I know i know, ya'll probably disagree. But to my mind the problem of fast, multiple, capping specials only extends to tl7 - and only because they gave us far too powerful guns.
who was moaning about the craphander? only the fixers who had to use it. who what moaning about booster agents? only the agents who had to use the crappy gun. i am even okay with 1 handed melee profs using as as a finisher - as it has a long equip delay and a horrible recharge.
nobody should use multiple, fast recycling, capping specials - agreed. but if agents use all three of them, they have to gimp themselves severely, with a lousy fa recharge. an even clearer picture is drawn at tl5 where you don't have acess to all the new tl7 superweapons. it's hard to use as there as you have crappy weapons and need a decent amount of as to actually hurt someone there. nobody moans about the specials there...the killers are nts with their insane damage that compares to a free multiple fast special abuse that you want to shut down with the new changes.
i say:
-allow people to use as/fa - why not if fa has a recharge of ~2 min. beautifully seen on fixers: some even prefer blackbird/craphander combo over hawk/craphander. (tl5)
-allow as/fa/sa if people have to gimp their chars to nothing else
-ao always was about twinking and thinking. swapping, pushing for another usable special, abusing a gun to gain a special - all that is the very part of ao that makes ao fun.
it's not about using specials, it's about the conditions that come with them, the sacrifices you have to make - and you should rather influence those than just forbid the pure possibility. by implementing well thought through ideas for equip and guns - not the ah-just-give-a-super-boost-everything stuff that we had to endure the last 300 patches.
you may flame, you may disagree, try to keep it either factual or entertaining