As I see the new rebalance with professions, perks, specials, and a cool new graphics engine...it really hits home all the things I believe are just as important, and are even needing (more at times) balanced as well.
What do I mean?
<PvP.> There are 14 professions, and not all of them are as useful or effective at all title ranges (some are just awful at certain ranges). Right now - PvP is about who can twink better gear on, afford billions of gear, and can find a setup that leaves very few holes to be killed. PvP is seeing positive light with aimed shot changes, but I feel this game is getting further and further away from balanced. I hear of rebalance, but then I see that this isn't really affecting a large problem with PvP...yet one of the current games largest target was rebalancing PvP/professions.
<Leveling.> I had a buddy in-game who got upset about how leveling is dumbed down. How it seems it is a rush to get 1-220, how the game is about wearing omni-med at kite hill waiting for kite teams, are from 160+ going to inferno missions. It seems leveling really is getting that bad. There is dailies, and they give roughly 1-2 levels a day (until roughly 170+). It just seems funcom really needs to have some sort of group missions or really nerf xp for kiting / devaluing these hardcore grinders who hit 220 in 2 weeks. Give incentives to leveling like more xp for the first hour, or give more dailies to interfere with the need to join that random kite team. Anything to where being level 220 is a feat, and is worked at. Not pointlessly obtained in omni-med suit.
<Items.> Ever heard of many of these odd name RK weapons? Countless weird armors that you can find at shops? Or even the odd tradeskilling tools that never really made sense. Items should have increased value. Make less items have crap damage/+more weapon stats, give increase stats to different types of armors to increase their usefulness and keep them semi-relevant, and make tools in the shops make sense. Say: "this tool is used for xxx purpose". Really make items count, not just added to an already large database of useless items.
<Teaming.> Right now, it would be nice to see teaming count. Say when you are leveling, you get 25% more increased xp if the team is contributing to damage. Give incentives, just like for raids and small teams to get more. Really show that just doing a 2-3 man groups is not where the heart of farming should be, but getting multiple people is rewarding. Ie (if you have 12 people in 12 man, more drops and naturally a higher increased chance of getting needed items)
<Useless skills. > Ever heard of Trap disarmament? Perception? Adventuring? Swimming? Heavy weapons? Map Navigation? Bring back these skills. Make traps blind/snare/root more, let perception see invisible mobs more often, let adventuring open more unique items, let swimming be an important aspect of this game, let Heavy Weapons give increased damage throwing making 'heavy' weapons a means to an end - like if you can carry a weapon weapon or not (heavy weapons > lighter weapons), make maps an important tool of navigating. We already know parry/riposte will someday see a fix, lets see all skills put to use.
More to come soon, as title says feel free to add more (or just comment). Thanks!