So, a quick rundown of the changes to the nanos, as per Kazeran's spectacular thread. (i.e. here's Saetos' lulzy version because he's not creative and awesome)
Document can be found here: http://www.anarchy-online.com/anarch...20-%202011.xls
Kintaii Update on April 6th:
All Nanos in General
- Folks... we're cooldown fiends now. Pretty much all of our combative nanos have a 1 second recharge time and carry various durations of cooldowns.
For our team buffs, XenonDE caught something I didn't:Roots
- COOLDOWNS:
== AOE Roots: 30 seconds
== Roots: 10 seconds
- The roots have gotten significantly reduced durations in PVP versus players and pets:
* [AOE] Flow of Time: 7 seconds
* Entreprenural Thrall: 7 seconds
* Greater Detain Customer: 6.5 seconds
* Profit Preoccupation: 6 seconds
* Greater Embrace of Greed: 5.5 seconds
* [AOE] Pyramid Marketing: 5 seconds
* Detain Customer: 5 seconds
* Embrace of Greed: 4.5 seconds
* Profiteer's Grip: 4 seconds
* Lesser Embrace of Greed: 3.5 seconds
* [AOE] Sticky Ground: 3 seconds
* Lesser Detain Customer: 3 seconds
Calm/Mezz
- COOLDOWNS:
== Cosmic Relaxation: 3 seconds
== All others: 5 seconds
- NanoCost has been increased.
- Level contribution to NanoResist has been eliminated; thus easier to land in SL.
- Sharp increase in NanoInit debuffing.
Team Health Payments
- COOLDOWNS:
== 3.5 seconds
- The damage we take is no longer a DOT, but a straight hit equal to the Health range. (dunno why they're called Delayed then...)
- NanoCost has increased by quite a bit (777 at top).
Drain Health, Heal Other
- COOLDOWNS:
== 3.5 seconds
- Unfortunately, these babies are no longer usable on ourselves, as they're considered drain nanos.
- NanoCost has sharply increased (1650 at top).
Drain Other, Heal Self
- COOLDOWNS:
== 4 seconds
- NanoCost has increased (up to 730 with the current versions).
- This line has been extended! Here's the bio, so to speak:
930 BM/TS/Nanocost | Level 150 | Damage 1456, Heal 728
1130 BM/TS/Nanocost | Level 175 | Damage 1856, Heal 928
1330 BM/TS/Nanocost | Level 186 | Damage 2256, Heal 1128
1530 BM/TS/Nanocost | Level 195 | Damage 2656, Heal 1328
1730 BM/TS/Nanocost | Level 205 | Damage 3056, Heal 1528
1930 BM/TS/Nanocost | Level 210 | Damage 3456, Heal 1728
2130 BM/TS/Nanocost | Level 212 | Damage 3856, Heal 1928
2330 BM/TS/Nanocost | Level 214 | Damage 4256, Heal 2128
2530 BM/TS/Nanocost | Level 216 | Damage 4656, Heal 2328
2730 BM/TS/Nanocost | Level 218 | Damage 5056, Heal 2528
- The amount drained is either just a tad smaller, or improved (usually improved).
Your Enemy's Enemy Is Your Friend
- COOLDOWNS:
== 1 minute
- The nano has floored the values of the drains (so 100, 200, 300, 500 across the ranges), and are now 15 seconds, 1 per second instead of 30 seconds, 1 per 2 seconds.
Nano Point Stealing Line
- COOLDOWNS:
== 4 seconds
- Oh god, you want to talk about amount increases? Here you go; not only did NanoCost increase (a bit), but amount drained is now stellar (up to 5k with Plagiarize Notum + Accumulator 10)
- o bai credit deductions
Grand Theft Humidity
- COOLDOWNS:
== 1 minute
- It now drains 15% of your nanopool. One hit. That's it. Hmm. Can be used on everything and anyone though!
- The replenishment on us is still intact though.
Outfit Team Nano Regen
- COOLDOWNS:
== 59 seconds (1 minute nano duration)
- Nanocost is HUGE (4980 with Rouse Outfit [Team]).
- Amount healed is slightly higher.
Lend Nano
- Not much changed. ....... wait! Yes! It's now a team buff (4 hours), and no longer hits our own NanoPool with a debuff! Hooray!
Evade Buffs
- 4 hours. That is all.
