Then how about losing evade benefits for your profession, maybe adding a minor evade reduction to DtN effects, then changing NT blinds in a way that gives players a static chance to resist regular hits and specials. The massive blind resistances would have to go, but it would in essence change it so only perks or nukes do the majority of damage too you.
It would also be much better to scale, as lower levels take less perk damage and more regular damage and higher levels mostly take perk damage alphas. By progressing the evade chance to match DPM avoided I think NTs would have much better survival.
Keep in mind, you still have CC tools for melee professions, so its a combination of damage mitigation, damage avoidance and CC ability.