Group Perks
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Nano Doctorate ----------------------------------------------------------
Shutdown Removal 1: Range has been increased to 5 meters from the former 3 meters.
Shutdown Removal 2: Range has been increased to 5 meters from the former 3 meters. Also Gives a 10 seconds immunity to NSD now.
Starfall ----------------------------------------------------------
Dazzle with Lights: Attack has been changed to 1 second. Recharge on hit is 30s, on miss its 15s
Combust: Attack time has been changed to 1 second. All maximum damage has been decreased.
Code:
Affected by Napalm Spray not running: Affected by Napalm Spray running:
Level 001: Damage: -438..-876 Level 001: Damage: -548..-1095
Level 100: Damage: -876..-1752 Level 100: Damage: -1095..-2190
Level 200: Damage: -2239..-4714 Level 200: Damage: -2799..-5892
Level 220: Damage: -3301..-7336 Level 220: Damage: -4126..-9170
Thermal Detonation: Attack time has been changed to 1 second. All maximum damage has been decreased.
Code:
Affected by Napalm Spray not running: Affected by Napalm Spray running:
Level 001: Damage: -1157..-2314 Level 001: Damage: -1446..-2893
Level 100: Damage: -2314..-4628 Level 100: Damage: -2893..-5785
Level 200: Damage: -3042..-6403 Level 200: Damage: -3802..-8004
Level 220: Damage: -3549..-7887 Level 220: Damage: -4436..-9859
Supernova: Attack time has been changed to 2 seconds. Recharge on hit is 60s on miss is 30s. All maximum damage has been decreased.
Code:
Level 001: Damage: -1750..-3500
Level 100: Damage: -3500..-7000
Level 200: Damage: -4038..-8500
Level 220: Damage: -4500..-10000
Powerup ----------------------------------------------------------
Doctors can now perk up to level 10, previously could only perk up to 8. Must be wearing a Ranged Energy weapon now. Energize is no longer needed to use the rest of the perks. However the rest still have to be chained.
Energize: Attack time has been changed to 1 second.
Power Volley: Attack time has been changed to 1 second. Recharge on hit is 45s, on miss is 22s.
Code:
Ranged Energy Skill 0001: Damage: -448..-896
Ranged Energy Skill 1000: Damage: -896..-1791
Ranged Energy Skill 2000: Damage: -1806..-3644
Ranged Energy Skill 3000: Damage: -2029..-3620
Stunned: 3 seconds (pvp & pvm) 19% chance
Power Shock: Attack time has been changed to 1 second. Recharge on hit is 45s, on miss is 22s.
Code:
Self: Must have Power Volley running
Ranged Energy Skill 0001: Damage: - 882 .. -1765
Ranged Energy Skill 1000: Damage: -1565..-3529
Ranged Energy Skill 2000: Damage: -2289..-4819
Ranged Energy Skill 3000: Damage: -2551..-4669
Stunned: 3 seconds (pvp & pvm) 19% chance
Power Blast: Attack time has been changed to 1 second. Recharge on hit is 45s, on miss is 22s. Range has been increased to 35m.
Code:
Self: Must have Power Shock running
Ranged Energy Skill 0001: Damage: -992 ..-1984
Ranged Energy Skill 1000: Damage: -1984..-3968
Ranged Energy Skill 2000: Damage: -2862..-4626
Ranged Energy Skill 3000: Damage: -3566..-5146
Remove Protection nanos <= 4 NCU 1 time – 14% chance
Remove Healing nanos <= 4 NCU 1 time – 14% chance
Power Blast: Attack time has been changed to 2 seconds. Recharge on hit is 45s, on miss is 22s. Range has been increased to 35m.
Code:
Self: Must have Power Blast running
Ranged Energy Skill 0001: Damage: -1001..-2003
Ranged Energy Skill 1000: Damage: -2003..-4005
Ranged Energy Skill 2000: Damage: -2889..-5767
Ranged Energy Skill 3000: Damage: -3848..-6774
Stunned: 3 seconds (pvp & pvm) 24% chance
Remove Protection nanos <= 15 NCU 1 time – 50% chance
Remove Healing nanos <= 15 NCU 1 time – 50% chance
Pistol Mastery ----------------------------------------------------------
Quick Shot: Attack time has been changed to 1 second. Defense skill has been changed to 100% dodge.
Double Shot: Attack time has been changed to 2 seconds. Defense skill has been changed to 100% dodge.
Deadeye: Attack time has been changed to 2 seconds. Recharge on hit is 45s, on miss is 22s. Defense check is now 90% dodge. Damage has been changed to scale with pistol.
Code:
Pistol Skill 0001: Damage: -1332 .. -2663
Pistol Skill 1000: Damage: -2663 .. -5325
Pistol Skill 2000: Damage: -3072 .. -6467
Pistol Skill 3000: Damage: -3423..-7607
Alchemist ----------------------------------------------------------
Taint Wounds: Attack skill is now Attack Modifier 100%. Defense skill is now Duck 100%. Damage has also been improved. Attack time is now 2 seconds.
Code:
Affected by Reap Life not running: Affected by Reap Life running:
Alchemist 1: Damage: -29 .. -29, 10 hits, 3 s delay Alchemist 1: -31.. -31, 10 hits, 3 s delay
Alchemist 2: Damage: -73.. -73, 10 hits, 3 s delay Alchemist 2: -87.. -87, 10 hits, 3 s delay
Alchemist 3: Damage: -225.. -225, 10 hits, 3 s delay Alchemist 3: -240.. -240, 10 hits, 3 s delay
Alchemist 4: Damage: -478.. -478, 10 hits, 3 s delay Alchemist 4: -574.. -574, 10 hits, 3 s delay
Alchemist 5: Damage: -672.. -672, 10 hits, 3 s delay Alchemist 5: -807.. -807, 10 hits, 3 s delay
Alchemist 6: Damage: -880.. -880, 10 hits, 3 s delay Alchemist 6: -1057.. -1057, 10 hits, 3 s delay
Chemical Blindness: Attack skill is now Attack Modifier 100%. Defense skill is now Duck 100%. Damage has also been improved. Attack time is now 1 second.
Code:
Offensive Modifier -500 @ level 200
Effect - Blind
Duration 8 seconds pvp / 25 seconds pvm
Poison Sprinkle: Attack skill is now Attack Modifier 100%. Defense skill is now Duck 100%. Damage has also been improved.
Code:
Affected by Bloodletting not running: Affected by Bloodletting running:
Alchemist 4: -297 .. -297, 10 hits, 1,5 s delay Alchemist 4: -356 .. -356, 10 hits, 1,5 s delay
Alchemist 5: -417 .. -417, 10 hits, 1,5 s delay Alchemist 5: -501 .. -501, 10 hits, 1,5 s delay
Alchemist 6: -546 .. -546, 10 hits, 1,5 s delay Alchemist 6: -656 .. -656, 10 hits, 1,5 s delay
15 seconds pvp / 15 seconds pvm
Seal Wounds: Adds a 10 second resist bonus to all DoT lines. (Don't know if its 100% resist or not.)
The Unknown Factor ----------------------------------------------------------
Hostile Takeover: The debuff is no longer a random roll it instead now debuffs all inti's.
Code:
Ranged init: -1000 @ Lvl 200
Nano init: -1000 @ Lvl 200
Melee init: -1000 @ Lvl 200
Physical init: -1000 @ Lvl 200
10 seconds pvp / 20 seconds pvm
Chaotic Assumption: Damage has been decreased.
Code:
Level 001: Damage: -1250..-2499
Level 100: Damage: -2499..-4999
Level 200: Damage: -2883..-6070
Level 220: Damage: -3213..-7141