Suggestion 1: Make APTs and APVs work properly
Exactly what I mean by this is the fact that 1-2 APTs/APVs isn't horribly over powered...they serve a purpose that is usefull in tower defense. 5-20 of them are over powered. My suggestion here is to make APT's and APVs (not the moving mechs) work just like towers work now. By that, I mean that once somebody places one, the next person has to be so far away to place another one. This way, APTs can actually be killed without have 2 APVs spawned right on top of them making it almost impossible to kill them. This will also prevent multiple APTs to be in the same spot or close to each other.
My reasoning behind this is because I look at APT's and APVs like emergency defense units. You have a 1-2 people run out to the tower site first thing and pop up an APT and APV to slow down the attackers if they get to the CT so you have time to get your defenders buffed and ready. A single APT can give you 5 extra minutes easily to get everything together and get the twinks to the tower field before somebody mechs up and destroys it. It's also nice to thin out the numbers a tad if you are getting attacked by a huge zerg.
APT's shouldn't be used as your only means of tower defense. Using 5-10 gimp toons in APTs to defend your field should not be allowed.
Suggestion 2: Org on Org Tower wars
Hacre and I where talking the other day in a little brain storming session and came up with a great idea that would totally change the way towers are acquired. This new system would give every org a chance to get towers but it would also make it so that only the orgs that deserve towers get them. Here is how it will go down:
Rule 1: Only one org can attack a tower site at a time.
Once an org attacks a tower site, the site is now locked to said org until 30 minutes after last attack is made or tower site is cleared. Upon attacking the tower site, the attackers are given a special PvP flag that only the defending org can attack. This flag will last 30 minutes. If you want to have a tower site, you must be able to defend it by yourself. This is to prevent pure PvM orgs to benefit from PvP benefits.
Rule 2: You can only attack a tower field if you do not already have a tower with the same Type. (IE Type I, Type II, Type III, etc.)
This is the important part that makes it all work out. This rule prevents one super org full of twinks from dominating an entire pvp range and giving tower sites to less powerful orgs. For example, if you have a Type I tower, you cannot attack any other org with a Type I tower. This gives more tower diversity and makes it so that the best PvP orgs have towers. The people who deserve them.
This will mean no more zerg bot pvp. Every org for themselves. Only the best will survive. Even tl7 will become real pvp instead of 50-100 people doing /assist. These changes, overall, will produce better Notum Wars PvP and enhance the game.