Well, I suspect it reads the settings from the chatserver but doesn't apply them. The channels looked muted as they should, but really weren't. At least that is how I believe
When I unmuted and muted them back it started to behave as expected.
Well, I suspect it reads the settings from the chatserver but doesn't apply them. The channels looked muted as they should, but really weren't. At least that is how I believe
When I unmuted and muted them back it started to behave as expected.
That sounds even more odd.
I'm currently relying on the server just not sending the messages, there is no client side muting going on.
It might be the server behavior is inconsistent. I'll probably just implement client side muting to make sure muted actually means muted.
Last edited by Vhaxx; Feb 3rd, 2010 at 11:52:44.
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.
It is/was client side.
It just disables that channel from displaying any data, but the data is still being sent to the client.
Naturalistic -- 220/30 Doctor (Eternalist)
Achillesma - 191/20 Martial Artist (Testlive Toon)
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*mumbles about *nix compatibility issues* I've ported to various OSes in the past though, so I understand the difficulties (impossibilities?), guess I'm gonna have to reinstall virtualbox and try this out!
Rubennib [220/30 keeper]
Darooses [220/23 crat]
Rubedoc [220/25 doc]
Keritan [220/25 enf]
and a few more.
Rub: I've already narrowed down the issue that prevents it from running on Mono and Wine, there mostly just wasn't a trivial fix for it (Mono's implementation of WebBrowser being bugged and all that).
For the next version I'm working on changing the way AOML is parsed and the process of doing this will take out a large chunk of the code that was giving the issues.
From there it shouldn't be too hard anymore to get it running on Mono.
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.
MY EYES HURT Please fix so you can increase textsize, sitting on the bus and chatting SUCKS
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Sending tell to offline char doesn't give you any message about it being offline.
edit: would be nice to have /whois command added, as well as having this command available under r-mouse when clicking on a char name anywhere in chat.
Last edited by Vhaxx; Feb 8th, 2010 at 14:28:22.
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.
hai vhab
could you please include a proxy conf file ?
I'm behind a ISA server at work ;P
Great work btw
Nat : if you're reading this -> i'm back ingame so ... run!
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.
No, no no ... don't be lazy
2/3 of the corporate world runs on ISA Server so the solution for poor employees like me would be to support web proxies with NTLM authentication (since ISA uses AD to check who can access the internet).
Anyway i bet you have different priorities, so feel free to implement socks only and i'll tunnel the connection
You might want to check the code for NTLMAPS project if you plan to include tunneling in your app
http://ntlmaps.sourceforge.net/
Naturalistic -- 220/30 Doctor (Eternalist)
Achillesma - 191/20 Martial Artist (Testlive Toon)
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stop trolling or i'll post all my raiding chat logs ... i'm just saying.
That one seems to be written in Python, so it won't be too much use to me.
I don't intend to fully implement a socks client myself, so I've been doing some digging around for a library to take care of that for me.
http://www.starksoft.com/prod_proxy.html seems pretty interesting.
I'm not sure if it handles your specific case, but supporting socks and (gentle configured) http proxies should go a long way.
I haven't decided on when and which version this feature should go in, but I've listed it in the project tracker so it won't be forgotten at least.
Formerly Vhab.
Once upon a time ruled a server. And then sold out. Sorry.