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Thread: Make shades playable for pvp at all levels!

  1. #21
    Quote Originally Posted by keitelo View Post
    Still the same at tl7, maybe change to 90% of people unperkable if you don't have top end equip and you'll need to gimp your ONLY defence.Oh wait i forgot MOONNGOOO RAAAGGEEE.Too bad i'm not trox and have better things to do than rerolling (and trox are fugly).

    Can't wait to see AAD removed from nano resist: a level 80 agent mimic doc will root 220 shades!

    Thx FC, those 30 free days reminded me why i canceled accounts!

    I tried BS a bit cause of the "I NEED VP", well of my 40 possible actions i used evade perks and a SA every 40s it was zero fun at all...



    1 > Agents dont have root perks .
    2 > Nanos have nothing to do with AAD , or landing nano on your target for that matter ( GA4 example )
    3 > Docs dont have root perks or mimic wont give you any perks for that matter .
    4 > Your a idiot
    "Men are more ready to repay an injury than a benefit, because gratitude is a burden and revenge a pleasure. "

  2. #22
    Not realy sure how a shade would do below 165/170 wich is tl5 since tbh i havent realy tryed to twink a shade at that level or run the math .
    But over all yea a upgrade to our toolset would be nice for the lowbies .
    At tl5 tho you can make something work , but it requires alot of twinking .Hell all twinks require alot of work if you wana be good but shade is either go high or suck bad .
    "Men are more ready to repay an injury than a benefit, because gratitude is a burden and revenge a pleasure. "

  3. #23
    Quote Originally Posted by Gridpain View Post
    tbh, removing level-lock from spirits and symb would be a good idea ... reqs needs to be adjusted of course... but it's pretty stupid to have symbs that give you 1/4th of what you could do with imps....
    removing the level lock from symbs would be a bad idea imo,

  4. #24
    Quote Originally Posted by Ani View Post
    And that 5k Absorb down to useable reqs. Would help a lot in DD department and survivability.
    Maybe they should just get rid of that absorb and give shades a defense (item) that actually makes sense
    Dagger 220/30/70 Shade // Attempted 219/24/?? Enforcer // Canidae 180/0/0 Adventurer // World 185/26/32 Meta-Physicist// Cramp 150/20/35 Engineer
    Ya wanna fix something - give RK mobs better xp, make RK matter again.

    Quote Originally Posted by Mamman View Post
    Give shades love or we will stop buffing people!!

  5. #25
    Quote Originally Posted by iolanda View Post
    1 > Agents dont have root perks .
    2 > Nanos have nothing to do with AAD , or landing nano on your target for that matter ( GA4 example )
    3 > Docs dont have root perks or mimic wont give you any perks for that matter .
    4 > Your a idiot
    1)who talked about perks for roots?

    2)like i care doesn't change our crappy NR anyway

    3)wtf m8 you drunk?
    There seems to be problems with the internet itself!

  6. #26
    I'd love to see this happen.
    Last edited by Anarrina; Today at 18:32:45.. Reason: constantly mistyping someone else's name in an attempt to belittle them in harassment

  7. #27
    Quote Originally Posted by notcrattey View Post
    Actually no, shade can work at TLs 3 and 4, I've seen it done and have done it myself.

    This does not mean they are balanced in power, or do not need a significant upgrade.
    You still have yet to do it at tl7
    Perkitup 220/30 Atrox Shade Drperki 220/30 Solitus Doctor Lovvesold 220/30 Solitus Soldier X Men
    Geddy
    220/29 Solitus Bureaucrat Phrygian 220/? Atrox Enforcer Aeolian 220/? Opifex Fixer
    Thelord666 220/? Solitus Adventurer Kellen 218/? Opifex Martial Artist

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