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Thread: Agent rebalance is far too complex

  1. #1

    Agent rebalance is far too complex

    What u have in minds for agents it's going to completely reinvent them. Sure it'll be interesting, but it looks like it'll take several coding hours and would require months of time to get it down and months afterwards to balance it. can't we have an easy fix in the mean time as a temporary perk that boost all inits by 4000 for around 30 seconds and a 2 min lock out
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  2. #2
    it looks like it'll take several coding hours
    Understatement of the Year Award.

    X

  3. #3
    Clearly, you understand that would be a band-aid fix only.

    As long as that is very clear to everyone else, I have no problems with the idea. I do not, under any circumstances, want people to think this simple change will "fix" Agents, nor do I want them to bring it up when discussing the further REAL changes to Agents.

    When rebalancing hits, this perk needs to simply go away.
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  4. #4
    besides, with whats being said, its quite likely they are removing the nano init debuff from the FP line anyways. and also it seems like they are looking to move agents away from "nothing but doctor mimic" anyways, in which case agents might not be as nano init dependant, or should i say vulnerable to nano init debuffs
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  5. #5
    Quote Originally Posted by Parranoid1 View Post
    besides, with whats being said, its quite likely they are removing the nano init debuff from the FP line anyways. and also it seems like they are looking to move agents away from "nothing but doctor mimic" anyways, in which case agents might not be as nano init dependant, or should i say vulnerable to nano init debuffs
    aye that's true, but let's be real here. They announced a hotswap nerf like one year ago and it's still not nerfed. so the agent rebalance isn't prolly going to take place for atleast another year. Can't we have bandaid fixes till then?
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  6. #6
    Quote Originally Posted by Anarchic1 View Post
    Can't we have bandaid fixes till then?
    Last time I checked, you got some already.
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  7. #7
    so the agent rebalance isn't prolly going to take place for atleast another year.
    I've seen posts suggesting that the new graphics engine is planned to be implemented this year. Add that to other statements that FC have made, that the Rebalancing patch will happen all at once - and before the graphics engine... and it's clear that the plan is that the rebalancing should happen this year.

    Whether that happens or not is a whole other question of course... but from the fragments of info that have come out so far, the plan seems to be to have rebalancing happen this year.

    X

  8. #8
    Quote Originally Posted by Klodders View Post
    Last time I checked, you got some already.
    Should be avail for TL5 imo, would promote the use of out of the box setups.

    Would also give the illusion that a re balance has been done!
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  9. #9
    Quote Originally Posted by TheCookie View Post
    Should be avail for TL5 imo, would promote the use of out of the box setups.

    Would also give the illusion that a re balance has been done!
    Poor level 170 agents? I don't think so.
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  10. #10
    Quote Originally Posted by Klodders View Post
    Last time I checked, you got some already.
    i believe everyone got apf nanos u nab
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  11. #11
    Quote Originally Posted by Anarchic1 View Post
    i believe everyone got apf nanos u nab
    Aha, true story. I even got three.

    P.S.
    Some got meaningful (more or less) band aid fixes via those nanos. Your professions is one of them.
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  12. #12
    Quote Originally Posted by Klodders View Post
    P.S.
    Some got meaningful (more or less) band aid fixes via those nanos. Your professions is one of them.
    Oooookay..... Giving agents a nano that would be -1000 dodge, would be a band-aid fix... and not -350...

  13. #13
    Quote Originally Posted by Stinnipeng View Post
    Oooookay..... Giving agents a nano that would be -1000 dodge, would be a band-aid fix... and not -350...
    Trust me, I would be more then happy with -350 NR debuff in place of that stupid stick and shield.
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  14. #14
    Quote Originally Posted by Stinnipeng View Post
    Oooookay..... Giving agents a nano that would be -1000 dodge, would be a band-aid fix... and not -350...
    Lol.
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  15. #15
    Quote Originally Posted by Stinnipeng View Post
    Oooookay..... Giving agents a nano that would be -1000 dodge, would be a band-aid fix... and not -350...
    that would be way too overkill, -350 is nice as it is, AR on endgame agents is rather low in comparison to weapon based profs, the -350 brings them about on par with others (if not give them a lil boost over)

    -1000 is almost a reverse MR which would be silly
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  16. #16
    -1000 ar is way too unbalanced. Agents shouldn't be able to perk evade based toons
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  17. #17
    Uh, why not?
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  18. #18
    Maybe because that's what evade toons are supposed to do. You know, like, to evade stuff. Including perks that check *shocked* evades for defense.
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  19. #19
    Quote Originally Posted by Kinkstaah View Post
    Uh, why not?
    Good question.
    Quote Originally Posted by Klodders View Post
    Maybe because that's what evade toons are supposed to do. You know, like, to evade stuff. Including perks that check *shocked* evades for defense.
    Maybe the sniper/assassin profession should be able to kill whoever the hell they want?
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  20. #20
    Quote Originally Posted by SultryVoltron View Post
    Maybe the sniper/assassin profession should be able to kill whoever the hell they want?
    Not like they can't already.
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