Results 1 to 14 of 14

Thread: If I were a MP ... I would want these for pets.

  1. #1

    If I were a MP ... I would want these for pets.

    I almost never talk MP-stuff. I never got mine past 60. BUT I have played pet classes on a few other MMOs.

    If I were a MP, this is what I would want for adjustment to my pets:

    NOTE: This is off-the-cuff and would need fine tuning, but the concepts would make me much more interested in a MP. Additionally some of the mechanics below MAY not be possible under the current engine but should be codeable without too much problem.



    1) Tankpet

    A new "tank" pet that didn't just do damage but actually taunted the mob. The taunt could be intelligent such that the tankpet would auto-taunt -any- mob that aggros the pet owner.

    The taunt should be significant but tailored to be only 55% of the taunt an equal-level mongo would generate (I say 55% since, while levelling, enforcers are going to use mongos significantly lower than an equal level MP ... while at 220 doing 55% of iMongo would be -better- than the top RK mongo). This would be LIKE an AoE taunt in that it was possibly taunting multiple mobs but NOT AoE ... it would be reactive based on the MP's hatelist.

    The tankpet would have at LEAST 2x the healdelta AND HP of the current attackpets, possibly even raising its healdelta per mob that has it aggroed (but not equal to the number of mobs, perhaps +80% healdelta per mob ... such that the MP can't uberbuff the pet simply by getting it aggro). Or perhaps give the pet a scaling reflect based on number of attackers + the 2x healdelta. However the tankpet would be -immune- the healpet heals.

    What do you lose when using tankpet?

    * You can't heal your tankpet with your healpet.

    * Your healpet only heals you for 50% of the heals it would give without tankpet being out (mass pulls will still kill you since you'll take a hit before tankpet engages).

    * You can not have a mezzpet during this time.

    * Tankpet only does 125% of the damage of an -equal level- attack pet through L200 and then slowly scales down to 80% of the damage of a Rihwen at 220 (WHO uses equal level attack pets? No one ... you use red attack pets while levelling ... 125% of a L60 pet for a L60 MP is noticeably less than the damage of a L80+ attack pet).

    * Tankpets are always level-locked. In fact, I would propose -1- tankpet that you learn at L1 that scales with you as you level. It can "grow up" and change forms as you level. This means you always have a somewhat viable pet but it never outclasses the damage and heals of twinked pets.

    * Tankpet's taunts have ABSOLUTELY NO EFFECT on players (other than to make them laugh). Therefor Tankpet is a PVM pet.

    * Tankpet would take the place of the attackpet, you can't have both active.

    In a team situation the tankpet would be useful if no Enforcer (or Soldier) was around. Otherwise in a team situation with a tank your attackpet + healpet + mezzpet will end up being better for your team.


    ...


    2) PVPet

    NOTE: This one will be rather clueless from me. I don't know if it will be useful or not ... but the concepts are there.

    PVPet would be similar to Tankpet in the idea that it would be level-locked and "grow" as the MP grows.

    * PvPet would have 2x healdelta over the current attack pets (to heal up quicker between fights without the healpet) BUT be immune to heals from Healpet (means in the end, once PvPet healing was balanced out, you don't have to micromanage your healpet).

    * PvPet would have 2/3rd the HP of the current attack pets through L219. At L220 (ie, Rihwen) the PvPet has 60% of the HP of the Rihwen (I'm making the assumption that Rihwen has significantly higher HP than the next highest attack pet). HOWEVER:

    * PvPet can be instacast (cast time: 0sec) with a 15sec recharge (you can get it back much quicker BUT you are not able to cast other nanos for a bit afterwards). Casting PvPet will take UP TO 50% of your current Nano. If you have less than 50% nano left (what kind of MP ARE you?) then it drops your Nano to 0.

    * PvPet will proc a 30% ABSORB ON THE MP once every 60 seconds. This reflect is knocked out after 6 successul damaging hits on the MP (like a partial blocker) from ANY 1 TARGET. Meaning if 3 people attack the MP then ALL of their hits will be reduced by 30% until -1- of those players hits the MP 5 times. Any damage absorbed by this proc on the MP will be transferred as damage against PvPet. This is all calculated -after- the PvP damage caps have been applied. (this section edited since original post).

    * PvPet is unrootable/uncalmable and has 3.5K runspeed (snares will still affect it, but far less). PvPet has 4K inits (init debuffs will still affect it, but far less).

    * PvPet has 110% the AR AND weapons templates of the Rihwen, scaled up/down based on MP's level.

    * ADDITIONALLY: Any target hitting PvPet BESIDES its current target will reflect 33% (however actual damage on the attacker is capped at 7% of their current max HP) of the damage back to the attacker (some zerg protection).

    * PvPet will NEVER disobey (ie, won't go OE in the same manner as other pets). However the PvPet -will- OE in the sense that if the MP is drained by 25% of their unbuffed skill, PvPet will go down to 75% effectiveness on weapons. If the MP is drained by 50% (wow) PvPet will go down to 50% effectiveness on weapons, etc.


    What do you lose using PvPet?

    * While active, PvPet cuts the effectiveness of Healpet to 75% of normal. You're getting 30% absorbs for a chunk of each minute in a duel ... in a mass PvP situation this becomes MORE effective since you gain the absorb against all the opponents. You're -changing- the type of resilience you have situationally. You may find in some situations (like duels against consistent high damage opponents) that traditional pets work better. PvPet shouldn't ALWAYS be the right choice.

    * The MP focuses more on the PvPet to control it. Weapon recharges are increased by .3sec (raising AS recharge a bit) and AAD bonuses from gear are reduced 7% while Nanodelta is cut to 50% of normal (amount ticked, not speed of ticks).

    * PvPet would make it impossible to cast your mezz pet BUT would proc the same effects as the mezz pets 50% as often along with additional debuffs (to be hashed out by MPs later).

    * PvPet will is surrounded by a continual AoE DEtaunt that wipes it and the healpet from the hatelist of all nearby non-player mobs. Additionally PvPet will hit any "not player" mob for 0 points of damage. It would actually still be quite useful for the MP to BLITZ through an area due to it's other effects on the MP, but would otherwise be pointless in PvM.

    * PvPet would take the place of the attackpet, you can't have both active.

    (I think PvPet is probably OPed ... but ... it gives you an idea of where I'd take a PvPet).


    ...

    As for the mezzpet, well, in these 2 situations it just wouldn't be used. 1 less thing to manage with a nice set of bonuses on the replacement pet.

    Healpet would "know" it can't heal tankpet or PvPet and simply refuse, keeping its current heal target.
    Last edited by Doctorhyde; Jul 19th, 2009 at 18:44:21.

  2. #2
    Lot of interesting ideas, and I see a lot of old suggestions mentioned in there.

    Unfortunately a lot of what you suggest isn't possible in the current engine. That's not to say that they aren't good suggestions, just to point out that they'd be a lot of work to implement.

  3. #3
    Agreed but ... if the time to re-balance is nigh and they are serious about doing it right ... it's time to add the few mechanics needed to make this work to the engine. Most of what is missing is intelligence around handling "targetting master, targetting me, NOT targetting me" for various taunt/absorb/etc stuff.

    Sorry if it looks like I grabbed from other MP forum suggestions. I never read the MP forums except for a few juicy threads. But if an almost complete outsider can see the need for these things then that just means they are very obvious.

  4. #4
    Quote Originally Posted by Doctorhyde View Post
    Agreed but ... if the time to re-balance is nigh and they are serious about doing it right ... it's time to add the few mechanics needed to make this work to the engine. Most of what is missing is intelligence around handling "targetting master, targetting me, NOT targetting me" for various taunt/absorb/etc stuff.
    Oh I'm not saying I wouldn't like these things....just pointing out the obvious that new mechanics that require coding is less likely to happen than using existing mechanics.

