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Thread: Friday with Means - December 11th, 2009 - 16 second rough cut

  1. #61

  2. #62
    nice video! and cool another thing how to dettect ppl in sneak ;-] grass FTW
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  3. #63
    First time ever some grass have made me consider a renewal of a one year paid subscription...

    Thanks for giving us hope.
    Best Regards,

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  4. #64

    Funcom employee

    Quote Originally Posted by vesper View Post
    nice video! and cool another thing how to dettect ppl in sneak ;-] grass FTW
    That (conceal) has been changed but hasn't been brought to the Live dimensions yet. But thanks for pointing out that detail..I really hadn't thought of that yet. I was just too excited about how great it looked.
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  5. #65
    Quote Originally Posted by Means
    Quote Originally Posted by vesper
    nice video! and cool another thing how to dettect ppl in sneak ;-] grass FTW
    That (conceal) has been changed but hasn't been brought to the Live dimensions yet. But thanks for pointing out that detail..I really hadn't thought of that yet. I was just too excited about how great it looked.
    Imho, it's a detail that should stay - even in lot's of scifi movies you can see cloaked ppl by that kind of artifacts.
    Don't forget, the physical body is still there, it's just invisible.
    Last edited by SoldiTwo; Dec 11th, 2009 at 19:26:58. Reason: forgot my text lol

  6. #66
    Quote Originally Posted by Means View Post
    Imagine what a marketing/video editing guy could do with this...

    I am so happy with the progress being made.

    The moving grass made my day...I hope it makes yours.

    Clicky
    Nice video, the sky and grass effect is amazing. Is that grass always going to be so tall there or was it just to show the effects?
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  7. #67
    Quote Originally Posted by Parsed View Post
    [v] Turn grass off....

    Hate to say it, but with the more recent games, that's one of the first things I do... smoother gameplay, and more importantly, easier to see the bodies of the slain..

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  8. #68
    The Coder Formerly known as INSERTGMNICKHERE Parsed's Avatar

    Funcom employee

    About the sneaky part... thats a very good question

    As of now i guess you would be making the grass move even if you were in a successful sneak...
    But it's not a problem to remove it if in sneak...
    On the other hand... it might just be a leet... The grass is kinda tall

    And just to clarify.. "features" added like bump, specular, grass etc...
    How tall the grass is, and how bumpy the bumpmap is, is just a tweaking issue...
    it's in, it's working, it'll be looked at by an artist and "fixed" befor it gets released

  9. #69
    RAWR!!!!! Might be eyesore RAWR! but what a RAWR!
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  10. #70
    Not to be nit-picky, because the effect is really good... but it does kinda look like the person has an invisible 1-foot (1/3-meter) shield surrounding his legs as he walks through the grass.

    But that would actually be a nice touch-- casting shields and blockers could make the grass "lay down" in a hemispherical pattern starting at the player's feet... and when the shield dissipates, the grass could spring back up.
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  11. #71
    Now tiny agents can re-enact their favorite scenes from Honey I Shrunk the Kids!

  12. #72
    Quote Originally Posted by Means View Post
    That (conceal) has been changed but hasn't been brought to the Live dimensions yet. But thanks for pointing out that detail..I really hadn't thought of that yet. I was just too excited about how great it looked.

    Keep this effect! It's a classic in all "invisible man" movies: footprints in the snow, silhouette appearing under the rain, etc. It adds some fun gameplay features.
    (The only drawback being that people who turn some effects off -assuming "raised" vegetation can be turned off- won't be able to spot concealed characters in a few specific situations. Still... it's such a nice feature that I'm not sure if should be removed.)
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  13. #73

    Thumbs up

    omg that looks good...

    Can't wait to see on my own screen....
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  14. #74
    Whoho! Awesome work, keep up the good work! , Means maybe you missed out in the previous FWM, so Ill also post it here for you : http://i50.tinypic.com/14bm9w1.jpg I improved your screenshot a bit =).

  15. #75
    Quote Originally Posted by SoldiTwo View Post
    Imho, it's a detail that should stay - even in lot's of scifi movies you can see cloaked ppl by that kind of artifacts.
    Don't forget, the physical body is still there, it's just invisible.
    I can agree that it's a logical thing to keep.

    However it, combined with things like AoE fears and AoE roots, would ruin sneaking in areas like that because you'd know where to fire one off to unsneak us.
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  16. #76
    Awesome video, I hope that everyone has their on collision box size, then it would make ruse agents sneaking more effective then say mongo enfs sneaking.

    Quote Originally Posted by Bloodhoundje View Post
    Whoho! Awesome work, keep up the good work! , Means maybe you missed out in the previous FWM, so Ill also post it here for you : http://i50.tinypic.com/14bm9w1.jpg I improved your screenshot a bit =).
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  17. #77
    Quote Originally Posted by Bloodhoundje View Post
    Whoho! Awesome work, keep up the good work! , Means maybe you missed out in the previous FWM, so Ill also post it here for you : http://i50.tinypic.com/14bm9w1.jpg I improved your screenshot a bit =).
    LOL!

    Good one
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  18. #78
    ruh roh, pass the kleenex.

    Good job guys!
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  19. #79
    I'm in support of the grass making way for sheilds and stealthy foes, as long as those stealthy foes have a diminished impact on the grass while using negative scale effects.

    And 30 foot tall enfos should pretty much obliterate the grass.
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  20. #80
    Quote Originally Posted by Sonikeep View Post
    do we really need such resource using grass in mmo?
    Shoosh, you. :P

    Quote Originally Posted by Dancingrage View Post
    It's coming together nicely... Grass ftw, it's the little things like that which really make or break the immersion factor..
    qft

    Quote Originally Posted by SoldiTwo View Post
    Imho, it's a detail that should stay - even in lot's of scifi movies you can see cloaked ppl by that kind of artifacts.
    Don't forget, the physical body is still there, it's just invisible.
    This.
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