I have decided to cut down my twinking guide to this:
1. Introduction
2. Professions
-> a) Adventurer
-> b) Agent
-> c) Doctor
-> d) Enforcer
-> e) Engineers
-> f) Fixers
-> g) Bureaucrat
-> h) Martial Artists
-> i) Meta Physicist
-> j) Nano Technician
-> k) Soldier
-> l) Trader
3. Breeds
4. Nano Programs
5. Weapons
6. Armor
7. Utilities
8. Implants
9. Tactics
10. Other Goodies
This is the first part of my guide, the introduction. I hope you will enjoy ! ;D
-Frakk2000-
1. Introduction
Twink; A character with equipment pushed to the limit of what is with Over Equipped rules / A character who can use nano programs much earlier than intended.
(This is my view of a twink) ^^
I have been playing AO for some time now, and there was always a part of AO I could never try out, PvP. Reason to this was, my main's are made up of looks, and not from "uberness".
To try out this side of AO, I wanted to make a low level character, and max out what armor/weapon I could put on him.
I can test things on my twinks before I do them on my mains.
After a lot of trying and testing, I have made some special twinks, or what I call them "WWT" - Weird Weapon Twinks.
My best twink to this date is my level 12 Martial Artist with a Katana. Not uber, but very versatile.
When making a twink, it can be similar to making a alt, but there are often some "goals" of the twink:
a) A special weapon you want to try
b) A special nano you want to try
c) A specific level you want to reach (74 is the ever popular level)
d) Testing tactics
These are just a few, but when making twink vs. an alt means, you have some specific goals other than reaching level 200.
There are some things you might want to watch out for, at low levels at specific levels, some classes will find it difficult to fight each other, a good example is the soldier class, who is based upon its Total Mirror Shield. So it would be smart to twink your char, so that he would be able to use this shield, and not just rely on damage..
There are also some nasty gaps in low level twinks; I have a good example:
At level 10, you can make a mp that can self cast a healing pet, attack pet, and perhaps even a stun pet. This will allow the mp to have three pets’ heals and the mp itself; the result is;
When duelling an mp with three pets, you cannot take down the mp itself; cuz the attack pet would take you down. And you cannot take down the heal pet, cuz the mp can recast it.
You would need to do 1 of the following to kill a mp (a good twink):
a) Kill the heal pet and the mp
b) Kill the mp before the heal pet can heal him
c) Root the pets
An mp would therefore have a big problem against traders and perhaps other rooting classes.
But other dmg dealing classes would have big problems. I know my ma does . Later on as a mp, other classes have no problem taking you down.
Like when a doctor can cast ch vs. when he cannot, it makes a big difference in pvp.
I can run through a couple of "usual" twinks you run into in the arena:
The good old Ithaca Weilding Trader.
Claw fighting Martial Artists
Agents with x-3 (gripo)
Beam Trox Enfs
Smg Weilding Smurf (Fixer)
A Doctor with a nasty gun.
This is a tiny list, but they are also the twinks I have fought most of.
But of course, making a twink does not always lead to PvP. Some twink characters to level them fast to a specific level, (a trader, so he can cast +132 wrangle / Doctor so he can cast +80 and IC).
Planning is so important when making a twink, lot's of hours writing down stats, calculating buffs, and so on.
There are a couple of things I would recommend when making a twinks. A couple of 3rd party tools:
Nano Nanny
AoSkillsEmu
Calc.exe ;D
A good place to check equipment is also nice, I would recommend antiguardians.org or aordb.cjb.net.
I'll post my next article tomorrow: 2. Profession
-Frakk2000-