any time sone one says "nerf coon" or "nerf acro" it quickly becomes a "nerf advies" thread, that fact alone is implying something rather important
honestly advies are well rounded..only thing thats absurd is the current def check on pistol perks. instead of everyone clowning advies, u should be ask developers to give u tools to make ur profession more viable.
every profession has its struggles. the whole design of advy is workin and when people compare that to ur own prof status then u think its op.
Again my only deal with advy is the current pistol perks and root resistance.
Last edited by Kinkstaah; Jan 31st, 2010 at 10:02:09.
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if u fail to kill adv with ur current profession - roll one that can do it - there is plenty of them
dont QQ if u play profession that cant kill other specific professions
same applies at tl5
Last edited by rapp3d; Jan 30th, 2010 at 23:01:03.
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I like the idea of Bio Cocoon putting DoF & Limber(?) in cooldown.
That would limit the use of Bio Cocoon (for advs) to an escape tool, a "finisher" to survive that last panic-alpha before your target goes down, or an "oh-****!!" button to survive that gank attempt.
Advs would still have very powerful defence from just dof+limber+heals.
you can tell someone doesn't know what they're talking about when they complain about advy ch :O
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huge debump
as many ppl already mentioned dof is only oped on a adventurer, wich as we all know has heals and coon at same time, other acro profs dont have such a complex defense,,,
so if anything, nerf acro on adve, or lock it to either acro or bio perks raised, or make them share lockout timers
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assuming it would be possible to do so then obviously it would make close to no difference at all,,, hopefully the coders would find a way to prevent that from happening
but i agree that locking adves to acro 2 would do the trick aswell, or make it impossible to train both acro and bio shielding at same time at all
im all for nerfing adve's access to both acro and coon at same time, alltho just to point out: there are stacking init debuffs at tl5 aswell, in fact, unless the adve is in a heavy nr setup, tl5 crats are quite awesome adve hunters, even with the gimpbot in its current state, with an AS weapon at least
once you land all init debuffs ( and literally all of em stack, even can put a calm as a cherry on top of them all ) theres very little chance he will manage to get trough the casting process before you rip trough coon/remaining hp with AS/IRoO spam, and conc perk is nice for a finisher aswell ( will land on most with -nr aura+iroo debuff even in a css setup )
Last edited by Insane666; Feb 4th, 2010 at 02:43:28.
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Haa, whats funny (though I don't know if it's funny for other profs), CoNC is one of the ONLY perks I can land on advy. I spam it for the whole fight. If it had a 35 s recharge instead of 65 s it would be really nice.
I'd venture to say that out of ALL the damage I can inflict on advies, this perk makes up for probably 60%. Which tells you soemthing else about the damage keepers can do at TL5 :/
DOF is retardly OP'd. I hate it. I wish DOF was available for advies only at level 210+, and then it should lock out any more perks in coon than 3.
Fix pistol perks/get rid of AS pistol and all this goes away. Ranged advys will go back to pvm only, as they will be useless in pvp, (oh, look! its attacking me, how cute!).
Yes, my advy has always been ranged.
ps: Means has an advy, btw. GL with all this.
Nah melee Advies have the same "too much defence" issue as well. All that made Ranged Advies retarded overnight was low checks on the PM perks instead of giving Advies their own line so non Advy pistol users could be viable without hugely overpowering Ranged Advs.
I respect your Advy has always been ranged, but look how many melees switched overnight.
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its 10 minute recharge, the 5 min on is the nanomage survival dreadloch thingy i think.
and dont try and make it out that that sleeve is a good reliable defence for shades because it just isnt :P and people keep throwing in that tattoo up as some amazing defence that shades have. but its really not that good
Last edited by Parranoid1; Feb 4th, 2010 at 10:07:09.
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which is the whole point I was trying to make. someone got it.
if anything has a recharge longer than 5 minutes, it's not going to be up every fight. When it has a rather long recharge like this, you want to be damn well sure you want to use it, since you'll be without it for a good little while. unfortunately for shade, the absorb is neither a CH nor does it allow us to lolpwn 3-4 players and then run off. The reality of it is that it will only absorb 1 special, or one heavy DD perk, which isn't going to do us a whole lot a good. Yeah, it might screw up someone's alpha, but the next AS/FA/SA/triple will do us in anyways.
anyways, this has gotten way off topic, let's try and focus on the matters at hand
Last edited by Pixel8; Feb 5th, 2010 at 00:19:17.
I did a massive cleanup on this thread. Stop the personal attacks, keep it on topic and constructive, or the thread will just be locked. Thank you.
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