Originally Posted by
Marinegent
There's a difference between effective, and overpowered or beyond crippling.
In the current state, the trader debuffs are the ladder. I would not mind being at a huge disadvantage against a trader, but rather than the current 1 drain/nano it takes to do that, how about 3?
It gives me time to fight back, or try and pull something out of a hat, or die.. Makes things a little more fun, and not "The trader saw me and hit divest first. Now he's unperkable.. oh wait, he just hit GTH, guess i can't cast anymore nanos in 6 seconds. Oh, and now he's plundered me, my weapon is OE, and no perks, and i cant cast anything due to both GTH and having no more nanoskills after drain".
Make it "A trader saw me and divested me, quick! que up perks!, bah GTH'd, my nano will be gone in 20 seconds, i should really make smart decisions on how to cast my last available nanos, oh no! plunder, he's unperkable now and my weapon is just barely out of OE!, better make use of stims and in-battle kits and hope i can do enough damage to him before he kills me!"