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Thread: Skill to Quality Ratio - anyone know how it works?

  1. #1

    Skill to Quality Ratio - anyone know how it works?

    I have been working on both my NP and my implants as well as some of the general things in tradeskills and was wondering if anyone had the formulas for the skillsvalue/qltyitem formula.

    Of most interest are the NP and Implant areas. If I have a 203 in NP I can make _________qlty implants....etc, etc.

    Any help would be greatly appreciated. Thank you for your time!

  2. #2

    Arrow Skill/5 sort of for Nano Prog

    Depends on what you're making, so theres no set formula.

    1200 np for 200 shining nano pool chest
    1000 np for 200 shining life chest
    960 np for 200 shining creation head
    800 np for 200 shining dodging leg
    680 np for 200 shining shotgun right arm

    You could always download nanonanny though Its not perfectly accurate but its close enough where it counts.

    1000 NP will let you make 99% of the implants people use. So maybe Skill/5 would give you a general idea of the ql of implants you can do complete sets at.

    Skill/4.8 for everything else, since nano pool chest (skill/6) is rare, and only max life chest and martial arts right hand need skill/5.

    Hmm nano nanny keeps track of almost everything in the data files. I bet someone could just edit them to include jobe and refined clusters, etc.
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

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