Page 16 of 17 FirstFirst 1234567891011121314151617 LastLast
Results 301 to 320 of 333

Thread: Report back from your represenatives

  1. #301
    Quote Originally Posted by Ocene View Post
    No no, the equip time is 30 seconds..
    Nowai!!

    I can see it now.....BAM BAM BAM BAM Brrrt! Brrrrrrrrrtt!! BAM BAM BAM

    Daddy like!!
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  2. #302
    Quote Originally Posted by Gunfytr View Post
    Your AR is measured with the wep in ur right hand, also any specials that are in both hands, the right hand wep is used. ie: If u have an smg in the right hand, ur smg skill + AAO is ur Att Rate.
    Why do you feel like you need to "explain" stuff like that? It's pretty effing basic knowledge and it had absolutely nothing to do with what I said. If you use 2 envys the attack rating won't change no matter what you do. If I just hit a full auto with my left hand gun, I can still use burst on right hand gun because it's not empty. If I had the full auto gun in right hand, burst would be locked.

  3. #303
    Quote Originally Posted by Gunfytr View Post
    Nowai!!

    I can see it now.....BAM BAM BAM BAM Brrrt! Brrrrrrrrrtt!! BAM BAM BAM

    Daddy like!!
    Yeah, very much like the two marines using that huge machine gun in the movie Aliens...how appropriate.

  4. #304
    Id rather have a gun like "O'l Painless" fron Predator :P
    where it straps on your back

    I think its a lil bigger then the one from Aliens.

  5. #305
    Quote Originally Posted by Hatech View Post
    Why do you feel like you need to "explain" stuff like that? It's pretty effing basic knowledge and it had absolutely nothing to do with what I said. If you use 2 envys the attack rating won't change no matter what you do. If I just hit a full auto with my left hand gun, I can still use burst on right hand gun because it's not empty. If I had the full auto gun in right hand, burst would be locked.
    Sry, tryin to be helpful.
    Last edited by Gunfytr; May 5th, 2010 at 05:29:54.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  6. #306
    How about these for balance.

    1. How about giving us ranged weapon support like enfo's with melee you know the 1hb/2hb specialists that can use 1he/2he/melee energy and piercing pretty well with nanolines for all? Why shouldnt sol's be able to use pistols/shotty/grenade if enfo's are masters of melee shouldn't we be masters of ranged?

    2. Also on damage, why not have special attacks- call it what you want bullets/silencers whatever similar to MA special attacks or even the ice dmg pvp booster from alappa, or special arrows from alba. That might be best of both worlds with options. Special tradeskill arrows from shops and hedgehog grenades even fixer burst rounds all have the template why not modify it for some special soldier attacks. Maybe that would offset losing dmg from perkline a bit.

    New perkline or power up mods.. no comment.

    Traders reflect borrow whatever... it sucks.
    But so does adv/shade brawl/ stun/ fast/ sneak/ dimach... OUCH!

    Ive played AO for a loooong time and there has never been or can never be parity between ALL the professions, its not possible imo. Some are always going to be better at some things than others, pvp included. Everyone has had their day in the sun at one point or another, some (advies) have never seen a cloudy day lol.

    Personally I like pvp but im not good at it with all the number crunching, min-maxing etc. I prefer to be better at pvm than pvp, because there is a LOT of pvm before you get 220 ladies and gents. And even more pvm while you are gathering all that 220 endgame gear you want before you pvp lol.
    ~Anyone can level, but only the wise gain experience~

    *Bronto Burger, serving 10,000 high level noobs daily*

    http://wolf-brigade.webs.com/

    My Story

    Don't feed the Mensa Tralalalala

    Everyday I'm Shuffling.

  7. #307
    Idea for third perk in new perkline; imho it's barely useful, so I'd say either give it stun as already suggested or make the taunt have some area effect.
    that is something i've often wished i've had as a soldier

  8. #308
    Reformat the damage perks if you can. Killing stuff in pvp as a soldier revolves around spike damage, right now we are looking at steady damage with large pauses inbetween.

    First perk : whatever, lifetap, who cares.
    Second perk : 3 Second execute time, large damage 4000-8000?
    Third perk : Small damage, 1 second execution time, a 3 second stun. 500-1500 damage?
    Fourth Perk : 2 second execution time, medium-high damage, 4500-5500?
    (these damage ranges are clearly before pvp reduction and reflects.. will still suck in real execution)

    Allows the soldier to "prep" the target for killing using the first major DD perk, the stun allows the soldier an opportunity to kill them without the target insta-CH'ing the damage, and the last perk and specials will follow, maybe by a 1 second perk that we can end the chain with to take advantage of the last second on that stun.

    Spike damage is what AO pvp is, right now we are looking at 1 regular per 1 perk with no clear buildable killing techniques because everything is exactly the same.

    The reason you cant kill someone one second, and can kill them the next, is because you change how you attempt to kill them. if one pattern becomes predictable, you use your brain and switch it up. With everything on 2 second timers with similar damage ratio's and no tools like stuns or anything to disable the target.. soldiers really will be a faceroll profession in pvp..
    Leave "Marinegent" AScar - 220/23/65 Atrox Agent
    Wakeup "Marinesold" Screaming - 220/30/70 Nanomage Soldier
    "Moonmarin" - 220/30/80 Solitus Martial Artist
    "Marinekeep" - 215/18/4x Atrox Keeper
    Quote Originally Posted by CuisinartBlade View Post
    to be fair, 2.8k ar is enough to perk anyone except fixers, mas, advs, shades, nt's that blinded you, shield mps, bow mps that landed dazzle, def docs, crats, or marinesold

    so all in all it's a fairly viable setup

  9. #309
    Things are still being discussed and there isn't much Berinda and I can say right now.

    We also have yet to talk about soldier nanos.

    But I will say that we won't have anywhere near as big a problem having to spike damage to kill certain people in the rebalance.

  10. #310
    If we are to lose as much as it looks like we will, they need to give us something. Ppl dont like cookie cutter setups? Great, Make ALL ranged skills green. Everyone of them, even them up. Give us options. Ppl prefer AR soldiers? Cool, make one. Someone wants a grenade Soldier? Go for it. "Masters of ranged weaponry". Specials should prolly stay where they are, but open up all the skills. Make ALL ranged weapons open to Soldiers. If it turns out that pistol=assault rifle=smg=shotgun, then so be it. Theres NO reason not to throw us a bone on this.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  11. #311
    I've been fighting for us to be able to use every kind of ranged weapon, and the devs working the weapon skill buffs like they did in the nano doc is a good first step. But we're not going to know anything for sure until the item rebalancing.
    Quote Originally Posted by kesh View Post
    I heard black troxes have a huge nothing.
    Berinda: Assault rifle

    Wenona: SMG

  12. #312
    Quote Originally Posted by Berinda View Post
    I've been fighting for us to be able to use every kind of ranged weapon, and the devs working the weapon skill buffs like they did in the nano doc is a good first step. But we're not going to know anything for sure until the item rebalancing.
    This, the best is that those weapon lines will help us face different enemies (rifle for evaders, another line for blockers...), at least we'll have more ip to use on skills in the future.
    Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spots on RK1 !!!
    N E U T R A L I Z E R S

  13. #313
    Cool, thx guys. Just brainstormin here.

    Yeah, Bolt, had the same thots. Different weps for different foes.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  14. #314
    i would like soldiers to get all possible ranged perkline acces. like pistol perkline, max shotgun perk line, acces to the fixers perkline for their fa/smg. evrything, and we can build a setup off our wishes. soldier is soldier... a wepon master. wtb all the diffrent ranged perklines ingame now!
    Last edited by Le-Quack; Apr 23rd, 2011 at 23:05:14.

  15. #315
    Interesting thoughts. We have enough IP to max two weapon lines as well as AS, evades and NR now. Last year I had three weapon lines maxxed (AR, RE and SMG) as well as AS maxxed for switching between Anger and Envy, at the sacrifice of Duck and some Ranged Init.

    I don't think we should have to swap all the time and reperk just to fight different opponents though. AR and SMG should both be able to touch evaders via Full Auto and Burst.

    Rifle or RE or whatever else shouldn't be required to do more than minimal damage on evaders, but should at the most give a slight advantage over AR/SMG.

    And of course there have already been suggestions from various players for a Heavy Weapons option with no specials that could do light to moderate damage on people in an area of effect (perhaps a 100% duck check on target with a 75% check on other people in a 10m radius).

  16. #316
    hmm..wonder how many lett
    Quote Originally Posted by Berinda View Post
    I'm not in favor of that because it would remove most of the utility of the Ofab back.
    An ams with 5% more reflect than the suggested, only useable if wearing ofab back.

  17. #317
    Quote Originally Posted by Eatin View Post
    An ams with 5% more reflect than the suggested, only useable if wearing ofab back.
    I keep thinking about what would happen if AMS set the reflects, I'm afraid the reflect value may end up lower.

    Considering this :

    Current (obsolete) doc : PNS + AMS means high reflects, but you can get hit by -30% from a trader, NT with the right charge and engie pet.

    AMS reflect is set : You get x%, debuffs will ignore that because plus or mins reflect doesn't count.

    AMS will be easier to outlast, but I'm afraid it won't be accepted to have solds with >80% reflects with no means to lower that even for 40s. It might be a shock for many to end at 75% or even 80%, but at least you can stop having traders and engies hugging.

    Tbh I'm already suggested this but it didn't get me far. But I still think it solves many problems. For low levels, froobs, imbalances for and against solds... Backed up with HP and other actions (ie hot without payback) it may work.

    Now if everyone think it's a bad idea I'll just pass.
    Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spots on RK1 !!!
    N E U T R A L I Z E R S

  18. #318
    We know reflects are gonna get hammered. Getting rid of the "payback" would be a decent bone to throw to us.
    I still think a HUGE step would be to make single reflects, RRFE, ect, self only.
    Gunfytr 220/30/70 Soldier Lawdog80 220/30/70 Advy
    Quote Originally Posted by Kintaii View Post
    Because we said so.
    Quote Originally Posted by Anarrina View Post
    I am unamused. I strongly suggest you don't unamuse me further
    Quote Originally Posted by Means View Post
    This nano blocks CH. This is intended.

  19. #319
    Reflects should not be touched.

    and Payback should not be introduced to game.

    In other words, don't touch the soldier profession, and if you do, please know very well what you are doing, cause we're on a very limited equilibrium.

  20. #320
    Hard to say, AMS is definitely changing in one way or another and we're getting bumps elsewhere. What we must do is to remain the heavy offense / defense class we are today.

    I'm looking to bring us in a direction that will not let our toolset rot for years. OFAB back and FA are cool at day 1 but day 3650 everyone else got a bump in damage and debuff while we still do 15k FA.

    Still no update on the documents but I'm pretty sure we're not done yet.

    Edit : And it's not about throwing bones thinking about the big picture is important.
    Server first !!! Neutral Solitus Male Soldier named Boltgun to wear a short with pink spots on RK1 !!!
    N E U T R A L I Z E R S

Page 16 of 17 FirstFirst 1234567891011121314151617 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •