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Thread: Friday with Means - December 18th, 2009 - Busy day and Leet infestation

  1. #121
    Quote Originally Posted by Technogen View Post
    Yeah, but the system would have to support both types, *shrug* idk. Just don't go praying for some cloth effect system :P
    Awww ;p

    Yeah was thinking more of armor (bulky item) rather than clothes.. well I suppose we can accept texturing here.

    Though.. really..cloth fx.. BULLET!

    Though the thought of 1000 instances of Bullet's cloth calcs running on the screen at once brings to mind the concept of Liquid Hydrogen Cooled Computing.
    Last edited by meatybtz; Dec 21st, 2009 at 18:45:12.
    Quote Originally Posted by tweeeeeek View Post
    and everyone knows solsdiers dont think they just cast ams then roll face in keyboard for maximum efficiency
    Quote Originally Posted by Means
    I would have loved to see 18.0 finish up faster...but some "interesting" ways of playing the game were discovered that slowed the process slightly...in the same way as the pope is slightly Catholic.



    ..

  2. #122
    gnarly .. /me lol'ed

    where my sexy pr0n pic from the Tir strike ?

    i'd like to be one of the betatesters for the new client

  3. #123
    How's those daily missions progressing?
    Ruffixx, 220/30/66 Omni Opifex Fixer
    Pugilius, 206/30/49 Omni Opifex MA
    Blessedbrawl, 200/0 Omni Froob Opifex MA
    Medor, 199/23/42 Neutral Solitus Doctor
    Vindicius, 189/20/46 Omni Atrox Enforcer
    Evilrilius, 100/10 Omni Nano MP - Foremans Killing Machine

    Proud General of Obsidian Order

  4. #124
    Quote Originally Posted by Means View Post
    Holiday Party Details and Times:
    http://www.anarchy-online.com/wsp/an...&table=CONTENT

    Fridays are ALWAYS busy. Today was of course no exception. We were privileged to have a visit in the office from Strupstad and Docine in the Oslo office. It is always nice to get a chance to actually meet up with you guys and get a good reminder of why we a work as hard as we do. Thanks to both of you for boosting our spirits at the end of a long week.

    Leet Infested!

    Today' quick downtime was a result of a Christmas Leet infestation across all servers. I asked Customer Service to "make sure there are ALWAYS enough leets for everyone"...as a result the scripts got bit out of hand and we had (in some cases) 4000 Leets on single playfields. The servers were not happy and this problem would have escalated over the weekend. The only quick way of fixing/exterminating this number of the furry bastards was to restart the servers. I hope the quick downtime was not too bothersome and you can forgive us for this little interruption. It is interesting to note at this point that "Leet infestation" while unusual is not particularly unusual in regards to the interesting problems that tend to surface on Fridays. I am happy that this one was handled quickly and efficiently before everyone begins their vacations for Christmas this week. It did interrupt my plans of having pizza with Strups and Docine...we'll just have to reschedule.

    I am currently in prison and cannot currently log in my characters...please don't delete them!

    I spoke with some people on RK1 the other night and I confirmed that "When we do a character wipe...you will need to log on your low level bots to make sure they are not removed.". Let me be clear...This is not happening soon. We will not be up to any such nefarious activity over the Christmas holidays (The next two weeks) and we certainly will not do it without any notice. There will be notices in the launcher for weeks before...notices on the forums...and we will likely send mails to everyone in the interest of making sure nobody loses anything they are even remotely interested in. Lots of notice. You will all be sick of hearing about it when we do it.

    On a personal note to the person who wrote me from prison. Best PM I have ever received. It is going on the wall of my office. To be clear: It is not the policy of my team to delete the characters of people who will be out of prison soon. (Please don't hurt us!)

    Character Transfer


    The code used to generate in-game ID's for items etc exploded this week generating 500000 bogus ID's during testing. Cleaning up this mess took a great deal of time. Macrosun quit a record 103 times this week. It was not fun as it was not even remotely his fault or his code that made the mess. Work will continue on this initiative when and if he returns from vacation in January. Getting this to work properly requires work from the biling team, the database team and Macrosun himself. Blowing things up when any of these guys are away on a well deserved break would be a disaster...so January is what we are looking at...assuming again that Macrosun comes back. Hail Macrosun...pleeeze don't leave us.

    The Engine

    Damn it is starting to look good...and the artists haven't really even started to poke it yet. From an integration standpoint we are getting pretty close to feature complete. The reason we always use Tir is this: most of the visual features of the entire game can be found in this little easy to load playfield: meshes, ground, statel animations, npcs, self illumination, character animation, water, gfx effects, sky, weather systems, grass, dynamic shadows etc etc. All the visual resources need to be converted to a new format to be viewed in the new engine...so working in the same feature rich environment makes a lot of sense. Both the old AND new engine are rendered at the same time..side by side...for comparison to make sure that things look as they should and no detail is missed (and in most cases drasticaly improved upon). Watching the orbital strike in Tir today was great fun...we weren't 100% sure how it would look or if it would work..but stunning is the best word for it.

