to have a closed Beta running this year.™

  12. #32
    Quote Originally Posted by Means View Post
    Height Map/ Ground Shape:
    This was incredibly important as the visual and physical aspects of the ground, while close, were not perfect. This would result in floating buildings, fences, and where the ground did not match previously generated collision floating players. There are some locations where you can see this in current AO where the collision of the mesh does not match the visual representations of it. Without this great work by Parsed this week this would have been a very significant.
    Will this also alleviate some of the issues with corpses spawning under ground, you sometimes get in the current engine?

    Also that last sentence could probably do with an extra word or so. I bet Parsed didn't work late, just so you could cut corners (or words).

  13. #33
    nice changes !

    Specially BS changes so mostly needed !

    Quote Originally Posted by Gunfytr View Post
    First page

    lol missed
    Last edited by Gridpain; Aug 19th, 2011 at 18:10:04.
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  14. #34
    I hope the nano for the Icon located 3rd column, 9 rows from the top is called "Jungle Love"

  15. #35

    Funcom employee

    Quote Originally Posted by Myreyliib View Post
    Will this also alleviate some of the issues with corpses spawning under ground, you sometimes get in the current engine?

    Also that last sentence could probably do with an extra word or so. I bet Parsed didn't work late, just so you could cut corners (or words).
    Haha. Bad proofreading fail. Thanks for pointing that out.

    This will not help with corpses falling underground. This is caused by the bodies of monsters "landing" at a distance away from the point they are considered to be "touching the ground". If there is geometry (like a hill) at the location they land...but not where they are thought to be standing the animation will place the corpse below ground. Nothing that can be done about that short of remaking the animations.
    Colin Cragg
    This "Means" Cake
    Past Game Director (2008-2011)

  16. #36
    Really good news! Thanks! I actually danced around when I read this! <3

  17. #37

    Funcom employee

    tl;dr

  18. #38
    Nice that updates are in progress.

    What striked me most are new ICONS. Docaholic has made a lot of great work for playerbase, but, man, those ICONS looks like cartonish old SEGA game, just with upgraded PCX. Really, really bad idea to change them that way.
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  19. #39
    The 4 things that were changed about Battlestation have never been an issue to me. The six guys who must have complained loudly to get those changes are just six guys.

    The majority of people who play this game and consider BS either an occasionally necessary evil or an occasionally fun side trip are much more interested in increasing the frequency of battles than whether or not someone can cap while in a state of spawn grace.

    The numbers required to spawn a BS remain the same - which is high given the present population.

    Some BS's are still locked in Bug mode (31-60, Rimor, was bugged the last two times I checked, on different months).

    The BS maps are designed for high level, run and gun proffs: title 7 soldiers, fixers, pistol advs ... and not much else.

    While I love the OFAB loot I still have no idea why we'd be rewarded for fighting meaningless battles in a battlestation. There's no credible story buy-in for BS as a whole.

    Those last are things that I think need work about BS, not respawn times and grace periods... that just sounds like some weeny spawn killer wants to get back to racking up his numbers.

    I agree with Traderii that icon changes should probably await the big overhaul. They DO look great but we're getting little things shifting under our feet all the time and it is distracting.
    Quote Originally Posted by Gorathon View Post
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  20. #40
    Are we getting break dance expertise? (4th row from the bottom, icons 3 to 5)
    Why play melee when crat pets can do your job?
    Quote Originally Posted by Wyldebeast View Post
    Simple, why the melee hate?
    Quote Originally Posted by Means View Post
    ...Melee people/pets are needed...

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