98% of a Lifeguard's job is watching the pool dry. 1.9% is dealing with assorted mating attempts, and the remaining 0.1% is grabbing people who can't swim.
Yes, love the new Mimic options and new diversity.
Nah, just fix Mimic Doctor vulnerabilities already and leave me be.
98% of a Lifeguard's job is watching the pool dry. 1.9% is dealing with assorted mating attempts, and the remaining 0.1% is grabbing people who can't swim.
The feedback weve all been getting, is much improved than what it was before and as well, its alot better than nothing :P
Posted by Seventh: Has something to do with the fact that RL speaking im 172 sm high and weight 96 kg, all of which come in muscle form (and guessing your reaction about forum pvp, yes i can log into webcam )
Said the pixels lol..
Question:
How is it with the skill-system? iirc Sill said it couldn't be changed, does that still count? Our green skills are Perception/Concealment/Sneak-Attack/Psychology and Tutoring.
Would be great to see immunity to more debuffs, not only stun/calm/root/snare.
This way we get a longer window of working on perks, debuffs... determining the battle, without having to worry about being blocked out of casting CH, which many agents finds very fun no matter what the vocal majority thinks of it.
See, if regular mimic don't get new heals, then damage-penalty isn't that important as the real doctor's toolset is moving lightyears away from what agent can do, so having penalties on the Shaddow-line instead is a better trade-off for all.
What I think is most important is that our core-toolset gets redesigned to not only be effective in combat, but also actually do whats described in practice. For example, if all get roots that neglects rootbreaking and bailing nanos, then whats the point?
And they should stop this silly "halfway access to OSB'able buffs" immidieatly.
Examples:
Vision of the Wolf
Freedom of the Ranger
Aegis of Metal
Shadow Trail
Just curious,
Does the True prof Purge NCU idea got bring up?
Ceenah 220/30/66 PvM NT @ Newcomers Alliance
Eeenah 199/0 Froob NT @ Newcomers Alliance
It didn't get brought up, no. I think we're at the "watching paint dry" stage until the special balance beta server goes up, as mentioned in the FWM of 15-01-2010.
As soon as we have more information we're allowed to share, you'll be the first to know. We don't intentionally hold information behind so if you can't find information about a balancing topic, it's safe to assume an answer from one of the Professionals won't bring you anything new.
Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
*reloads rifle* back to the basics, my friends.... back to the basics...
Agent Qualifications, Pvp League v2.0
Total
Lupusceleri 4
Apothis2 0
Zeet 6
Hexous 5
Numavezi1 5
Damage over Time: they will be "fixed", but noone has a clue how that's going to work out.
Maybe it's time to reintroduce damage over time which triggers our SL damage procs...
Darrolav 220/30/70 Agent on RK1
Small fast tick dots that have a chance of triggering procs would be interesting I suppose but would rather see working dots all around, including for fr00bs.
I'm not sure what damage ticks would be appropriate but faster ticks would certainly be something nice.
Slow ticking dots just aren't very futuristic, this isn't supposed to be water torture.
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.
President of ShadowMercs
I believe what kink is trying to say is that none of those toolsets would be viable in PvP for an agent. Motivation speach is only a tiny part of crat's def rating, you need commanding presence, dodge the blame, and init debuffs for the toolset to work in pvp. Similarly, shade without acrobat and cib is a silly proposition for pvp.
President of ShadowMercs
Likely shade would end up as a buff only fp for some weird triple wield/sneak attack based setup.
Unless the stuns and sneaking health are opening up :?
I touched Death in a bad place.
My corporate slavery came with a shiny decoder ring.
Everyone seems to be talking about the nano's we can mimic and such but little has been mentioned about the mimic perks, so I am asking my self. If we can mimic the perks of other profession are we going to have to spend our current perk points? Say take out 10 perk points from black op for example so we can perk bio coon 10 when we fp enf? Or are we going to get extra perks which can only be used during when fp is in effect? Just a thought, considering I haven't seen anything like this mentioned yet alone answered.
PS. on a side note to this does this mean that perk reset guy is going to be taking alot of 20 mil's every time we minic a prof so we can copy there perks?
No, you must've misunderstood.
So to sum it up, as things are looking right now:
- No *actual* perks will have to be spent.
- Having the Specialization quests done will be essential.
- Each specialization == one extra "action", provided you use the right nano.
- "Actions" CAN be perks. But also quest nanos, for example.
Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
The news about agents future sounds very good. Hate when i have to FP doc whenever i want to do pvp or even pvm, because other FPs just doesn't work so well. Getting more possibilities on choosing FP is great!
But the main reason why I write to this forum (that i usually don't do) is because i have some ideas for agents:
"Snipe Shot" - As Lupus said, damage of it wouldn't be more than burst. But i would like it to have low def check. Maybe something like 100% Aimed shot skill VS 80% Dodge ranged skill? I don't want to have 2 Fling Shots that keep missing on high defense profs. Lock of it would be around 11s.
the 3s Aimed Shot - 3 seconds attack time sounds pretty long, so i was thinking about idea of debuff on hit. Debuff could be snare, and duration of it wouldn't be higher than 3s. The amount of -run speed would come from lvl: LVL * 10 = amount of -run speed. So, at lvl 220 agent would take 2200 run speed from his target when he hits Aimed Shot. I don't think 3s snare would be "overpowered" in PvP; it lets target use any nano, item or perk normally, but doesn't let enemy rush to agent and "1 2 3 4 5 alpha" agent down in a few seconds ^^. On PvM it does the same - gives agent 3s time to shoot and perk from range before starting to get hits. Both Aimed Shot and debuff should go through defenses. Lock of it would be maybe 30s?
DoTs - As someone said earlier DoTs could hit rapidly but low damage. They could also have some kind of weak nuke at the start. Like on Fire Frenzy perk from Champion of Heavy Artillery line: small hit and poison after that.
I was also thinking about real life based idea, where you would die to poison without antidote. Poison would hit more and more on each hit. On more thinking, that idea sounded way too good for pvp or pvm. People could just poison Beast and wait until DoT starts to hit 5m per hit
Bailing nanos - Nowadays bailing nanos can be used againts stun profs, but i think they ain't made for (+they don't work very well on that job either ). Duration of these should be longer to be able to run away if needed to. Also lock of them should be smaller. 4min wait for 10s duration buff is just way to silly.
Other updates that Lupus mentioned sound pretty good for me and i can't wait when they hit live!
Please comment what you think about my few ideas.