    Still, quite a few ideas you mentioned could be done with existing effects.

    Quote Originally Posted by Doctorhyde View Post
    Sorry if it looks like I grabbed from other MP forum suggestions. I never read the MP forums except for a few juicy threads. But if an almost complete outsider can see the need for these things then that just means they are very obvious.
    No need to apologize. I agree that quite a few of these suggestions are obvious ones, and things that would be well worth adding.

  5. #5
    Nice ideas Hyde. I especially like the instacast idea for the PVPet because one of the key things to keeping to our 'playstyle' is the ability to control pets permanently. That was one of the things that made the Warhammer Squigherder so much fun to play despite their innate squishiness (far worse than MP's imo), and relative uselessness of the pet's actual damage (its all about special abilities man).

    It's very clear we need a specialist PVP pet vs Rihwen as our PVM pet. It should hit hard and fast but it should be squishier with some kind of AoE detaunt.

    Pet AR should be BASE <to be determined>+master's MC or something so that it can continue to grow through several patches (and not grow at a diminishing rate like 50% MC or something, make base smaller if there's concern about balance).

    Similarly, its NR and evades needs to be tied to the master's (so a SoZ MP which is far more reliant on pets has better pet def than the Bow/Pistol MP), though some kind of check might be needed to stop Tigress MPs swapping to SoZ when casting pets if they take the stats of the master at point of casting, like they do for runspeed.

    The key to long-term, sustainable development of MPs is a reworking of the game to better tie the MP and the pet together, and that does require some work to the game engine. Anything less results in the kind of 'band-aids' that Means said he wants to put an end to. So bump for more ideas in these directions. And don't mind Mr Wet Blanket It-cant-be-done over there
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  6. #6
    Liking some of those ideas Hyde.

    tbh I'd love to see something similar to my Mastermind's pets in City of Villains. Okay so I have 4 extra pets, but they cover all aspects of the MP pets without being too OP or too gimp (and they get upgrades).

    Example ideas:

    Heal Pet:
    Only heals other pets (and itself), but can also do moderate damage.

    Mezz Pet:
    Can stun, root and calm, and can do a minor aoe team heal (heals pets aswell)


    just a dream and nothing more...


    incidentally CoV pets suffer the same environment /stuck and rogue "run off and aggro every mob in the pf" syndrome as AO
    Scene :: Meta-Physicist :: 220/30/70
    Scenetoo :: Trader :: 204/28/52
    Scentinal :: Enforcer :: 165/22/33
    Scenato :: Keeper :: 136/16/25


    AO Universe - by players, for players :: former general of Omni-Pol

  7. #7
    True but COV allows the caster to share damage with the pets allowing the caster a much better chance to survive.

    But all in all I like just about all of the suggestions. Perhaps if these things are not possible now they could be with the new engine? I think the best point is the pet tie in to the caster although there have been many discussions regarding this subject in the past....

    And Totally agree pets should be uncharmable. They are not random mobs with tiny brains they are constructs connected directly to the caster. Besides crats got Carlo now make them use him.

  8. #8
    another idea (probably been said before):

    Melee pet has knockback % chance on attack. It makes sense looking at the size of Whiner
    Scene :: Meta-Physicist :: 220/30/70
    Scenetoo :: Trader :: 204/28/52
    Scentinal :: Enforcer :: 165/22/33
    Scenato :: Keeper :: 136/16/25


    AO Universe - by players, for players :: former general of Omni-Pol

  9. #9
    As an Mp id like my pets to be like bodyguards taking the bullets that were supposed to be for me. So how would a pet made out of the anger of the caster do that. Something meantioned in other threads and an idea that appealed to me very much was the ability of pets to fuse with their master. Resulting in a big shield for the caster. So this would mean that upping a skill in a specific direction it affects ur pets.
    Being able to merge with pets should also open new doors.

