Originally posted by Cheetra
i can't get behind this for one simple reason, it cuts deeply into the forte of the MA, critting, completely self buffed MA's have a base 24% to crit, and most other classes have +0%.
What justifies other classes jumping to +15% to crit while MA's remain at 24%? Why should ever other profession in the game get the equal of a LMA buff for a one time IP investment while MA's biggest strength is eroded to near meainglessnees?
This is not parity, this is like saying give every profession a 60% heal on the same recycle timers as the doc's "complete" heal. Oh and docs get a 30% on top the max heal for complete heal. ( since you didn't include VE's in that statment ).
As you stack in more outside crit buffs those precentages get even worse.
this is incorrect. Base crit chance no matter what is always 1%
so ma's start with 25%(with uvc) and everyone else 1%. Personally i am in support of this nerf. For those of you whining about ipr points, there are PLENTY of good shotguns that arent crit dependant (home defender for one). There are also many good pistols being added with every patch.