Ok, we have seen a lot of ideas and sugestions of what keepers want or need, so i think is a good idea to add all the ideas in a single topic so it will make easyer to browse. Here they are.
1) Lower the defense check of Holy Mark debuffs (Current is 95%)
2) 1h edge + Shield combo
3) Elegible for ranged energy / Melee Energy (would make us unique for sure)
4) Condense HM line into maybe a 5 perks line
5) Even up Dodge and Duck with Melee clsc on HM line (make hem all the same as evade clsc dows now)
6) Condense Blessing and AoR into 5 Perks each
7) Or merge Blessing with AoR into a single 10 pts line
8) Or add blessing heals to AoR line
9) Make Wrath nano line more operational for us, maybe lower recharge time to be compaible with our Fast Attack recharge. Raising DMG would be good too, same with Fury for lower levels.
10) Kill this nano line idea, let us use our skills to full potential. No point not beeing able to use a mere 6% reflect if we are runing imminence nano. They should be merged into a single nano.
11) Also merge Nano aura and Heal aura nanos into a single nano
12) Merge dmg aura. ward and resist nanos into a single nano
13) Even up our evade skills on Elude Pain so every skills add 140. With the high ammount of AR gained lately by ranged professions we got nothing to atleast clear the gat a little bit. For every 100 AR added to ranged profs we get less than half added to def skills.
14) Same idea as above, but make all our evade skills light green so we can benefit from more evades overall, we dont need acrobat, just to bem even within our skills and toolset.
15) Raise AAO on imminence line for god sake.
18) Make couring touch heal scale with the ammount of HP we have
19) Lay on Hands should heal more and faster, lowering recharge and raising heal ammount would be good.
20) Raise AOR heal ticks... currently is too low fo high lvls
21) Dimatch heal is good, but too slow of a recharge... let us atleast use it once every duel whitout having to wait for the current recharge. Making the maximum echarge 15 minutes and minimun down to 8 minutes would be intresting.
22) Lower requirements on those stupif 1.8+ K nanos... really, we are not casters, even tho our nanos last longer than most out there we cant be looking for Traders and MP´s everytime we got into battle station. We should be able to cast our skills without problem, ITENS NEEDS TWINKING NANOS ARE NOT SUPPOSED TO WORK LIKE THAT, THEY ARE OUR FREAKING TOOLS.
23) Lower devotional armor recharge, this perk is actually one of the best we got.
Well, this is what i came up scrolling topics about keepers, i think most of these are very plausible changes, it is something that will affect every aspect of the currently dead keeper pvp status, as for pvm it will only impoove, we have great capability of tanking, nohing wrong on that area at the current time if you ask me.
Since we are pretty much perk dependants he idea of mergin our nano lines and improve them a little as it be will make us perform a lot better in pvp, most people don´t realise that but our nanos are very good, even tho we have them spread out. We curently are a profession withou unique setups, you eiher have a keeper like everyone else or you don´t. Well, this game is like this actually, everyone has the same goal without beeing unique, you will hardly see a profession distinct to his other companions, appart from enfos with blunts and edges and advs with edge and pistols we are all the same boring thing. This is what this game needs, diversity inside the classes so everyone doesnt need to use the exac same setup so at the end we are all alike, the only thing that will change is what we use on our social tab.
One more thing keepers lack is a distinct attack. We have brawl and FA and a lousy warth nano, while...
1) Fixers - FA/AS
2) Advs - AS/FA/SA
3) Shades - SA
4) Trades - AS
5) MPs - AS
6) Crats - Some still use AS i guess
7) Enfs - SA option on 1h edge
8) Soldiers - FA/AS
9) Agents - Duh..
10) Engis - That damn dog pet + some use AS still.. i think... atleast they usued to
11) NT´s - Doubles and Triples...
12) Ma´s - AS and Dimatch
13 Keepers... brawl... yah, this is an attack where we can maybe get a good crit every now and then...
This is all without consideing perks ofcouse, we do have s&d... but thats all, while every other prof have those specials + killer perks..
I am not asking fo us to have SA or anything like that, even tho we have a SA nano god knows why... The idea here is make our wrath nano usefull for this prupose, i could be a freaking divine blow to the head maybe... because the description of the nano really make us think it is a super freaking dmg dealer... but when you use it its lower than our fast atack and has a life time recharge. Make the hing be a head splitter as it should please.