Tradeskill "Mochams"
- Hey, we can buff other people with it now! I suppose this is to pretty much give Engineers a "wrangle" for their new type of nanocrystal requirements.
- The other tradeskill buffs are 4 hours.
Computer Literacy Buffs
- Guess what? These babies are 4 hour long nanos as well. Recharge has also been slashed to 1 second. So now you don't have to rebuff constantly to twink on your belts and NCUs, nor do you have to recast when selling bags upon bags of plasma and cut gems.
Nanobot Defense
- Breed differences has been removed from these nanos.
- The nano drain on us is one straight hit of 50,000 nanopool.
Borrow Reflect
- COOLDOWNS:
== 2 minutes
- ... I have no clue. I can't really tell what's changed.
Charms n' Pets
- COOLDOWNS:
== 15 minutes
- I hope you liked your Carlos, because now you can use them twice as often!
- Their debuff procs are now as follows:
1) 1000 point NanoPool drain
2) 275 point skill drain [10 seconds]
3) 10000 point AC debuff [15 seconds]
4) Root [5 seconds]
- The charms... I got no clue. I don't know if they removed the 30-minute stun from the charms. The Psychic requirement is still 449, in any case, so... but we still have them.
Grid Team / Grid Self
- Our team nanos now only take 60, 50, and 40 seconds to cast.
- AND OUR SOLO ONE ONLY TAKES 40 SECONDS. Instead of 3 minutes!!!! Woo! Now we have a REASON to buy the solo one!
Root Reductions
- COOLDOWNS:
== Self: 20 seconds
== Other: 7 / 5 / 3 seconds
- Values adjusted to keep in line with the new CC durations.
Slayer Nanos
- TheybuffalldamagenowYAAAAAAY. Now they're slightly sorta useful!
Divest Damage
- COOLDOWNS:
== 15 seconds
- Extended down so that most levels can now use this line.
NanoResist Debuff
- COOLDOWNS:
== 10 seconds
- Condensed to one line, and now we can only debuff up to 500 NanoResist.
- If this nano isn't maintained, the target gains an immunity that lasts 15 seconds.
Drain AC Debuff
- COOLDOWNS:
== 10 seconds
- Now it's a straight AC debuff instead of the weird-ass ladder debuffs. And it gives us a decent amount of AC back (-10000/+6250 AC)
- Oh and guess what? THEY DEBUFF AND BUFF CRIT CHANCE NOW! Up to 30% on both sides! Celebrate!
AC Buff Line
- SO remember that the AC Debuffs drain and buff Crit along with ACs? Same with these nanos! They buff the team and drain us as before; except the values actually... matter (3600 AC, 15% crit).
Skill Drain
- COOLDOWNS:
== 5 seconds
- I hope you're sitting down, because this will shock probably the entire planet.
- The drains now last 15 seconds. The drains, now last, 15 seconds.
- The drains also scale based on the level of the target.
- The drains have been halved in amount drained, and do not drain the AAO of the target if it's not an NPC.
- Laddering drains, and the amount returned to us has not been affected EXCEPT now the duration of the buff portion is 10 minutes! Yaaaaaay!
Skill Wranglers
- The single target ones are GONE. The team ones do not debuff us anymore!
Umbral Wranglers
- Everyone of them are 4 hours now.
- They also scale based on levels.
So... great list, huh? Oh, but you might ask yourself, "Gee, Saetos, seems you forgot a line!"
Here's the big shocker for most of you:
Corporate Protection / Industrial Sabotage / Shutdown Skills
- GONE.
[ General Observations ]
Basically, we are now meant to sling debuffs like mad, due to the very low recharge time of them (1-2 seconds), short durations, shortish cooldowns, and our Health drains becoming actually very strong nukes. Every debuff now has a purpose, and has values now to where it doesn't feel extraneous.
Now, I made the "Gone" size 5, bold and italicized to punctuate a point: with us losing the AAO portion of the drain on ALL the skill drains (including the nanites), and losing CP/IS, we've gone from draining an effective 1500 AAO for 3min+ to 276 for 15 seconds. This is definitely a huge hit to our defensive prowess, puts a much heavier emphasis on using our nanos, especially our beefed up health drains, to protect ourselves.
This is definitely going to shock a lot of Traders, since this is a major shift in how we function especially in PVP, and somewhat in PVM. I probably will share a lot of your frustrations and elations, so please do post below with EVERY complaint and compliment you have, and I will do what I can to pass the message along.