I'd like to suggest a new dungeon.
Name: Omni-tek Ship Yard
Level range: 80-140
Location: Southern Clon**** (near barracks, on the river)
This will be a large walled base with a lot of aggro level 80-140 mobs (higher level further away from the gate). Inside the gates will be partially constructed space ships of a massive scale.
On the base will be entrances to several instances:
Administration (level 80-100) Large, clean building with comfortable furniture littered about, lobby with couches you can steal. Populated with enforcer mobs who wear tank armor and use Sledge Hammers, and crat mobs who wear suits and summon bots/fight with pistols. Enforcer mobs on lower level guarding higher up offices. Enforcer mobs drop random qls of cas (80-100), crat mobs drop random qls of carbonum, storm carbonum, and omni carbonum qls 90-110. Boss mob (level 100 Bureaucrat Terry Craig) drops several types of boots locked to different classes.
Lab (level 100-120)- Large underground complex with cages containing all sorts of horrors (that you can release and fight), and Doctor/Nanotechnician mobs. Almost exclusively casters- nt mobs aoe nuke teams, doctor mobs heal them. Doctor mobs have shotungs, pistols, nt mobs exclusively wear cyberdecks. Mobs drop items to modify NT level 50 and 100 decks with different advantages, like +1% nanodamage, +nanodelta, etc. Nano armor, and miy's nano armor drop. Boss mob (level 120 Chief surgeon Jose Barrios) drops nodrop doctor armor that adds body dev + nanopool.
Engineering (level 120-140)- Interior looks like one of those missions with computer terminals and research equipment, populated with engineers and their bots. Mobs drop Temporal swords, nodrop ql 100-105 Meele energy weapons with comparable damage to COH items. Chief Engineer Tom Sampson (level 140 boss) summons a slayerdroid, several mechdogs, drops nodrop ql 100 engineer grenade launcher.
Some of the Item drops:
Code:
Craig's Boots of Blasting
Terry Craig is a low level omni administrator born in omni 1. While he isn't a particularly talented leader of men, he is very good to his engineers- whom he allows a lot of leeway. Because of this- every year on his birthday the engineering department presents him with a pair of powerful, nano augmented boots that they spent the majority of their time crafting when they should've been working on vital projects. These are one of those pairs.
Requirements:
class = nt, crat, mp, doc, trader
int >= 300
max nano >= 3000
Effects:
All ACS + 350
Matter Creation + 12
Nano Pool + 40
Direct Nano Damage + 1%
Code:
Craig's Running Shoes
Terry Craig is a low level omni administrator born in omni 1. While he isn't a particularly talented leader of men, he is very good to his engineers- whom he allows a lot of leeway. Because of this- every year on his birthday the engineering department presents him with a pair of powerful, nano augmented boots that they spent the majority of their time crafting when they should've been working on vital projects. These are one of those pairs.
Requirements:
agi >= 360
stam >= 300
class = adv, fixer, ma, shade
Effects:
All ACS + 350
Runspeed + 124
Evade Clsc + 12
Dodge Ranged + 12
Duck exp + 8
Code:
Craig's Boots of Bashing
Terry Craig is a low level omni administrator born in omni 1. While he isn't a particularly talented leader of men, he is very good to his engineers- whom he allows a lot of leeway. Because of this- every year on his birthday the engineering department presents him with a pair of powerful, nano augmented boots that they spent the majority of their time crafting when they should've been working on vital projects. These are one of those pairs.
Requirements:
str >= 440
stam >= 380
class = enf, keeper, mp
Effects:
All ACS + 350
str + 16
all +damage + 5
2h blunt + 14
1h blunt + 14
2h edged + 14
1h edged + 14
attack rating + 6
Code:
Craig's Sneaking Shoes
Terry Craig is a low level omni administrator born in omni 1. While he isn't a particularly talented leader of men, he is very good to his engineers- whom he allows a lot of leeway. Because of this- every year on his birthday the engineering department presents him with a pair of powerful, nano augmented boots that they spent the majority of their time crafting when they should've been working on vital projects. These are one of those pairs.
Requirements:
sense >= 360
agil >= 300
class = Agent, Fixer, Shade
Effects:
All ACS + 350
concealment + 60
piercing + 12
rifle + 12
smg + 12
aimed shot + 24
sneak attack + 24
Code:
Sampson Grenade Launcher
Tom Sampson is a short, hostile, unlikeable man, but he builds a good grenade launcher.
Requirements:
grenade >= 800
Properties:
Slot: Right hand
Attack time: 4s
Recharge time: 1s
Clip: 20 - Grenades
Damage: 240-410 (220) - Fire AC
Attack rating cap: 1100
Effects:
mech. engi + 12
elect. engi + 12