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Thread: Missions and the rewards thereof

  1. #1

    Missions and the rewards thereof

    How about making them a bit more oriented to the class of the person taking the mission? How many times do you have to click the 'Request Mission' button before you find anything you can use as a reward? Seems like it's all running off a random loot table.

    "Here is a Sledgehammer as your reward, Nanotechnician!"

  2. #2

    Re: Missions and the rewards thereof

    Originally posted by DocSmock
    How about making them a bit more oriented to the class of the person taking the mission? How many times do you have to click the 'Request Mission' button before you find anything you can use as a reward? Seems like it's all running off a random loot table.

    "Here is a Sledgehammer as your reward, Nanotechnician!"
    You know whats the reason behind this? If you spend more time pulling missions for a specific reward, you spend more time useless in game, which prevents you from leveling (same reason for camping ) and getting your lvl 200. And lvl 200 is the point where many people leave the game, because they are bored to hell and back...
    So if FC wants people to stay in game they increase the 'useless gametime' by camping and missionpulling, but with a valuable goal, which everyone wants... so no one leaves before he gets all his goals accomplished.
    Since almost every 'rewardhunter' uses a clicksaver to pull missions, FC decided to make a delay between new missions (2 sec, as far as I remember), which doubles the time you pull missions
    No need to PHEAR ME! anymore - Im gone

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