Doctor heals overpowered in PvP (and PvM too, but it's out of scope), especially if heal target is not the doctor himself. Eveyone knows that
Doctor heals overpowered in PvP (and PvM too, but it's out of scope), especially if heal target is not the doctor himself. Eveyone knows that
220 Shade | 220 NT | 220 Crat | 220 Fixer | 220 Agent | 165 Adv
If you spammed /target %t, you would not select anyone If someone else made a macro to display that on a selected target, then players would have to manually highlight and paste and use it, which takes even longer than just manually typing it.
/target gatester
/target lilpirata
/target lilgatester
You would have to manually type it out 100% of the time, unless you had stored /target macros for every opponent in a raid. Good luck.
I'll spell it out for you:
- /macro kill /assist [insert name]:
You assist the same person all the time, thus focusing dmg from several people on the same target. This is what creates the zerg effect, since there is enough dmg focused on the chosen target, that he can't possibly survive. That comes pretty close to the definition of zerging imo.- /macro heal /assist:
You assist a random enemy, that you yourself have chosen, to find out what he is attacking. There is no correlation between the person you choose to /assist and the person the doctor next to you chooses to /assist. Thus, there is no funneling of healing to one single person through this macro.
NB. The perspective is group PvP with 7-12 people present - like BS or small scale tower wars.
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
Last edited by Forek; Apr 7th, 2010 at 00:19:48.
Main
Forek 220/30
Alts
Dreadoc 220/27
Mellifluous 220/27
Forefix 178/18
OK, except:
/macro kill /assist <insert callers here>
Targets whomever on the other side your callers are targeting, obviously.
immediately followed up by
/macro heal /assist
if the person you targeted on the other side is using THEIR assist, you have now heal-assisted whomever the callers on the other side are calling.
The other option is when the leaders on your side happen to know the callers on the other side:
/macro heal /assist <insert enemy callers here>
I usually use the first option, as its just as fast and effective as the second for the most part.
So, while I agree with you that I'd rather keep assist healing than not, I'm under no illusion it takes any more effort to target someone for healing than it does for killing...unless you count two fast button presses as a significant amount more effort than one, which I really don't.
If you are allergic to a thing, it is best not to put that thing in your mouth, particularly if the thing is cats.
except that if you remove #1, you have effectively reduced the use for #2, since the target you /assist won't use #1. This fixes zergs while mantaining assist heals, that are undoubtely useful in pvm.
Too many alts to mention.
personally i love the idea of just team callers, been thinkin of it myself before a few times,,, and thats said aswell from the doctors perspective
i dont mind it becomming harder to target called ppl outside of my team, if at the same time the opposing zerg will not call a single person at a time all at once, at least until their callers live ( and vice versa ), but instead it will be each team calling on their own
it wouldnt change much in small skirmishes, it would mean a brand new quality tho in mass pvp in ao,,,
The most obvious MB on Rubi-Ka
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This...
Even with the /assist macro it's hard enough to manage to heal people up today before they're dead, if your heal target has more than one opponent at least.
Requiring a healer to manually target someone to be healed, would result in most people ending up dead long before the Doc had a chance to actually cast a heal on that person.
By the time you see someone taking damage they are usually more or less dead already, so even half a second more second lost on targeting would mean a huge difference.
Ok, I totally agree with this idea about team assists as I have stated before but on another forums account name as my main account has lapsed payment.
The ONLY negative thing that I can come up with concerning this is that it will promote an eletist attitude within the AO population... being that if you are an endgame twinked toon with ACDC etc & full Intel Sysms & the best setup imaginable you will only want to be teamed with similar people.
So you will have super strong teams & less so. Which I suppose isnt in itself a problem but it still goes against an MMORG style being that most times you will be teamed with roughly the same people.
Not such a big thing as in War at the moment I hardly ever have team chat. So it could be positive & promote Teamwork which I am all for.
BUMP!!!!
Slower more enjoyable PVP is FTW!!!!
Last edited by Avari; Apr 7th, 2010 at 22:46:54.
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
I have to admit, I appreciate the thought behind the OP ideas, even agree with them to a point. However, I am completely against the removal of assist healing macros.
In PvM, healing is mostly easy for us TL7 docs.. I have a regular /assist macro that I use religiously (not to mention hitting "t" on the tank to make sure I have their current hp reported, a bug that annoys me to this day).. it's all fairly simple in regular PvM teams.
