Neophyte Nerf"Shareida"Batted First Order
Freshman Jefferey"Bailan2"Ginsberg - Retired
Shareidah - First Order
A Producer's point of view
Bump for that.
We did some org bs earlier. Or I should say we tried. We had a team with 4 soldiers. The opposing side had one good trader. Which meant that when our groups bumped together we were unable to use our def, all 4 of us, so we got trounced every time by the other side. A few times we buried all our alphas into that very traders 100% reflect that he/she had obtained previously from someone else.
The result: A few logged and all of us left. Because yeah, having all the efforts put into a team of toons nulified because of one nano is no fun, not worth paying for.
traders can show up after AMS has been cast.
also, population comparison is nothing compared to authentic pvp comparison.
population comparison is just 1 part of the puzzle, and any "authentic PvP comparison" will be debated by everyone with a different opinon. My opinion is the same as it always has been, those whining are whining because they got drained/debuffed/rooted/killed/or whatever and want to make it seem like there are bands of trader roaming around, so much so, that everyone is drained, GTH'd, and has YEEIYF running on them. That is simply not true.
Yes, over the course of a battlestation, a trader may land gth on more than 1 player, BUT NOT AT THE SAME TIME (/duh) so unless there is a vast majority of Traders in every pvp encounter, it's just a bunch of b.s. That's why I put those numbers up. Traders are a very difficult profession to take to 220, that is why there are so few, add to that the fact that we sucked hard for years after shadowlands.
Like I said, numbers are numbers, they don't lie, they just are
Tergx 220 Atrox Trader | 220 Soli doc | 220 Enf & other toons
Synergy Factor org ~ APPLY HERE
When readin replies in AO forums, just remember ........ there is no cure for stupid
WHAT? The population comparison is completely relevant. It's a risk assessment like anything else. Do you not go outside in thunderstorms either because you fear being hit by lightning?
OFC population needs to be considered. That's just ridiculous to say the relative population of traders to other profs isn't important when considering how often you get GTH or BR. Risk = severity * occurence.
Awwww muffin, need a tissue?
i wasn't saying population isnt important, i was saying that what happens in actually PvP is much more important.
what im saying is that population shouldn't be the center of a arguement, just a sidenote.
They also don't really mean or prove anything about how enjoyable a class is in pvp or pvm, or overall. The opposite of which I believe is what you are insinuating.
Docs are the most common class, and while they are hard to kill 1 vs 1 unless you happen to be a trader (!) or possibly an mp, they rank very low on the pvp enjoyment scale. Always killed first, can't really kill anything outside a duel. @ tl7 that is.
that's what I'm talking about, what ACTUALLY happens. Statistically, yes, there is always the possibility that one may end up in PvP against a group with alot of traders, but this would be the exception not the rule.
traders are in no need of any more nerfs, nor is anyone else. New content is great, nerfs are not. Saying that 1 nano is the cause of imbalance in PvP shows how naive the posters saying that are. Who cares about 1 vs 1 pvp. If someone is afraid of getting debuffed by one of the few traders around, then travel with a group or get into a mech. Grow a pair why dontcha.
If you take an inexperienced trader in pvp, and throw em into battle against experienced pvp non-trader professions, they will get their azz handed to em. That is reality. There are contless factors that go into a pvp battle besides what
- nano a trader casts lol. Like :
- how experienced your target is
- how good your target is
- how well your opponent is setup for pvp
- what support do they have
- has your opponent noticed you
- are all your perks up
- do you have a strategy
- are you with a group that uses tactics
- (I could go on)
PvP engagements are way too complicated to say crap like "omg drains are op" , "gth ruins pvp", "traders can kill anyone , anytime". If a trader kills a bunch of players then they know what they are doing, but I have seen many more professions besides traders be excellent at pvp. I've gotten my but kicked by quite a few non-traders. That's the game.
Tergx 220 Atrox Trader | 220 Soli doc | 220 Enf & other toons
Synergy Factor org ~ APPLY HERE
When readin replies in AO forums, just remember ........ there is no cure for stupid
so 1 of the 4 soldiers loses their ams and dies, then the trader dies from the other 1,2,3 .........if you hang with a group of 3 other soldiers that get "easily owned by other profs" then get some new soldier frandz to pvp with.
Whenever I meet a good soldier on the BS it can be very close (so I have no BR up), and not at all predictable. That means that neither of us is sure of the outcome until after the battle is over and either I am in decon or the soldier is.
In order for all these arguments that traders are OP to work, one has to assume a great many things in a perfect predictable environment. Such does not exist, except in peoples minds for the sake of argument.
Tergx 220 Atrox Trader | 220 Soli doc | 220 Enf & other toons
Synergy Factor org ~ APPLY HERE
When readin replies in AO forums, just remember ........ there is no cure for stupid
It's not the center of the argument, it is the argument TBH. IN the extreme case, if there is no population of traders, then it's silly to complain about trader debuffs because the occurence of traders doing mean things to you is zero. I think that's the point of the thread ... not many active traders at TL7, even fewer doing TL7 PVP = very low chance to get F'ed over by one, especially in the case where the trader to ANYTHING ELSE ratio is very low. Chances are REALLY good that you aren't their target.
Of course, traders target soldiers whenever they get the chance ... they are supposed to.
Last edited by Obtena; Jan 26th, 2010 at 23:23:29.
Awwww muffin, need a tissue?
I don't get what you mean there but here's the list right now:
Lowest is AI 20.Code:Name Breed Gender Level AI Martho Opifex Female 220 28 Wrangeline Solitus Female 220 27 Larnaqueur Solitus Male 220 25 Shareida Solitus Female 220 24 Arlek Nano Male 220 22 Tritonthor Solitus Female 220 20
blah
So in my case you're claiming a trader isn't going to be spamming BR 24/7 as soon as he sees a soldier fighting someone else?
I guess you want orbital strike back as well then.
Except it does. There are countless examples of this. And if gth, br etc don't make much of a difference as you claim then why do you want to keep them sooo badly?
Everyone that does bs, duels or city pvp.
You just described exactly how powerful the trader toolset truly is: ge in a mech if you don't like to become useless in 1 second.
Well. In general thats true ofcourse. Not that a green trader has any problem landing BR on a 220/30/70 soldier with every item in game.
The sum of it all is that the trader toolset is just too powerful in general and some parts of it are rediculous of their own.
In general I agree that improving others are better than nerfing. But when something is so over the top, around the moon and back overpowered like gth or br it would mean HUGE consequences for the whole game if we were to balance it with huge innate resists or NR for everyone.
That would in turn nerf every other caster. Which in turn would need their nanoskills increased vastly.
So a serious nerf or removal is the only practical way with gth, and br (and a few other non trader nanos, such as RI for instance).
@tergxj
the words sound like your agreeing with me, but the tone says your not :/
there are some things that are in need of nerfs:
BR: removing the reflects isnt bad, makes a hole in a awsome defense, the fact that a trader is unkillable for 30 secs afterwords is.
now, because the hardcap on reflects is being implimented (most likly at 87% so ams+ofab back combo isnt effected) this gives the trader the soldiers effective defensive capabilities, but the trader doesnt have to worry about the reflects being stolen by another trader
possible solutions:change it so its 75-80% reflects so traders are still killable/make it so if the targets (not sold's) reflects are above 65% then the nano can land on BRed traders as well.
godmode needs to be nerfed
Last edited by lostlife; Jan 27th, 2010 at 00:03:11.
I have removed a few posts from this thread for trolling. Please watch your manner toward other users and remember the rules of this forum and stronger and stricter than other forums.
Tergx: I removed your post, but it was not for trolling, just that you were addressing a previous post that was being removed
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Sorry but soldiers dont have reflect rippers, do they. 100% reflect is 100% reflect at which the end of the trader can easily jump back through the whompa or whatever.
Yes because a soldier has such awesum defenses when they can't ams.
Maybe not for you.
I don't really know what you're getting at here. Soldiers wanting to ams to not get isntagibbed as soon as they step through a whompa and then still getting instagibbed because a trader was waiting is an unlikely situation in BS for you?
I assure you it's extremely likely to happen to me at least. Almost 100% risk if there is a good trader. I guess we live in different worlds.
Wrong. Bring and NT or an engy and you've got a dead trader with BR runing.
This thread has showed me two things. #1: Tergxj for president! #2: Noobius76 is just that, a noob who has no clue what he's talking about. He knows he has a bad hand, and all he tries to do is whine enough so that funcom will listen to his cries. Not going to happen, but please, do continue to amuse us with all your wittiness Makes for good entertainment if nothing else!
Kintaii: Genele is more hardcore than you, your guildmates, and anyone else you've ever played with...
My pvp stats: Duel wins: 945 / losses: 368 - Solo kills: 5632 / team: 7511
My org mate: Solo kills: 24 933 / Team: 683