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Thread: OK, let's talk about new stuff

  1. #181
    Quote Originally Posted by Mikenche View Post
    Thus the current spammability and duration of roots is also irrelevant
    wow is sense ur starting to get closer to having a clue, ok, look now: if there are 3 (or even 2) rooters they can still spam it so that enf can never move

    hold on, dont post another stupid reply just yet.. try to use ur brain.. hmm what does that mean

    oh i got it! it means that any enf is ****ed when he meets more then one rooter, it wont matter that the enf is say 220 with all phats on and the rooters are 210 nubs in carb coz they will still land the root

  2. #182
    Quote Originally Posted by Mr_Stabby View Post
    wow is sense ur starting to get closer to having a clue, ok, look now: if there are 3 (or even 2) rooters they can still spam it so that enf can never move

    hold on, dont post another stupid reply just yet.. try to use ur brain.. hmm what does that mean

    oh i got it! it means that any enf is ****ed when he meets more then one rooter, it wont matter that the enf is say 220 with all phats on and the rooters are 210 nubs in carb coz they will still land the root
    Don't forget that there are items for removing roots too. Mainly, Free Movement stims. I'd imagine it will be balanced to nullify one root in PvP, so that's already two CC profs taken care of.

    I also find it rather unlikely that "210 nubs in carb" will land roots on a "220 with all phats" every single time. And if they can actually coordinate their roots and know who's in cooldown, that already makes them a lot more skilled than most omnis I've seen on RK2 battlestation.

  3. #183
    tbh its more likey that 3 persons cast roots at different times then it is that all 3 cast it at the exact same time.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  4. #184
    Quote Originally Posted by Moonbolt View Post
    tbh its more likey that 3 persons cast roots at different times then it is that all 3 cast it at the exact same time.
    They probably won't be casting them at the exact same time, but assuming they don't communicate and given human reaction time, lag and other factors, it's likely that when they see an enforcer rushing for them, at least two of them will press their root button and one will end up "wasting" his root. Happens often enough with iCH when I'm a doc in a big raid.

  5. #185
    if fc would make fm stims nullify the effects of one rooter it would make roots useless for most of encounters, its ridiculous and will never happen. also relying on peoples stupidity, hoping they cast root at exactly the timeframe where one dude has already rooted target and enf hasnt raged yet (1s max out of 10 or whatever the proposed lockout was) is just as silly. if something is effective people will learn, couple years ago u barely saw any non pvp specialised players kite - now theres no stopping them, case and point

    How will gimps land roots? as stated by fc nanobar recharge will be borderline replaced by lockout system (just like enf fear works right now) which will make stuff significantly easyer to land, as if they werent alr.. crats with their 45% defcheck roots

  6. #186
    Quote Originally Posted by Mr_Stabby View Post
    How will gimps land roots? as stated by fc nanobar recharge will be borderline replaced by lockout system (just like enf fear works right now) which will make stuff significantly easyer to land
    I don't quite follow you in this. The lockout system won't make things any more spammable, and it won't affect defense checks either. Care to elaborate?

  7. #187
    It will allow you to spam different nanos at the same time. Well if they change all nanos to be like DM/iCH which none of us or even devs know atm.
    blah

  8. #188
    Quote Originally Posted by NoGoal View Post
    It will allow you to spam different nanos at the same time. Well if they change all nanos to be like DM/iCH which none of us or even devs know atm.
    My impression was that it'll allow you to cast different types of nanos at the same time. An NT could nuke, root and cast layers, or a doc could UBT mobs while keeping the tank at full health. It would not be possible to cast different roots in a quick succession, as casting any root would cause all roots to go into cooldown. I'm uncertain where exactly the boundaries of "different type" lie. Most importantly to this discussion, will roots and snares be treated as same or different types.

    Having local cooldown for individual nanos would be just plain retarded.

  9. #189
    I was obviously talking about nanos from different schools/lines. But like I said, noone knows if all nanos are getting a local (think school or line, we don't know which one yet) cooldown and if they (or which ones) will keep their recharge time.

    As for NTs, you can expect them to get 3 nuking lines.

    Edit: Just to be sure you get it right. Schools are the ones in your nano window. Combat, Healing, Protection, Psionic and Space.
    Lines (or strains) are subdivision of schools. Nanos from the same line don't stack. Doctor strength and stamina buffs from the Healing school, Reflect shields from the protection school, Snares from the combat school, Roots from the combat school, etc.
    Last edited by NoGoal; Jan 22nd, 2010 at 15:15:07.
    blah

  10. #190
    Quote Originally Posted by NoGoal View Post
    I was obviously talking about nanos from different schools/lines. But like I said, noone knows if all nanos are getting a local (think school or line, we don't know which one yet) cooldown and if they (or which ones) will keep their recharge time.

    As for NTs, you can expect them to get 3 nuking lines.