When we get to the PvP scene though, it's insane. Things happen so quickly, when 3 or 4 different people alpha 1 person, we have to respond lightning fast or they are dead. There's no way in hell I will single click or even use the F1-6 buttons; it's just not fast enough.
I suppose it comes down to embracing the changes completely. I suppose every team would want a doc on team, then.. so who knows. It would definitely change the mass PvP setup though. Guess I'll just think about it.
**Proud Squad Commander of Nightmares End**
Aeirilys - 220 Doc RK2
Spiritofsnow - 150 Sol RK2
Oniaikido - 98 Leveling Up MA RK2
[ Rebel for Life ]~[ Clan 'til Death ]
Doc in PvP must heal own team (i think this is more important for doc, then others peoples), if doc want heal somebody else, hi's can use targets target or "Next Friendly target" button, but this is must be less important.
Last edited by Mavritanic; Apr 8th, 2010 at 05:40:43.
The Clan Messiah statement
You hit Nirvelle with nanobots for 7110365 points of radiation damage.
Alternity: I never initiated a serious dialog
"... who are you, then?"
"I am part of that power which eternally wills evil and eternally works good" (c) Goethe
|^^^^^^^^^^^^^^^^^^^^^^\| ||\____
|.............Vodka-Vodka..........| ||','''|'''''''\____,
|_______..... _________________| ||__|'__|_____||<
'''''(@)'(@)''''''''''''''''''''''**|(@)(@)******| (@)*
i dont even have those on my screen, and im sure alot of other people don have them either.
i just use tab or ctrl+tab like a normal person....
anyways Dont use "zerg" to describe the mass use of assist macros, changing the macros wont resolve "zerging" because zerging is just a large bunch of people.
Last edited by Parranoid1; Apr 8th, 2010 at 07:59:23.
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Shadwenf - gimpeh http://auno.org/ao/equip.php?saveid=133295
BTW, you can change this button (i think ctrl+tab not so comfortably)
Of course, peoples after assist changing can make crowd, but negative effects in mass PvP will be less.anyways Dont use "zerg" to describe the mass use of assist macros, changing the macros wont resolve "zerging" because zerging is just a large bunch of people.
Last edited by Mavritanic; Apr 8th, 2010 at 08:35:43.
The Clan Messiah statement
You hit Nirvelle with nanobots for 7110365 points of radiation damage.
Alternity: I never initiated a serious dialog
"... who are you, then?"
"I am part of that power which eternally wills evil and eternally works good" (c) Goethe
|^^^^^^^^^^^^^^^^^^^^^^\| ||\____
|.............Vodka-Vodka..........| ||','''|'''''''\____,
|_______..... _________________| ||__|'__|_____||<
'''''(@)'(@)''''''''''''''''''''''**|(@)(@)******| (@)*
I don't like the idea of control tabbing my way through the healing process. Seriously.
Although, I guess it would be a new skill for docs to learn if it were set up this way. :P
**Proud Squad Commander of Nightmares End**
Aeirilys - 220 Doc RK2
Spiritofsnow - 150 Sol RK2
Oniaikido - 98 Leveling Up MA RK2
[ Rebel for Life ]~[ Clan 'til Death ]
Because the vast majority always team up on BS
Let's face it, you have no idea what you're talking about with respect to healing in PvP, so why don't you focus on the stuff you do know something about? I think it could be exciting to see calling reduced to team callers tbh. Leave /assist healing alone though.
Avari 220/30/80 - Araghos 220/30/80 - Shishido 220/30/7x - Araninn 220/30/80
Originally Posted by Tergx
assist heal, BGH and UBT? I miss somthing? Plz dont tell me about dots
This is same overpowered ability in PvP as zerg assist and use same mechanic - this is must be nerfed too. This should be fixed in PvP anyway./assist healing alone though.
I want to hope that assist heal it will be possible to maintain the same as is for PvE.
Doc just be heal own team and sometimes friendly targets in PvP
Last edited by Mavritanic; Apr 8th, 2010 at 18:41:11.
The Clan Messiah statement
You hit Nirvelle with nanobots for 7110365 points of radiation damage.
Alternity: I never initiated a serious dialog
"... who are you, then?"
"I am part of that power which eternally wills evil and eternally works good" (c) Goethe
|^^^^^^^^^^^^^^^^^^^^^^\| ||\____
|.............Vodka-Vodka..........| ||','''|'''''''\____,
|_______..... _________________| ||__|'__|_____||<
'''''(@)'(@)''''''''''''''''''''''**|(@)(@)******| (@)*