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Thread: and after 200, what happens?

  1. #21
    Originally posted by Minivasn
    Adventurer for the temporary +7k HP buff, heals, and HoTs?
    Adventurers don't have HoTs. Other than that: you paint a pretty picture
    Vanguard Mharc. Self-equipper extraordinaire no longer. I'm back!

  2. #22
    Whoops, thought I saw some, but they were just the lick wounds series.

    Edit - Yeah I've seen the 'No Previous Profession' tool tip. Been looking for a way to see if I can get a new profession, but its not in game, or no longer envisioned.
    Last edited by Miniexplicit; Oct 8th, 2002 at 14:05:01.

  3. #23
    Adventurer for the temporary +7k HP buff, heals, and HoTs?

    The 7k HP buff includes a HOT similar to Mongo.

    The only drawbacks are:

    It can only be used outside.
    It can only be used in Pit Lizard form.
    It can only be used once every 1200 seconds
    It lasts 100 seconds
    It has a level 195 req


    I know you were being sarcastic, but KOT is really a bad joke.
    I don't think the handful of advents that can even use have even bothered to upload it and use it.

  4. #24
    One less reason to add in Adv to your Multiclass then.

  5. #25
    multi classes sounds sweet, but way too overpowered ofcourse.

    Anyone want to meet a lvl 200 MA/Fixer/doc/trader in duel?

    MA with UVC, in GA4, that drain, get 1500 attackrating and can CH, that would hurt.


    After lvl 200 it's not very much to do, I have made some alts but it feels abit pointless to lvl them too, when I'm lvl 200 with next I'm pretty sure I want to play Azz at lvl 200 anyway, so pointless to get that high with next, and I don't like low lvl game either.

    I mostly goof around or just have chat on 1 comp and play other game on other.
    Azzazzimon
    ICQ: 419860

    Clan Apocalypse - The guild for models

    Account closed.

  6. #26

    Breeds

    How about adding some new breed you can choose upon reaching 200.

    Improved form of the current ones :

    - Increased skill caps
    - Increased number of IPs which can be spend upon one skill

    Just a suggestion

    - Kairalaa

  7. #27
    mutli-classing = bad......


    lvl 200 doc/trader/fixer




    hmmm

    CH+GA4 + drains = STUPIDLY strong.......



    it'd never work
    Supersoly lvl 220 Atrox Enforcer
    Fearthis lvl 200 Opi MA
    Tehsoly lvl 60 Atrox Enforcer



    and a lvl 160+ sold...

    Legion

  8. #28
    Here are a few multi-classing ideas:

    1) when you pick a new class, you get to choose 2 or 3 skills that are cheap to the new profession and make those skills cheap for you. Ie, you could change 2-3 blue skills to green skills, based on the differences in skill cost between the 2 professions.

    2) A nano lvl req that relies not on a level req on the nano but upon the lvl of the caster. This would only affect you if your first profession was not that of the nano you wanted to cast.

    Assuming a ratio of something like 1:8, you need to wait until lvl 225 in order to cast ql 200 nanos. This works well because in order to cast anything useful to a lvl 200+ character, you would need to do some significant lvl'ing. Any worthwhile nano would need to be ql 100+, and so you'd need 12 or so lvls (no small feat given the xp curve) after 200 to cast anything decent.
    And let's face it, nanos are the only thing seperating professions besides skill costs.

    The same thing could work for weapons and armor, though perhaps on a more generous ratio, so that in order to use a ql 200 (or greater) weapon that is specific to your 2nd profession (something like a blood bat if you go enf), then you'd need 10 lvls of work in order to be able to use it, rather than an immdeiate payoff from choosing enf.

    Anyway, just some thoughts, feel free to tell me why i'm an idiot

    edit: a new PvP class would have to introduced, 200+ to make this fair at all.
    Last edited by Anonymous; Oct 20th, 2002 at 23:03:10.

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