    What is missing:

    The last issues:

    Characters are "naked". Meshes (like shoulderpads) and weapons are displayed but the textures on the character are not "swapped" to display the correct armor. This is a feature missing from the new engine and we are waiting on work from the Montreal office for this feature to come it. This is not complicated but has been delayed by the expert in our Canadian office somehow breaking his leg horribly while actually IN the Canadian office...I don't know how he did it...but I am sure he was "compiling" at the time. He is back on one leg now and this work should be coming along soon.

    Large playfields crash the conversion utility. AO playfields are 4000 x 4000. Conan playfields are 2000 x 2000. It wasn't important until we made it this far. Now we are working on it. I'm not even remotely worried about it. I hope we can show an enormous SL playfield soon.

    What is next:

    With integration (all features where they should be) next we get into optimization. This will consist of cutting out the old engine completely and running only the new. Removing "old" AO will immediately result in a better framerate...but there will be work to do on making it run as smooth as possible..with options in place to work with as many setups as possibe...from the most humble laptop right up to the gnarliest gaming rig available. Having not said "gnarly" for years I enjoyed that. Work is beginning in earnest shortly in the Beijing office on the new heads. We received the first Atrox head complete back from the office and it was more amazing and detailed than I ever would have imagined..it will be great to have all 358 done over the next few months.

    It was great getting the chance to show two real players the new engine today (it was last week's version...not with the new support for dynamic light sources in working today!). Up and running...not cut in any way shape or form. I look forward to being able to show it directly captured from game NOT in Tir in the very near future. This has been an uphill battle the whole way...we clearly will not be seeing this hit the servers in 2009...but it is great to see it coming together. We are finally starting to win this one...I'm really hoping to put a hard release date (rather than a guess) on this soon.

    So exciting.

    Note:
    I am clearly getting this one to the translator horribly late. Rather than negatively focusing on him possibly not being able to get this out tonight let's be grateful for all the other times I have screwed his weekend plans when he put this translation first. It is NOT his job to translate my ramblings at 9pm on Fridays. Thank you Waldgeist. Sorry again. I will be on the German dimension for some time tonight in "The Grind"..maybe I'll see you there.

    See you all over the weekend at The Grind
    More pix of new engine pl0x!

  5. #125
    less re-qoute or a re-quote of a quote, "pl0x!"
    ____ Equipment
    Kopo: There's nothing wrong with the (NT) profession itself, it's just that the other 99.9% of us playing it are deluded & incompetent.
    Unzipped: I'm right, Schmorgi is right... everyone else is wrong and /org lazy.... yep... that pretty much sums up my thoughts.
    Mangle: .... even still the leveling curve seems steep. Why must there be an exponential leveling curve? Who the hell invented that crap with MMOs to begin with?
    deniska: malewerecat h8 for making me agree with Masta
    sobeguy:Anyhow, Marius was evil regardless. Gaute was evil too. They are like, the Bat Man and Robin of evil. They probably run around in tights and masks, making vaguely homoerotic comments, and generally meddling anywhere people are trying to have fun!
    Righteous:Sil is in the kitchen making some sandwiches, he says you're lying and doesn't know who you are.
    Sephiroth:you managed to bother two people with one sentence. Nice
    I Remember The Missing: Nepenthia, Naraya, Satenia.

  6. #126
    Nice so far, Please while you are at it, Implement a Warning/Opening Window: "Do you really want to equip this?" "Yes/No" when rightclicking Clothes, i just ruined my 100er MP twink X) grrrrrr

    Nice Santaloot/Giveaways!! But Missing "The Warning!" Merry X-mas!
    RK1



    220/30 Soldier, 220/22 Shade, 170/24 Agent, 150/14 NT, 150/14 Adv, 150/19 Keeper, 150/20 Crat, 165/21 Fixer, 150/20 MA, 150/18 Doc, 100/10 MP, 150/11 Trader
    60/06 Enfo, 60/06 Engi, 60/06 Fixer

  7. #127
    Quote Originally Posted by Nevo-RK3 View Post
    Nice so far, Please while you are at it, Implement a Warning/Opening Window: "Do you really want to equip this?" "Yes/No"
    This idea certainly has some merit...

    However, I think that warning message would get VERY annoying after a while, so, look at it another way...

    Make it so the three main windows are right clickable in the various boxes, then have an option to 'lock' an individual item on, so it CAN'T be accidently taken off/swapped...
    This way, all your twinked on stuff would be safe from accidental swaps.
    Last edited by Snakebite; Dec 24th, 2009 at 17:24:24.
    A new light shines upon Rubi-Ka,A new channel is opened in the grid feed,
    A new Team dedicated to the distribution of knowledge is formed.
    >>> AO-Universe <<<
    For the People, By the People.

