Balance Meeting and Plans
This week meetings continued concerning balancing and the code features missing from AO we wanted/need were discussed and evaluated.(ie: Multiple copies of DOT nanos being possible to run on a target from more than one attacker etc.) Work on actual implementation will start soon. A "balance beta" server is being set up so the incremental changes can be tested piece by piece until "ready"...this server should be up inside the next few weeks. Details will follow on who and how to access this area for testing purposes. This will of course also allow for testing outside of "the big picture" which will be needed for ensuring no details are left in an incomplete state.
Server Transfer from DNW
Not as much got done in this area as I would have liked this week. However important details of "what" were decided.
1. A new large playfield is being created to allow the players of DNW to have access to some Cities on Transfer. Assignment to these cities will be done in as fair a manner as possible.
2. Concerns about unscrupulous players stealing player and org names are not going to be a problem. Anything created (Orgs and players) after the discussion in November concerning transfer will not take priority over players transfering from DNW.
3. DNW will run for months after the transfer becomes available. This will give players returning after some time the opportunity to refamiliarize themselves with the characters before the transfer process. At some well announced point in the future DNW will be shut down...but it will not be soon.
4. Transfer will be available to both RK1 or RK2.
I hope we get more traction on this issue next week. I am sorry for the delay but I still hope to make the actual transfer available inside January even if the supporting new playfield for cities is not yet complete.
Daily Missions
The first version of this system is currently being built for the Test dimension. It is likely this will take many days as it involves the re-export of almost every playfield in the game. We are also taking this opportunity to try and "streamline" the Alien attacks on player cities by moving controllers and Alien landing points...with associated collision and "bad tree" problems being addressed. We hope to see this version available for a first pass at the end of next week.
Thank you to all who contacted me this week concerning ideas, problems and suggestions for making AO better.
Have a great weekend everyone