Martial Artists, as a 220 Solitus MA
PvM
Likes
- Good DPS overall
- Ability to solo hardest Inferno's bosses, except LotV and such which does not matter much
- Goes along with second point, survival is decent on a 220 MA
- No need to perk Disharmony and such (read PvM Perk Lines) in order to perform quite efficiently at PvM
- Q /afk which is also a dislike ...
Dislikes
- Nothing really impressive for a Team to recruit a TL7 MA, apart from DD which can be outdone by quite a few Professions when it comes to massive PvM raids, because of range and high ACs mobs which benefit Ranged Specials a lot more (yes, not everyone can afford to dual wield Shen Sticks for SL encounters)
- No real Team Healing Skills, but I guess that shall change someday when balance act hits live
- Low tanking ability, apart from Evades which are most of the time meaningless against end-game bosses, most MAs don't work on HPs because it requires a lot of sacrifices in term of setup and IPs cost
- May sound paradoxical, but no real taunting ability either, which will change as well though
- Boredom
PvP
Likes
- Critical hits
- Decent Evades and AR at the same time, but it's usually not enaugh in a "balanced setup"
- Swaps, SO, Icy Arrows, but SA/AS will have a local cooldown so it will not really work anymore
- Decent healing capacity, though Red Dawn still does not scale correctly with MA Skill and there is nothing else unique to MAs, apart from HHAB which has a ten minutes recharge
- Fear
- Stuns, inits debuffs
Dislikes
- Too low damage Perks really, it doesn't scare anyone without AS/SA in fact
- Range, not enaugh tools in order to catch up ranged opponents while actually have a chance to hit them enough before they run away, again
- Too low RS for a melee Profession, it is still true most of the time
- No root/snare resist or perk action that could remove them unless you spend ten perks in SD, which most PvP MAs cannot afford to
- Too long recharge on Dimach at TL7, the recharge time is too irrelevant for 220 MAs to fully raise Dimach and actually think it's worth it apart from having enough Skill to use some MA Attacks, also it doesn't do enough damage, sometimes AS does twice more on high HPs Professions while having fifty less time of recharge
- Several MA Attacks are useless, useful ones have a too long recharge, such as FoL
- An AR oriented MA has too low NR and is too weak against various debuffs/CC tools. It's kinda mandatory for a 220 PvP MA to run in an AR PvP setup if he wants to kill something decent. Or you can see it differently and state that MAs actually lack AR and are forced to twink it up with countless Items but lack resistance after, badly. Cannot perk anything in evades setup which is useless, and our Perks really don't do enough damage at all