
Originally Posted by
Mijjet
I saw a post in here that said rage lockout was to be 15-20 seconds... that's fine imo... doesn't nerf pvm much and makes pvp a bit more balanced, especially at low levels.
I agree with the poster a few above me that says that a "half assed 217 enf" should not be able to tank end game raids easily. If they can then our toolset is overpowered. If an HP nerf is what it takes then cool, lets deal with it and drive on.
I'm worried about 2 things, I don't want to see a loss of the enforcer's role as a tank. I am a tank, I will always be a tank. I don't dd much (usually just barely at the 50% mark in raids, above the lowbies and below the real dders) and as a secondary healer, or a crowd controller, or a debuff totem I am useless.
1- Keepers should NOT be getting taunts, and Soldier's taunts don't need to get any better. Their abilitiy to DD is their taunt and unless I mongo or single taunt a mob off of them they can keep aggro with it and their taunts.
2-I'm kinda upset that enf's don't seem to be getting any love in this "update" that seems to be more of a downgrade. We need some love, help us stay tanks and by all means nerf us in PVP- especially at lower levels. Nerf our DD, that's not our purpose (referring to the cast time on perks now). We need some damage mitigation. I dislike that Soldiers are better tanks than 50% of enfos (in single mob instances S10, DB1/2, etc) because their damage mitigation is better- I don't want ours to be a 90% reflect shield (SO LAME) but some small amount of damage reduction to make us viable as tanks in all situations. I want a good (not huge or unfair) amount of survival capability that lasts through the whole fight. On that note I have a couple suggestions:
--------Buff our ACs by a significant amount- wouldn't it be neat if enforcers were the tanks in this game? a nano program that buffs our ACs by 10k for a few minutes would be neat, yea we'd have to recast it, but face it, we're a casting prof and what's another nano really? (I realize that min damage is already achieved... but come on... our ACs should count for something- I also know this would take a change to the game mechanics...)
---------Give us a self only absorb aura, something that puts up a 500 absorb shield every 20 seconds... that's not OP in pvp (but in pvm, especially in SL where damage types change it would be just another way to mitigate our damage a bit)... and, make the shield that the aura puts up be overwritten by our absorbs so that once we've used it up we can continue spamming our absorbs in an attempt to survive.
----------Here's another one, how about a way to turn our nano into HP? Say we cast a nano and for 15 seconds damage eats our nanopool instead of our HP bar. An enfo without nano is in a tough spot, but its a way to boost our survival... and I'm not asking for handouts or an I win button.
These are just some ideas... obviously they all need work but I think we're losing the PVM enfo and I don't want that to happen. Lets do something constructive and shoot some more ideas up to FC. Ways to keep us the tanks, and give us a real role in the future of the game. I have the taunts to keep aggro (at all TLs after the "balancing") give me the means to survive that aggro as well as a tank should... Don't replace me...
***Disclaimer: I've been 220 for 2 years now and I know my profession, I'm not a god (read: Herkulease) but I am well equipped - I know that many of you will not agree with my post, but please realize I'm just posting my opinion, don't make this a flame war, give your alternatives instead.
/Mijjetenfo