Originally Posted by
Kintaii
The nanoweaving stuff got dropped for a few reasons, from both an implementation standpoint and a complexity standpoint. Looking at the design we originally had in mind, we ran into issues both in terms of creating all of the nanos needed to pull off the "weave" combinations (*doable*, but it still would have been a few hundred nano-effects) - There was also an issue in *forcing* NTs to cycle through variable damage types to achieve a specific weave effect, something that would have lead to an overwhelming complexity and a need for a *crapload* of hotbars to be set up for the NT. In a game with fewer damage types and less 'base' complexity, it's a great idea; but for NTs to retain their versatility in dealing variable damage types, it just made less and less practical sense as we went forward.
Now that *said*, what we've come up with is still something different, and contains a bit of the flavour of the original 'weaving' idea. I don't wanna go too far into detail about it at the moment, because the doc's still in the heavy working stages (I've been a bit busy with other stuff/the move, and Genele's been focused on the Doc/Trader documents; we'll get back to cranking on NTs full-time before long, but understand that your sheet *is* one of the ones with the heaviest changes, so it's gonna take some time) - There *is* a unique system incoming for NTs that's different from pretty much anything else in-game, and should be fairly elegant as well; I think it achieves what we wanted with the weaving without going into too much insane complexity while still managing to be an active, entertaining way of utilizing your nuke casts. =)
For the record, what Masta says is true, both for you guys and for a lot of other professions - There'll be more button pressing, less chatting in the future. Same with the rest of the documents we've put out. With the original weaving stuff, though, the amount of buttons just grew off the charts; the current idea, as stated, keeps a lot of the weaving "flavour", but removes a lot of the complexity that came with it. You'll see what I mean when we release the doc down the road. =D