Originally Posted by
blingoutyourdead
This is especially daft coming from a soldier, given that your "passive reflects" and "passive dmg boost" are the primary buffs you bring to a team. When you're happy spamming your team reflects and damage buffs every 25 seconds, then I'll be happy spamming my team HOT. "Passive healing" is no different from "passive fear counter" or "passive nano regain" or "passive" anything else. The entire keeper toolset, and large parts of those for crats, traders, and other profs is "passive" and therefore against the spirit of AO by your logic. Docs will stay plenty busy casting single heals, team heals, init debuffs, and DOTs, in the current game, and after the rebalance. We don't need another key to mash every 25 seconds just to refresh something that is, in fact, designed to provide a "passive," team-wide HP recovery benefit for having a doc in team. And like I said, I'm even asking for a constant nanodrain on it, so it doesn't seem unbalanced against the cast-once auras that non-casting classes have. In the end, the only real difference between "passive" and "active" in what I'm talking about is that you get the same cost and same benefits, without sitting there wearing out one key on the keyboard hour after hour.