Hi everybody. The other threads are getting long, and I would like to start a new thread for you to use over the weekend. Thank you for the feedback in the other threads, and for staying (mostly) constructive.
Now for the current status:
We had a meeting today involving several people from different departments, and basically we agreed that LLTS itself is not the main issue, but the critical chances that people are able to attain. Due to this I would like to ask a bit more about some of the suggestions players have brought up; making so that you can't efficiently stack all crit increasing stuff in the game.
So, new suggestion:
How about saying that Flurry of Blows and the MA self crit buffs won't be usable with ranged weapons (except bows) due to a big Ranged Init penalty, and the LLTS won't be usable with close combat weapons, bare handed attacks and bows due to a big penalty on Melee and Physical Init?
This is basically a 'simple' change, which does not require new code, and I believe it will be a very viable alternative to nerfing the crit chance on LLTS.
Who will be the losers in such a deal? How much will they lose? What would be a reasonable compensation (in e.g. IPR points)?Will balance be better or worse?
Let me have your feedback, and I'll compile it and add it to the feedback on other suggestions and ideas, and we'll see where we end up.