    Edit: Just to be sure you get it right. Schools are the ones in your nano window. Combat, Healing, Protection, Psionic and Space.
    Lines (or strains) are subdivision of schools. Nanos from the same line don't stack. Doctor strength and stamina buffs from the Healing school, Reflect shields from the protection school, Snares from the combat school, Roots from the combat school, etc.
    Yes, I am aware of how schools and nano lines work. What I still don't get is how the local cooldown will make landing roots any easier? You've made clear that it's not through casting multiple different roots in rapid succession, so are you thinking of being able to cast the root a few seconds sooner after nanoresist debuff? I'm not so sure that's a significant factor.

  11. #191
    the enfo/ma fear nano (closest equivalent to roots we have in live now) u can just press the button 10 times in a second coz it only locks out when lands (not to mention it lands on first try 99% of the time anyway)

  12. #192
    Ah about that, the current idea would be to make them like perks. Halved cooldown when it fails unlike enforcer fear.
    blah

  13. #193
    Quote Originally Posted by Mr_Stabby View Post
    the enfo/ma fear nano (closest equivalent to roots we have in live now) u can just press the button 10 times in a second coz it only locks out when lands (not to mention it lands on first try 99% of the time anyway)
    Okay, that made me go wtf. Seems like FC has forgotten to trigger the lock nano if the fear gets resisted (i.e. it's lacking any "on failure" effects). Can't say anything certain about local cooldown since neither of the nanos currently using it (iCH and snowball) allow for a resist check, but I would imagine it works the same way as recharge does now and is triggered regardless of whether the nano succeeds or not.

  14. #194
    either way if rage gets a lockout enfs will be rooted throughout most of the battles in mass pvp, given that i have to exclusively dedicate my nanobar to rage in tower battles as it is in order to do anything at all lockout will make us stationary alltogether. u cant justify this by saying "oh but cc prof NEEDS to root enf or he will die!!" because roots by nature completely disable melee profs and thus are ment to be broken. if ur looking for def love against the evil MRing troxes that deal 100k damage instantly the moment they come any closer then 20m go beg for a hp boost or something

  15. #195
    what stabby said..
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

  16. #196
    Quote Originally Posted by Mikenche View Post
    Seems like FC has forgotten to trigger the lock nano if the fear gets resisted
    No they didn't. It's supposed to be 'almost' 100% chance to land if you go with a non NR setup.

    Quote Originally Posted by Mr_Stabby View Post
    either way if rage gets a lockout enfs will be rooted throughout most of the battles in mass pvp
    Rage already have a lockout atm and you still don't get chain rooted. The only case were the new mechanic wouldn't be better is when you don't need mongo, layers or challenger. In all other cases it will be better or superior.

    Anyway I think we can stop discussing this here and see how it will work on the beta server. It's just guesses and forum PvP atm.
    blah

  17. #197
    Quote Originally Posted by NoGoal View Post
    Rage already have a lockout atm and you still don't get chain rooted.
    3 seconds, if it were any higher yea i would

  18. #198
    info on the root local timer::rage lock out timer ratio would help

  19. #199
    @ Stabby:

    if an enf is faced by three people, and they all want to root him, and umm, they do, and the enf is like:

    omg I'm enf I should be like allphatzandmoreuber I want out of root!

    and, can't get out....

    it doesn't mean it's the end of the profession you should reroll. It just means that you're rooted!

    Welcome to the game. theres 13 profs or something who ACTUALLY get rooted! jesus, just because you're "I'm enf and I'm uber" doesn't mean the mechanics don't apply to you.

    The reality is, is that enfs have had an OP'd to hell toolset for a few years, and, instead of thinking: "holy crap, we've been so lucky!" you're thinking "AHMG! someone is stealing my OP'd Ubercrutch!"

    So: man up, and figure out how to play without having insta root-breaker every 2 seconds. Join the rest of us. Ever tried keeper? Root. then you stand there for 30 seconds. Root. Stand there for 30 seconds. Root. stand there for 30 seconds.

    Ya, it's gay, but, ffs, you don't hear us whining: "OMG I'm keeper and I need rage!"

  20. #200
    Quote Originally Posted by NoGoal View Post
    Anyway I think we can stop discussing this here and see how it will work on the beta server. It's just guesses and forum PvP atm.

    seriulsly this realy pisses me off....
    why in gods name does the SOLDIER PROFESSIONAL TELL US ENFS TO STOP VENTING OUR CONCERNS ABOUT OUR PROFESSION!!!

    sorry to say this i know u have an enf... or atleast i think u do but dont u dare tell me to not have concerns about my profession mister 1:30 min invelnerability.

    go moderate the forums ur supposed to moderate and stop telling me wtf to talk about.
    Moonbolt - 220/26/something. Trox Enf RK1 General of Hells Heroes.
    Renswind - 220/21/67 solitus trader.
    Moonkiss - 219/21/something opifex shade.
    Mooncloud - 150/18/somethin solitus MA.

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