  8. #128
    Quote Originally Posted by Snakebite View Post

    Make it so the three main windows is right clickable in the various boxes, then have an option to 'lock' an item on, so it CAN'T be accidently taken off/swapped...
    This way, all your twinked on stuff would be safe from accidental swaps.
    This is an awesome idea.

  9. #129
    Exactly, having the ability to lock the 1st two tabs would be a lifesaver for all those ppl whose mice have a mind of their own.

  10. #130
    Quote Originally Posted by Wurble View Post
    More pix of new engine pl0x!
    Why oh why did you have to quote the whole post just to say that. Why?
    why Why WHY ?!?!?!

  11. #131
    Quote Originally Posted by Dagget View Post
    Exactly, having the ability to lock the 1st two tabs would be a lifesaver for all those ppl whose mice have a mind of their own.
    WTB this feature, I had to put armor back on my crat like 5 times because of accidentally clicking on clothes, mostly due to backpack windows popping up too slow.

  12. #132
    It's Friday, where's todays FWM?!

    Deadfroobs - 18 agent- Work in progress
    Reidsangry - 30 enf - Work in progress
    Reidsmp - 76 mp
    Reidsagent - 95 agent/enf
    Reidsdrainz - 114 agent
    Reidscrat - 161 crat
    Reids - 218 crat
    Reidventurer - 220 advy
    Reidsma - 220 MA

  13. #133
    Friday with virgin Mary

    Imma have a babby! And no, i didnt cheat on Joseph. God did it lol

  14. #134
    Quote Originally Posted by junttius View Post
    friday with virgin mary

    imma have a babby! And no, i didnt cheat on joseph. God did it lol
    first!!!11!!
    210/18 Solitus Ranged Advy RUSTINEL * GARRZ Soldier Solitus 166/21
    145/18 Solitus Engineer DROIDAGE * AVYLORAN Keeper Solitus 161/14
    97/10 Solitus Metaphysicist MEHFIS * ZHERE Nanotech Nanomage 85/9
    Operator SCARCITY Fixer Opifex 49/5 Only TL2 Fixer solo title 7, all servers
    The Smuggler's Tale
    New Beginnings

    Advisor of Shattered Dreams and Lumen Orien


    Co-founder of Lumen Orien

  15. #135
    Quote Originally Posted by Junttius View Post
    Friday with virgin Mary

    Imma have a babby! And no, i didnt cheat on Joseph. God did it lol
    Second!

    Pix or it didn't happen!
    Amosco -- Brokest Trader on RK2
    Coope -- His bot is his best friend

    Originally posted by Dark Kensai
    Promising the stars and then hitting the customer with a bat so that they see stars is not the same thing.


    Originally Posted by sobeguy
    If you really want this chair, why not just get a phalloplasty and address your real concern?


    Become a Lifer

  16. #136
    Quote Originally Posted by Junttius View Post
    Friday with virgin Mary

    Imma have a babby! And no, i didnt cheat on Joseph. God did it lol
    how is babby formed?

    how is babby formed
    how girl get pragnent
    O HAI GUESS WHO (IT STARTS WITH "SWORD" AND ENDS WITH "BREAKER")

    tru story

  17. #137
    Quote Originally Posted by Sw0rdbreaker View Post
    how is babby formed?

    how is babby formed
    how girl get pragnent
    Thats the first thing I thought of when I saw that. And now you've stolen my thunder.
    Villagebike - 220/22 Metaphysicist - Rebuilding
    Fyxi - 220/25 Fixer - Schtuff
    Nullnvoid - 164/6 Keeper - Supahgimp
    Skrappy - 150/2() Agent - wtb axpeh pl0x
    Irolldadvlol - 60/2 Adventurer - Ubahgimp

    Quote Originally Posted by Means
    "FC Nerfsquad" When I have that made into a t-shirt I'll give you full credit.
    Join Primal Instinct in Age of Conan
    give it some love

  18. #138
    Quote Originally Posted by Sw0rdbreaker View Post
    how is babby formed?

    how is babby formed
    how girl get pragnent
    Friday with God

    They need to do way instain mother> who kill thier babbys. becuse these babby cant frigth back it was on the news this mroing a mother in ar who had kill her three kids . they are taking the three babby back to new york too lady to rest my pary are with the father who lost his chrilden ; i am truley sorry for your lots

  19. #139
    Quote Originally Posted by Junttius View Post
    Friday with God

    They need to do way instain mother> who kill thier babbys. becuse these babby cant frigth back it was on the news this mroing a mother in ar who had kill her three kids . they are taking the three babby back to new york too lady to rest my pary are with the father who lost his chrilden ; i am truley sorry for your lots
    Who let the retard out of its cage?

  20. #140
    Quote Originally Posted by Bigbluebear View Post
    Who let the retard out of its cage?
    http://www.youtube.com/watch?v=w_RaPOOVX1Y
    Veteran of Equilibrium

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