Yeah as a modifier on wear, but not as an requirement to wear and so not accessable as an action if parry gets usefull. (no creation shield has a can: parry-flag).
edit: was canarry ^^
Yeah as a modifier on wear, but not as an requirement to wear and so not accessable as an action if parry gets usefull. (no creation shield has a can: parry-flag).
edit: was canarry ^^
You mean to say that the Gold Shields don't have a flag stating that they're able to parry.
This is true but I don't think with how Parry will work as FC has stated that that will be a problem. I'll ask around about the plan for MPs and Parry, since that's a former part of our toolset, but I'm not entirely sure what's going to result from it.
thanks Klodd
Hatzilla 220/30/70 Soldier
Azturness 220/30 Engineer
Pearlywhite 220/30 Adventurer
Jervistetch 220/30 Doctor
Woopwoop 220/30/70 Enforcer
Ruleofthumb 150/21
Olbitty 184/22 Agent
Bigblac 220/30/70 Shade
Skankmasta 220 Crat
Would be interesting to hear about it since shields were somehow designed to parry attacks^^
Edit: BTw superior skylight shield already has a can parry-flag, also no parry requs to wear. Interesting fact is also, that mp-shields not have the Parriable flag. I see massive db work incoming for the devs if they want to bring parry as an action into the game.
Last edited by Seinstheorie; Dec 14th, 2009 at 11:01:17.
If the changes to the perks hit live as proposed in the latest pdfs, we'll be more than fine (even with mediocre equip like mine, I'd say). Removal of 2x AAO, a fair bit of dtn and faster nano-/healperks will give us a great boost in survivability, which we need.
Wow! For me it usually turns out quite different. Easy shot, collapser, nano feast, AS and I'm dead. That's of course if it's a full CSS-trader. Is it your def-advantage compared to my setup, or are there more CS-traders on RK2?
No real twinks, but for most of the BS-crowd it's great. Concerning towerfights you are absolutely right of course. But on the BS you can proc regain focus quite often with a creation weapon and perk most of the people with nano feast.
After the perk-changes its usefulness might drop, though.
Other than that, Lupus said it all, imo.
I guess, would need a bit better healpet maybe if regulars will hurt more?
If what the devs are saying is at all true, your traders are rarely n00b. We have a lot of n00b traders here, they are easy kills. I'm not that impressed by alphas, if you react fast with stims/healperks you can usually survive it. The problem with alphaers is usually that they have high damage over time as well (such as enfs, mimic enf agents, etc). With traders this is not the case, their regulars don't hurt *that* much, not even their AS is 11s capped.
I also think we have a lot more CS traders here.
Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
I consciously avoided the topic of pets alltogether. I just wouldn't know where to start. Should we point out time and time again how it's retarded that only one of our three pets really makes a difference? Should we point out how ridiculous it is that this happens to be the lowest and most easily obtainable pet we have (that the usefullness compared to requirements of our three pets is actually upside down)? Should we push to get the other two pets improved to reduce the need for a better healpet? Or should we just accept the fact, move on and try to get a small increase in the one pet that can already be considered working?
Thinking about MP-pets at TL5 always makes my head hurt.
Actually it's not. If you were to look for those statements again, you would notice that they were only saying this, while they were denying the possibility of a server transfer to make the idiots of RK3 feel better about themselves for the time being. Luckily that only worked for some of them. Of course the majority of our traders are easy prey, unless they're part of a zerg. I was just a bit surprised by your statement, since when I say "trader fights" that would only include those that invested a comparable or higher amount of work and time into their toons as I did on mine.Originally Posted by Lupusceleri
Well, CS traders obviously don't alpha me, but that doesn't make the fight any less hopeless for me. That however is my own fault for having virtually no NR due to my stupid bow/shield swap experiment... I also think I can't cast PA double drained (iirc), so once bela is calmed, the fight is basically over.Originally Posted by Lupusceleri
edit:
Seems like I have been out of the game for too long... I even forgot the one thing that would be on top of my MP's wishlist now with the perk changes announced:
Remove the level lock on IPA, FFS! The huge nanocost would balance it out just fine for TL5 imo and it would be so, sooo nice to be able to use that.
Last edited by SomniferumRK3; Dec 19th, 2009 at 14:15:27.
From what I have seen about tl5 MP's they need a way to survive being alpha'd more then anything. Lower version of SS with lockout instead of recharge (like how your wanting tl7 SS) would help with that issue a little bit.
The main thing that screws over most professions at tl5 are overpowered Enforcers and Melee Advys, Agents are really strong to but there are professions that could destroy them if they had a chance.
Healpet is good healing for the amount of hp tl5 MP's have, but just like fixers that low amount of HP gets capped by far to many things and healing can't cover going higher.
Pet wise tl5 MP's probably have the best pets, although all of them are pretty useless.
The main reason why I never play any pet professions is they can't pvp out of the box, crats/engi's/MP's all need a very long amount of time to get buffed up and ready to fight after logging in, I want a toon that can just go.
On RK2 there arn't all that many good traders atm, there have been some really good ones in the past using both nanoskill and AR setups but they stopped playing. Most trader "twinks" atm run around in a mix of CS/CSS and random cheap gear on RK2. To put it in perspective, Hexone could kill my fixer with only using the aad/aao drains, almost every other trader I can kill while double skill drained. AR wise a good trader will perk pretty much everyone one even in a CS setup, personally I have seen Nanoskill setups outperform AR/Evade setups.
Last edited by Maxisfix; Dec 22nd, 2009 at 07:18:58.
TL 7
RK2 - Maxisolja - 220/24 Trox Soldier | RK2 - Blitztrick - 220/25 Soli Fixer E | RK2 - Krakenz - 220/21 Trox Keep
RK1 - Shanue - 218/30 Opi MA | RK2 - Redenf5 - 218/22 Trox Enf | RK2 - Jrollin - 214/25 Opi Shade
TL 5
RK2 - Memorial - 170/16 Opi Engi | RK2 - Maxisfix - 168/21 Opi Fixer E
RK1 - Clento - 150/20 Soli Soldier | RK1 - Losodoc - 150/20 Soli Doctor
RK2 - Loso - 150/20 Opi Advy | RK2 - Tachun - 150/13 Opi MP
RK1 - Krakenz - 150/15 Trox Advy | RK1 - Loso - 150/13 Trox Advyoo.
TL5 Fixer Information | GMT -08:00 West Coast Canada | Java AO Chat API | Dnet
Like the input I'm seeing here guys, I'll be writing up the wishlist as soon as I can crowbar some free time this week, maybe this Xmas weekend.
Lupusceleri L220/30/70 Agent -- Advisor of Spartans -- equip endgame AR setup endgame def setup <3 Azs wearer of Cheree's pants
Arrowsmith -- Arafellin -- Alphacenta -- Aesculapias -- Wolfseye -- Lysdexic
TL5 enf twink: im out those MPs are to overpowered
crattey: The Balance Discussion forum. Where common sense goes to die.
This is the last call for input before I unsticky the old wishlist/buglist and make up new ones.