    So if new pets were to come out an implementation like this would be what id want for my Mp.

    Visually tho almost as important as the mechanics, i want the anger of my Metaphysicist to be scary, id want it to be overwhelming, make the opponent think twice before he takes action. Anger should be something frightning.
    U sometimes hear ppl say hey its bloody scary when an enfo uses rage and comes straight for u! Hear it in TL5 BS every so many times. Thats what i want for the Mp something that spooks in someones head even if it failed killing u.

    Demons and Rihwen were nightmares back in the days. They still dont look like leets but the fear of em is gone. Everyone has seen 100s of waterdemons and 1000s of tiigs. And everyone has beaten em almost as many times. They dont bring any fear anymore. Something like LotV or the Bigot mobs are much less seen around the shadowlands for instance.

  10. #10
    >So this would mean that upping a skill in a specific direction it affects ur pets.

    Pls make also the pet crit chance same as caster crit chance.
    Molotoff Cocktail

  11. #11
    Quote Originally Posted by Metafly7 View Post
    Demons and Rihwen were nightmares back in the days. They still dont look like leets but the fear of em is gone. Everyone has seen 100s of waterdemons and 1000s of tiigs. And everyone has beaten em almost as many times. They dont bring any fear anymore. Something like LotV or the Bigot mobs are much less seen around the shadowlands for instance.
    The scourge mesh (like the ones used for the subjugatorwhateverthey'recalleds in Pande) have always appealed to me. Their bounding boxes would be even more of a pain than Rihwen's though, I bet. XD
    :E

  12. #12
    Quote Originally Posted by Metafly7 View Post
    As an Mp id like my pets to be like bodyguards taking the bullets that were supposed to be for me. So how would a pet made out of the anger of the caster do that. Something meantioned in other threads and an idea that appealed to me very much was the ability of pets to fuse with their master. Resulting in a big shield for the caster. So this would mean that upping a skill in a specific direction it affects ur pets.
    Being able to merge with pets should also open new doors.

    Visually tho almost as important as the mechanics, i want the anger of my Metaphysicist to be scary, id want it to be overwhelming, make the opponent think twice before he takes action. Anger should be something frightning.
    U sometimes hear ppl say hey its bloody scary when an enfo uses rage and comes straight for u! Hear it in TL5 BS every so many times. Thats what i want for the Mp something that spooks in someones head even if it failed killing u.
    I like this idea - how about a a similar low transparency visual such as the vengeful animas from albatraum. Visually these could fit around the character like a large ghosting effect.
    Tie this together with a merging of all three PET abilities/MP damage + small buff to AAO/DD...just a thought.

    Metalstrom

  13. #13
    On a lot of newer games, you have an option to click-through which means you can't physically click on your pets through the interface (which would mean to grab them you use the pet control bar). Which would work just fine, along with an ability to set their transparency.

    This would be something to request in the new graphics engine.
    bai2u!
    -::l2pvp!1::-
    Electronite: FFA also destroyed Clan hegemony when it comes to tower wars. Ironically the downfall was started by the most active pvpers. Another ironic thing is that the downfall happened due to pvm conflict. Silirrion: (We have pretty good anti-troll filters by now though) Means: Thong-wearing troxes will always be a part of this game and a point of AO pride. Keldros: Obviously reall trolls don't use conditioner Marlark: If this forum was Swedish in it's language .. id pawn you any day. 220 NT: tl7 is a joke most of the time. 90% of the people are double double dead. some are worth debuffing tho. Mastablasta: you guys are right and I'm wrong. Ebag: No. You alpha me'd due to the stat bug. More Ebag: I don't have any twinks currently, nor do I participate much in mass TL7 PvP (though I do go occasionally, usually just to watch). Questra: an MP in sneak eNSDed me and did about 20k damage in 10-12 seconds

  14. #14
    Click through pets? That is such a cool idea.

    X

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •