i havent play only keeper and shade at endgame. Soldiers are okey, but docs need better pvp dmg.
i havent play only keeper and shade at endgame. Soldiers are okey, but docs need better pvp dmg.
Nemezyda PvP/DD/Solo PVM/tradeskill engineer.
Nemezyda's Top Craft with low IP cost Guide.
Nemezyda's Implants Assembling Guide
Alceona Ordinary MP.
Baldhead He has a shiny baldhead.
Lucepher 220 Enfo
Cyborgwizard 200 NT
No, he did.
A TL7 engineer can tank anything a soldier can throw at him. You wont rip past the spec blockers unless you start using them right after the refresh takes place, which is impossible to know or time since there is no visual effect or anything that shows up as readable, be it vicinity message or anything else.
The only chance is to alpha the engineer with regular hits + perks. How viable is this? The engi can probably just straight tank it to be honest. Most engis have 15k~ health or so right? I dont have 15k in damage perks. Not even before reflects.
So on a very lucky day, perks + full auto might kill the engineer. Maybe. If you lived long enough to drain blockers and didnt get a refresh. Also, one button press and the engineer is invincible to a soldier. The button is called cocoon. Use it when you see the blue stars around the soldier which signals energerize perk alpha.
GG engis.
Im also laughing at this. Pistol perks, Aimed shot, mal practice, and 12k healing in one button push every 4 seconds. Why do they need more pvp damage? they should be out lasting people. not alpha'ing people while being unkillable in most 1v1 situations
Only professions I know that can kill a doc right now, Soldiers with a perfectly timed alpha and a doc who doesnt use motr. Enforcers in 1hb/1he setup getting a lucky sneak hit or using dimach. Shades with nanodrains, or if they manage to get lucky with stun procs. A really good MA. And maybe a engineer if the doc straight tanks the engi, since they have the highest static DPM of any profession right now.
+add traders on that they can keep doc nano 0-2k all time when perk down on doc hes dead soon.
+crats can kill docs too with init debuffs hard outheal crat damage when loosing 2500inits
+mp ensd, heal eff debuff, dominates, mimq, nsd proc
i could trade some healing on my doc to damage. what is point of survuve if cant kill opponent.
done lots duels vs enfs and just cant do enought damage to kill them. 110% ubt resist, sick NR, lots healing. they heal outheal all pistols damage +11s AS easily and dodge pistol perks, cant land enought malp to make damage with about 20 cast 1-4 lands then need wait nano again.
Last edited by Perskules; Sep 9th, 2010 at 22:27:43.
Perskules 220/30 Soldier
Paholainen 220/30 Mp
Vihu 220/30 Fixer
Vihulainen 170/22 Fixer
Persku 170/16 Doctor
Rankeli 161/16 Tra
Viikinki 150/20 Keep
Last edited by Doniger; Sep 10th, 2010 at 00:21:43.
General of First Order
Last edited by Doniger; Sep 10th, 2010 at 00:22:39.
General of First Order
Last night I kept dying to one engie who had freak strength perked, I was constantly stunned while the pets and perks raped me I was using FMs, but do they work against those perk stuns? Didn't seem to!
Edit: on Doc, lets not even mention a soldier stunned by an engie for 10s >.>
Last edited by Manicmouse; Sep 10th, 2010 at 07:21:43.
Manicmouse AR SMGs - 220/30 Clan Solitus Soldier - General of New Order
Lawmaker Pistols - 220/30 Clan Atrox Bureaucrat | Sellyoursoul Shotgun - 220/30 Clan Nanomage Trader
Adiee Pistols - 220/30 Clan Solitus Doctor | Boltcutter MA - 220/30 Clan Atrox Engineer | Anorexia - 220/30 Clan Nanomage Enforcer
Lazy: the caste system of ao today is clan > omni > wildlife > neuts.
Gatester: Crats have the best toolset for supporting a team in PVE.
Aramsunat: WRONG! The team supports the crat if the crat is unable to solo (which is rare)!
Yeah, I am in game. I haven't been active on the BS lately though, fall semester pwnt my killstreak. These types of threads entertain me to no end. A soldier + anyone else with a clue = byebye for the engineer unless the engineer burns all his defenses in a kamikaze attack on the soldier. I'm sorry that you guys aren't super solo pwnerizers against every profession in the game.
To me this just sounds like another QQ thread about how you're unable to defeat another profession in solo pvp. NSD is the counter to RRFE spam that proliferates through any pvp environment where a reflect dispenser is located. It does exactly what it is intended to do: make things with reflects die faster. While a soldier's support role is to provide reflects for his zerg, an engineer's role is to remove that benefit from the opposition.
You whine and cry about how your burst and FA are impotent in the face of our defenses. My reply to this complaint is similar to what FC has been broadcasting for quite some time now: bring some friends. With two or more people attacking an engineer, his blockers are vaporized faster than a snowflake in Phoenix.
Waiting for a cure.
Saw a soldier tank about 5-6 alphas in Bor today with no engineers/nt's around. your defense is terrible
Hellrule 220/30/70 - Your future Crat Dictator
Secretly Clan
so what exactly changed about engi NSD to start all this?
oh yeah, nothing.
it was other changes, unrelated to NSD, that increased NSD's performance, indirectly. but instead of trying to change those, you instead go after the oldest, biggest foil to your primary defense (not only defense, *primary* defense).
Sorry, not buying the crocodile tears.
~Techmagos -220/30/70 Engi
~Aasimi -220/21/xx Agent
~Nyrlathotek9 -174/14/xx Sold
rk1>rk2™