I want a new type of team that holds up to about 40 or 50 people, it works like a normal team except that exp is nerfed down to like 10% normal.
Discuss.
I want a new type of team that holds up to about 40 or 50 people, it works like a normal team except that exp is nerfed down to like 10% normal.
Discuss.
Hailing from Kirkland Washington
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I want phatz.
Seriously, though, the first issue I see with this is team heals/perks/buffs. Major imbalance if you only need one doc with a kick-ass team heal.
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Thats true I suppose, however there arent really a lot of good endgame team heals aside from alpha and omega. Aside from that i cant really think of any good reason why this shouldent be implemented.
Hailing from Kirkland Washington
Enfraam 217/21 NT
10,000 levels
There could be a raid group consisting of 5 teams that link via a raid recruit, docs could then choose to heal the subgroup taking damage.
You do realize that doc who hits team heal to heal 40-50 people will be dead the very next moment...Originally Posted by Moonleg
As for AoE heal perks they work this way today, they heal all friendly targets in area of effect regardless if they are teamed with doc.
omg ... the aggro in SL from Alpha & Omega * 50 people in team ... lol ... "Team: HEAL ME!" "Doc: done" ... "Doc: dead"Originally Posted by Moniker
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This sounds uber. I hate getting in apf and being in a small team or a low damage team. Plus this would solve the trinity problem RK2 is experiencing.
Gee...another expansion that I'm not interested in...maybe it's a hint? O.o
Eeky: Cz how much beer would I have to provide to you, to have you water balloon the people responsible for last patch?
Cz: I would never consider such a horrible proposal! (I'll have my people contact your people.)
Well, it's not just docs team heal. The various other team effects, keeper, soldier, engi, crat, traders auras etc.
While I do think a raid system would be nice, handling it as one big team I'm not so sure about. Also have issues with loot, adding players to the team(as no one can be fighting) etc(I'm sure there are more, but it's to damn early to think about it ).
Well aside from soldier and I think some of the engie buffs, the rest have a range limit.
Gee...another expansion that I'm not interested in...maybe it's a hint? O.o
Eeky: Cz how much beer would I have to provide to you, to have you water balloon the people responsible for last patch?
Cz: I would never consider such a horrible proposal! (I'll have my people contact your people.)
maybe its just because I'm completly wasted, but I failt to see the relation of doc heals having to do with large raid force teams..? Docs have the best/most fun end game because they absolutly required at everything.. no docs = no raid.Originally Posted by Moniker
Well said.... this shouldent be implemented.
This game seriously lacks "raid" as part of game mechanics.
1 team following the raidforce should not have the loot at the end, because the "raid" has 10 times more people and should OD them. Lootrights should be given per "raidforce" not per team.
I would like to see this and all the problems that are being griped about could be fixed like this:
all xp gained is divided equally among teams. If a person in a team would normally get 10k xp from a mob and was in a raidforce of 2 teams, 5k xp for him then.
Lootrights can be set from "Cycling" to "Everyone" to "Raidleader Only", and after that it boils down to individual team loot settings.
All team effects stay within the team, not the raidforce. No Alpha and Omega CH'ing 52 people at once.
The raidforce gets a little window (should they choose to keep it up) showing everyone's name health and nano and allowing doctors to quickselect those with low health for healing, thus ensuring that if a team doesn't get a doc they're still not completely hosed.
and huzzah! You have an effective raidforce thingy
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Or yeah, you could copy WoW's setup.
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What about this little nano? I almost always use this as a team heal. Good heals, fast recharge, fairly low ncu cost. A&O has very few uses, although occasionally it does come in handy.
I really don't see the point of a 50 man team. We have the RI for that.
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lmao...ffs, necro much? XD
eh, gz on the win, btw. :P
**Proud Squad Commander of Nightmares End**
Aeirilys - 220 Doc RK2
Spiritofsnow - 150 Sol RK2
Oniaikido - 98 Leveling Up MA RK2
[ Rebel for Life ]~[ Clan 'til Death ]
50 man raidforce.... Zeemedic heals all of Rimor for 4,850
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